First post, by nesvariigi
dgVoodoo2 gives me white textures in 16-bit mode. It works fine with 32-bit +dithering, but I think it's not quite the same as 16-bit + dithering. So, the question is, am I right that 32-bit + dithering ≠ 16-bit + dithering and whats the point of applying dithering over 32-bit mode? And how to get Mafia to work in 16-bit mode properly? Without dgVoodoo2 16-bit mode works fine, but then I can't get that lovely ordered4x4 dithering. I want to create retro look (low res + 16-bit dithering + no texture filtering). Thanks in advance.