VOGONS


First post, by robertmo

User metadata
Rank l33t
Rank
l33t

is it possible?

Reply 4 of 11, by robertmo

User metadata
Rank l33t
Rank
l33t

if anisotropic is not possible would it be possible to just always use textures in highest resolution on every distance? can be even without bilinear.
was checking pyl in 4k with disabled bilinear and distant textures have really blocky pixels

Reply 5 of 11, by robertmo

User metadata
Rank l33t
Rank
l33t

notice crate resolution in the scope and outside
notice mechwarrior resolution behind the crate

Attachments

  • pyl.png
    Filename
    pyl.png
    File size
    724.34 KiB
    Views
    249 views
    File license
    Fair use/fair dealing exception

Reply 9 of 11, by robertmo

User metadata
Rank l33t
Rank
l33t

You can test in anywhere in the game, for example look at the door at the very beginning if you turn around 180 degrees
4k monitor is not needed too.
1600x1200 is enough to see this.

Attachments

  • pyl_door.png
    Filename
    pyl_door.png
    File size
    1.07 MiB
    Views
    93 views
    File license
    Fair use/fair dealing exception

Reply 10 of 11, by Dege

User metadata
Rank Oldbie
Rank
Oldbie

Ok, a quick debug reveals that mipmapping is disabled in this game by default. I mean that it's controlled by the game itself which mipmaplevel is used for a textured polygon.
For example, that door is rendered at 8x8, 32x32 and 128x128 depending on the distance.
So, dgVoodoo cannot do much here. 🙁
It doesn't see the whole mipmap with all levels to force the sampling to the largest one, only the particular one set for the rendering.
For example, when rendered at 8x8 then 8x8 is the largest and only one texture mipmap level.

Reply 11 of 11, by Berzerk

User metadata
Rank Newbie
Rank
Newbie

I've asked Zeus some time ago about this too and he told me that there is no option to disable it. Whenever I wanted to have the filtering removed for a game (e.g. MDK, Requiem: Avenging Angel, Heretic II) I had to ask him how to do it. Usually it required hex editing one of the games exe files.

Dege wrote on 2019-10-09, 13:17:

Should Glide have various texture filtering options like DirectX?

I vote for yes.