First post, by Zilch
Hi,
Would it be possible to have dgVoodoo2 pass its output API calls through DXVK for Vulkan compatibility?
If there were a checkbox under the API selection drop down menu, you could have dgVoodoo2 navigate to (for example if DX11 was set) "./dxvk/dxgi.dll" and "./dxvk/d3d11.dll".
Any thoughts? Perhaps the API overhead from doing DX9 > DX11 > VK is not worth it over DX12?
I reckon why not add it? Could be fun to experiment with, even if there are no performance gains over DX12.