VOGONS


First post, by Dokka

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Some objects in Project IGI are heavily shaded when using dgVoodoo2, which is not observed in real DirectX. I don’t know, maybe dgVoodoo2 renders more correctly, but in some scenes the game looks darker than in the original render

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Reply 2 of 5, by Dokka

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Dege wrote on 2023-12-18, 16:20:

Could you plz attach some savegames here, for the affected locations? So I could check it out some day.

Yes, sorry, I didn’t think about saving, here is the file you need, you need to place it in the game folder.
Screenshots taken from missions: Mission 2 Sam Base and Mission 7 Border Crossing
But even at the very beginning, in the first mission, you can see a darkened road that differs from the original.

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Reply 3 of 5, by Dege

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Thanks, could you have a look at this version plz?

http://dege.fw.hu/temp/dgVoodoo2_82_2_projectigi.zip

I couldn't find the locations you posted but anyway, the lighting on the weapons and other non-static objects was wrong in the first place.
I made a fix and checked out a few locations, it seems to be good for me now.

Reply 4 of 5, by Dokka

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Dege wrote on 2023-12-19, 19:38:
Thanks, could you have a look at this version plz? […]
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Thanks, could you have a look at this version plz?

http://dege.fw.hu/temp/dgVoodoo2_82_2_projectigi.zip

I couldn't find the locations you posted but anyway, the lighting on the weapons and other non-static objects was wrong in the first place.
I made a fix and checked out a few locations, it seems to be good for me now.

Cool! In this version, the lighting in the game works fine. Thanks for quickly fixing the problem.
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The only note is that if you select dx11 in the dgVoodoo settings, the game lags a lot, on dx12 everything is fine, but Afterburner monitoring does not work. However, this is not critical and probably the problem is on my side.