First post, by 2mg
So, most games that run in DgVoodoo Fullscreen have input lag (floaty mouse), in my personal experiences.
Tricks I tried:
- Forcing low number of queued frames in GPU settings doesn't help (now called Low Latency Mode in NV panel).
- Disabling Win10's Fullscreen Optimizations for that game doesn't help.
- Trying a Fake Fullscreen hidden option in DgVoodoo doesn't actually force Fullscreen games into Windowed mode as it implies, if it did, the input lag would be the same as running that game in Windowed mode.
Maybe the final rendering window of DgVoodoo is an actual window, but the "content" is being handled like Fullscreen - if this is even the case.
Don't see the difference between Fake Fullscreen and "regular" stretch + aspect Fullscreen.
- DgVoodoo offers Presentation Model options, where Legacy (non-Flip) modes seem a bit smoother than Flip modes.
However, if a game can be run in natively Windowed (or forced) with DgVoodoo, and if it works, it's the smoothest mouse experience possible.
Two issues arise here:
1. Some old games just don't want to work Windowed, or at the very least, they appear as a tiny window on the desktop - that's even if you enable Borderless and/or Fullscreen size for Windowed options under "GeneralExt" hidden options. Try Lego Rock Raiders in Windowed + DgV 2.79.3 for example.
2. Windowed mode also means there is no mouse sensitivity/mouse speed change, as it's supposed to stretch/fill (with or without aspect ratio preservation) the desktop.
Fullscreen modes always result in mouse being way faster since that low resolution is the entire desktop/screen, and the older the game, the less mouse options it has, usually.
I'm putting this here for posterity, but in hope maybe someone had similar issues and knows how to fix this.
I really like DgVoodoo, and it was essential for me in some scenarios, however, this issue always plagued me.