Actually I use it for TR1 (and TR1-UB) only , and after some problems with settings (this forum is very helpful) it's working perfectly now. It's not worse than Glidos and I even dare to say that in TR1 it works better
It runs very fast on my GF2MX card without any graphic problems (although 16-bit mode doesn't work at all, but who cares?).
I'm glad if it works fine for you, altough not working 16 bit mode is strange. What's the problem exactly with that?
1. please add link to this forum on your hungarian site, most of people don't know where to get help on using dgvoodoo (I wasted lot of time searching for useful info about dgv in net before I found this thread on Vogons forum)
Hmm, this is not a bad idea, I think I'll do it.
2. could you write some more info about dgvoodoo and its settings in readme file, it should be also a note about VDMSound causing slowdown and how to fix it (I experienced that and for long time thought that was dgvoodoo's fault),
Well, VDMSound can indeed slow down the gameplay with dgv in cases when it "eats" many cpu time, I think this is due to the design and behavior of multithreading communication used in dgv for dos games. However I had problems only with Redguard so far, but setting the dma buffer size to a proper value solved the problem. I thought that this isn't a general problem.
and also list of supported games and how do they work with dgv and what are recommended settings for them...
It's said that dgv is difficult to use because it has to be tweaked before using it. But I think it should work for most people with the default settings. Indeed there are some "almost critical" points where some options should be modified such as disabling lfb read in SC2 (in 32 bit mode), using alpha based colorkeying to get nicer rendering in some games, or using 16 bit textures on ATI cards with games that continuously refreshes palettes of paletted textures during the gameplay, but roughly that's all. But if it is claimed, I could make some "recommended" settings for particular games as config can be loaded into setup since 1.31.
By the way, are you still thinking about adding High-res textures support for TR? It would be faaaaaantaaaaaaastic!!!!!
Sorry, no, in fact I never planned supporting any kind of high res textures (altough indeed it would be fantastic). Changing textures was Paul's idea for Glidos, not mine.
Anyway, thanks for your tips!