First post, by UCyborg
I used modified DLL to run at the native resolution. I don't remember whether DLL mods were needed years ago to run at 1920x1080, when I had Radeon 4890 and Windows 7.
So it's apparently a bit more problematic than I knew, PCGW says shadows don't work on AMD cards among other things. Might have been playing it years ago unaware of that fact. Possibly only applies to certain (older) cards or just older drivers.
Equipped with my trusty NVIDIA GeForce GTX 750 Ti, I tried the game with and without dgVoodoo and came across the shadow problem with dgVoodoo, even if I set ID Type to NVIDIA on DirectXExt tab and also both vendor ID and device ID matching my GPU (does any game check subsystem ID and rev ID as well?).
Comparison with and without dgVoodoo:
There is a simple character shadow here, reminds me of Quake III default shadow.
That's better! Lightning as well.
Finally, the game hangs when switching away from it. It may hang even natively under certain seemingly rare circumstances. I tested on latest and greatest WIP74.
A man can be himself only so long as he is alone; and if he does not love solitude, he will not love freedom; for it is only when he is alone that he is really free.