First post, by MrKoala
Hey guys!
Im wondering if anyone here could tell me something about the cursor in dgVoodo.
Im working on a game which uses DirectX 8.1, its an older MMORPG and im using the original source code.
There is a strange issue with the cursor which is causing massive lags and makes the game unplayable, but its not happening on every system, so far i could check it's
happening mostly on laptop devices. (Touchpad driver?)
The issue is that the cursor is flickering and always switches between the windows arrow and the ingame cursor, moving the mouse is causing extreme lags. (It kind of seems like the game doesnt get the full focus)
I changed the ingame cursor and the lags disappeared, but not every cursor i tried worked..
After that i deceided to try dgVoodo and it worked out!
Now im not sure how i can fix this issue, since it can't be the cursor files, because with dgVoodo it works..
Im really confused and i spent a lot of time trying to fix this issue but it seems like i can't..
Thats why im asking here, maybe someone knows how dgVoodo handles those cursors and maybe i can adapt to that.
In my game its just the call SetCursor()..