First post, by yochenhsieh
[Update] fixed in WIP73 dgVoodoo 2.7.x and related WIP versions
Since wip51, dgvoodoo2 supports Star Trek: Starfleet Command III. However, in Windows10 there's a bug that if any vessel going to Warp speed, it becomes invisible.
There're alternatives, e.g. using wined3d for windows, or copy system d3d8.dll to SFC3 folder. However, both solution will cause mouse icon displayed incorrectly. One thing interesting to note, that running Razer Cortex in background also resolve this bug.
I tried using debug version and capture debug output. But there's no message during start-warp and stop-warp. I attached output log here, the time my ship disappearing is during PM 05:27:50~05:27:56. I can help test if there's other way to clear this problem.
ps. to use dgvoodoo2 with sfc3: needs d3d8.dll, ddraw.dll, and set windowed=1 in sfc.ini. So far sfc3 fullscreen doesn't work in windows 10.