Prost Grand Prix 1998 DOS

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Prost Grand Prix 1998 DOS

Postby RaVeN-05 » 2019-1-31 @ 21:06

Tested this game using DosBox Daum with dgVoodoo 2.55.4
and it crashes
tried with 3Dfx\x64 (QEmu)\Glide2x.dll (it works some how, but not react on any dgvoodo settings not from CPL not from editing .conf)

wanted it with forced bilinear filtering, my native desktop resolution and antialising, so awesome =)
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Re: Prost Grand Prix 1998 DOS

Postby Alex Shults » 2019-2-21 @ 14:12

RaVeN-05 wrote:Tested this game using DosBox Daum with dgVoodoo 2.55.4
and it crashes
tried with 3Dfx\x64 (QEmu)\Glide2x.dll (it works some how, but not react on any dgvoodo settings not from CPL not from editing .conf)

wanted it with forced bilinear filtering, my native desktop resolution and antialising, so awesome =)


hello. i ran it through DOSbox Gulikoza's with settings dosbox.conf: memsize=63 and fullscreen=true. Delete glide2x.dll file from DOSBox directory
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Re: Prost Grand Prix 1998 DOS

Postby RaVeN-05 » 2019-2-21 @ 14:16

i want to run it exactly using dgvoodoo, because dgvoodoo only one can force bilinear filtering, rest wrappers / emulators do it pixelated =(
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Re: Prost Grand Prix 1998 DOS

Postby Dege » 2019-2-21 @ 18:17

RaVeN-05 wrote:Tested this game using DosBox Daum with dgVoodoo 2.55.4
and it crashes
tried with 3Dfx\x64 (QEmu)\Glide2x.dll (it works some how, but not react on any dgvoodo settings not from CPL not from editing .conf)

wanted it with forced bilinear filtering, my native desktop resolution and antialising, so awesome =)

Did you try it with 64bit DosBox?
This game runs fine for me through Dosbox (x86) + dgVoodoo.
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Re: Prost Grand Prix 1998 DOS

Postby VirtuaIceMan » 2019-2-26 @ 16:44

The original game only filtered the sky in Glide mode, it was a bit of a half-hearted 3Dfx implementation!
My PC spec: Win10 64bit, i7-4970K (not overclocked) MSI Nvidia GeForce GTX 980, Creative Soundblaster ZXr, 16GB RAM, Asus Z97-A motherboard, NZXT 410 case, ROG Swift GSYNC monitor
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Re: Prost Grand Prix 1998 DOS

Postby RaVeN-05 » 2019-2-27 @ 21:02

well thanks managed to run this game using gulikoza build + dgVoodoo , forcing bilinear filtering works, game terrible slow =( , okay that's up than for quemu 3dfx pass trough than.
or WinXP+ DX11 hack install somehow =)

Bilinear filtering makes this game looks awesome.
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