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WIP81
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- Replacing the FF vertex pipeline in D3Ds with a new code generator to use specialized shaders
* This might be enabled only for N-patch tesselation in subsequent versions
- Adding a option DirectXExt\NPatchTesselationLevel to force N-patch tesselation for FF/vs.1.x shader pipeline
(not recommended, it's intended for experimenting/debugging purposes)
- Adding scaling mode 'Stretched, keep aspect ratio (CRT like)'
- Fixing a minor bug in DDraw with fast videomemory access
http://dege.fw.hu/temp/dgVoodooWIP81.zip
http://dege.fw.hu/temp/dgVoodooWIP81_dbg.zip
So, I finished the new FF vertex pipeline implementation, but I'm not sure if I enable it for other than TruForm vertex processing in the final version.
The GPU performance is better for plain vertex processing as well, but not at a level that worths factoring too many specialized shaders.
Since it's a new implementation, some games/things can be broken. I'll fix reported cases.