VOGONS


First post, by dccs

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So this game crashes on startup with dgVoodoo2, no matter what settings I use on it. Works with 3DAnalyze, but it's DX8 and uses its own renderer instead of dgVoodoo's one, however I want DX11/12 to be able to use tools like ReShade with the game. Not even crosire's d3d8to9 wrapper works on it. Could dgVoodoo2 be updated to work with this game?

Reply 2 of 9, by dccs

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Dege wrote on 2024-01-23, 17:26:

Yes, ok I made a workaround and now it works with dgVoodoo. I only tried the US version of the game with patch 1.1 but considering what the problem is, it should work for all other versions too.

Thanks, will wait for the update then. And yes, I'm running v1.1 as well.

Reply 4 of 9, by dccs

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Dege wrote on 2024-01-28, 11:15:

Meanwhile I released an update containing the fix:
Re: dgVodooo 2.8.x and related WIP versions

It works well, but there are some texture bugs, like in the sky, not sure if this is caused by dgVoodoo or not. I remember 3DAnalyze specifically has a "LOTR texture fix" box for Fellowship, so dgVoodoo might be able to fix it as well.

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Reply 7 of 9, by dccs

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Found the problem, forcing AF causes the issue... Which sucks a lot, since without any texture filtering, the game looks way too blurry.

PS: Forcing AF at the driver level works just fine however.. thanks for the fix anyway.

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