VOGONS


Reply 21 of 29, by willow

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Legend of grimrock 2 dx9 game
d3d11 warp: game crash at launch
d3d11 dgvoodoo2: FPS are less good than in native dx9. Somtimes no drop (144 in menu with dx9 native and with dgvooodoo2) , sometimes the drop ca be huge (87 in d3d9 and 56 with dgvoodoo2) . I have noticed light flickering.
d3d12 dgvoodoo 2. FPS are less good than in native dx9. Between d3d11 and d3d12, sometimes, there is more fps drop in d3d12 than in d3d11 (110 in menu with d3d12 and 144 with d3d11) and sometimes it's the opposite (84 with d3d 12 and 70 with d3d11). I have not noticed light flickering at the same place.

If you want, I can give my save àf LOG2.

Reply 22 of 29, by Dege

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willow wrote on 2020-05-07, 21:36:

If you want, I can give my save àf LOG2.

Thanks, but I'll go through all the reported games first. Even I have some (typically DX9 ones using D3D9-queries) with bad/worse performance.

Reply 23 of 29, by funkerwolf

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f.e.a.r. open mp beta just crashed on try run performance testing
if you need https://onedrive.live.com/?authkey=%21AKvtpxw … t&action=locate
XYC5-GAB2-CAF9-TUD7-5686
in this version a completely different level for testing than the one in the release version with addons https://youtu.be/C7TlAOYLZkQ
p.s. if you are still planning to do the test yourself, to enable soft shadows, you must completely turn off anti-aliasing, as well as turn off and turn on soft shadows so that a warning window appears and after exit to menu for reinitialize render, then they will appear until the game restarts
UPD: crashes with old vc redist in game folder, replacing on newer version can help
UPD2: crashed on intel uhd630 in dx12 mode and not log file created, but on gtx1060 working
Results on DX11:
https://sun9-8.userapi.com/c855328/v855328833 … cmSVcD0to24.jpg (2.63 ver)
https://sun9-20.userapi.com/c854428/v85442883 … oCZIVrJRgT4.jpg
Results on DX12:
https://sun9-32.userapi.com/c854520/v85452083 … ME7nbW0X2sw.jpg
Native on DX9:
https://sun9-18.userapi.com/c856520/v85652083 … gSXYW2_wti8.jpg
Conf: Windows 10 Home N x64 19041.208, i3 8300, gtx1060 6gb over uhd630 in dual graphic mode from system options with hardware-accelerated gpu scheduling enabled.

Reply 24 of 29, by UCyborg

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Generally speaking, can you still run via D3D12 without utilizing all new features? Asking because D3D12 doesn't show for me (NVIDIA GeForce GTX 750 Ti), but supposed minimum requirement for Call of Duty: Modern Warfare (2019 D3D12 exclusive game) is a GTX 670 (a GPU from 2012).

Arthur Schopenhauer wrote:

A man can be himself only so long as he is alone; and if he does not love solitude, he will not love freedom; for it is only when he is alone that he is really free.

Reply 25 of 29, by Dege

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It's interesting. GF 750 does not support DX12, as far as I know it's only available with 9xx series and up.
I too have a GTX750, and creating a D3D12 device failed when once I debugged dgv on that.

Edit: GTX 750 probably support D3D12 only with feature level 11.0.
dgVoodoo currently needs 12.0.

Reply 26 of 29, by willow

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Dege wrote on 2020-05-13, 18:04:
It's interesting. GF 750 does not support DX12, as far as I know it's only available with 9xx series and up. I too have a GTX750 […]
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It's interesting. GF 750 does not support DX12, as far as I know it's only available with 9xx series and up.
I too have a GTX750, and creating a D3D12 device failed when once I debugged dgv on that.

Edit: GTX 750 probably support D3D12 only with feature level 11.0.
dgVoodoo currently needs 12.0.

My old gtx780 supports dx12 with feature level 11.0. It's support only low level api feature of dx12

Reply 27 of 29, by djc5166

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FFXI seems ok so far with WIP71 DX12 backend, I've just run around town a bit. There is a slight flicker here and there depending on how the camera is angled. The POL viewer has some 'wobblyness' to it, I'm not even 100% sure if its DX12 related.

Reply 28 of 29, by Dege

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@everybody: Thanks for the feedbacks!! They'll be useful when I get back to DirectX DX12 backend again.

willow wrote on 2020-05-13, 19:18:

My old gtx780 supports dx12 with feature level 11.0. It's support only low level api feature of dx12

Indeed! I'll give a try to dx12 with fl11.0 in dgVoodoo. Making a distinction between fl11.0 and fl12.0 would be useful even for me in reference to some interals (like relying on DXBC/DXIL type of shader code in the background).

Reply 29 of 29, by KingSyphilis

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AMD Radeon RX 580, Win 10.

WIP 71.
Bionic Commando:
Default settings: https://i.imgur.com/ISpWBNa.png
With MSAA 8× enabled: https://i.imgur.com/LWSELVh.png
D3D11 (11.0) mode, default settings: https://i.imgur.com/nBA6aCh.png
D3D11 (11.0) mode, MSAA 8× enabled: https://i.imgur.com/fRdZUS4.png