I've been trying out 1.31 on TR1, and it's still blue screening if I use VDD mode, but as it works without VDD mode, to me that's not a big problem. Even with this change in the recent ATI driver that makes TR1 no longer work in VDD mode, I still think Dege did an awesome job. Do keep up the good work, man!
I can't hear the CD tracks on the TR1 CD, but I've always assumed that's technically not possible, right? Is that at all possible, or is there something wrong with the setup of my computer, or the settings I use with DGVoodoo? It would be nice to hear the tracks...
Anyway, I decided to play around with the new Glide 2.11 feature of 1.31, so I fired up Pandemonium. I always liked the 3dfx version of that game, but never was able to run it under Windows. The non-3dfx version works, but is either very blocky, or uses some horrible kind of scanline effect. It's definitely not as good as the 3dfx version, or the PSOne version!
To my pleasant surprise it seemed to work, but then I began wonder why, because I discovered I actually hadn't started DGVoodoo at that point.
I think I better explain this... The point is, I have an actual Voodoo 2 in my computer, and it's even installed under XP, as I found drivers that work with XP as well as the AMD Athlon 1.33 GHz processor it's running (fastvoodoo 4.0). It actually works, Messiah ran in 3dfx mode, but this somewhat complicates the Voodoo emulation thing. I mean, if something works, is it running on the Voodoo card, or under the Voodoo emulation?
As I have a Voodoo2, I had earlier tried to run Pandemonium, but it unfortunately didn't work. Maybe another version of Glide 2.11 would work, but as it's an old game, and I had an AMD, and hadn't found one anyway, I had given up on that. But after some messing around with DGVoodoo, it suddenly worked, and it looked great!
I then had a good look at what I had done at that moment, and when I discovered that not all DGVoodoo's files were present, I noticed something odd. If I didn't use DGVoodoo at all, but just copied Dege's Glide.dll to the game folder, it worked as well! However, it didn't work with the original 3dfx Glide.dll that came with the game!
So Dege, is that possible? Is your Glide.dll a full version that can be used in place of the 3dfx one? And is it more compatible with modern computers? Or have I done something totally wrong here? That's certainly possible, but I don't think so, as I've checked everything a number of times...