Looks like a typical mipmapping issue to me (does the same with Glidos+OpenGlide and mipmapping activated).
4. When I installed the 3Dfx beta patch and ran it I got my first dgVoodoo blue-screen/reboot... I turned off VDD mode and got nothing!
5. I checked Screamer2 and Screamer Rally... and they are both working perfectly in VDD mode, on my ATI Radeon 9800XT with Catalyst 4.8
Dege wrote:Yesterday I tested 1.30c under w98 with TR1. Indeed, when I copied the dgv files into TR's dir, it didn't work. There is a special bug in the vxd that prevent it to work in the "actual" dir. However when I copied them to the win dir (the point is glide2x.dll don't be in the actual directory), it worked.
Dege wrote:Since a while I have the feel with dgv that I do nothing but pug the shit. It doesn't work for peoples in general, always there are problems like reboots, crashes, black screens, corrupted renderings, low performances, and other various errors. And, it seems I'm too "few" to fix them. Please guys don't misunderstand me, if it don't work it's not your fault at all. But, now I'm fed up with dgv, it's like a virus.
Heh, thanks, but that is going to change. I'm taking a nosedive on performance currently, down from 135 fps to 100 fps in Unreal I ... multithreading overhead. I'm trying to reclaim as much as I can, of course, but it will be slower than it was.batracio wrote:Maybe Zeckensack's wrapper gives better performance (faster even than real 3dfx hardware)
Right. It won't.batracio wrote:but it doesn't support DOSGlide and probably it will never do.
Maybe Zeckensack's wrapper gives better performance (faster even than real 3dfx hardware)
I've been trying out 1.31 on TR1, and it's still blue screening if I use VDD mode, but as it works without VDD mode, to me that's not a big problem. Even with this change in the recent ATI driver that makes TR1 no longer work in VDD mode, I still think Dege did an awesome job. Do keep up the good work, man!
I can't hear the CD tracks on the TR1 CD, but I've always assumed that's technically not possible, right? Is that at all possible, or is there something wrong with the setup of my computer, or the settings I use with DGVoodoo? It would be nice to hear the tracks...
To my pleasant surprise it seemed to work, but then I began wonder why, because I discovered I actually hadn't started DGVoodoo at that point.
I mean, if something works, is it running on the Voodoo card, or under the Voodoo emulation?
As I have a Voodoo2, I had earlier tried to run Pandemonium, but it unfortunately didn't work. Maybe another version of Glide 2.11 would work, but as it's an old game, and I had an AMD, and hadn't found one anyway, I had given up on that.
So Dege, is that possible? Is your Glide.dll a full version that can be used in place of the 3dfx one? And is it more compatible with modern computers?
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