VOGONS


First post, by lowenz

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Dege wrote on 2024-01-25, 17:48:
Some additions to the latest WIP: […]
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Some additions to the latest WIP:

=========================
WIP94.1
=========================

Changes compared to WIP94:

  • Improving the implementation of D3D9 queries in the D3D12 backend to get way better response time (performance)
  • Fixing a bug+leak in D3D9 frontend
  • Fixing a thing in D3D8 (Lord Of The Ring - Fellowship of The Ring)
  • Some internal D3D12 improvements
  • Fixing an lfb-writeback thing in Glide (Mech Warrior 2)
  • Fixing a DDraw backend bug (Wing Commander 3)

http://dege.fw.hu/temp/dgVoodooWIP94_1.zip
http://dege.fw.hu/temp/dgVoodooWIP94_1_dbg.zip

Intel A380
Heavy Red Tint in Unreal D3D9 (Oldunreal patch, no problem with Intel drivers!), and blue tint for the sky!
D3D11 and 12

Senza-titolo.jpg

Reply 1 of 8, by Dege

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I checked it out: Unreal Gold 227i with D3D/8/9 renderers both with 16/32 bitpp with NV, AMD on D3D11/12 but for me it just looked as expected.
I don't have idea why it is. What if you run it with the software WARP renderer? Or plain old D3D instead of D3D9?

Reply 4 of 8, by Dege

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lowenz wrote on 2024-01-26, 13:49:
lowenz wrote on 2024-01-26, 13:23:

I'll try WARP

It's the same, red tint+blu tint (for the sky)

And what about the other drivers? D3D, D3D8?
Also, what dgv version is the last one that worked?

Reply 5 of 8, by lowenz

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Dege wrote on 2024-01-26, 15:39:
lowenz wrote on 2024-01-26, 13:49:
lowenz wrote on 2024-01-26, 13:23:

I'll try WARP

It's the same, red tint+blu tint (for the sky)

And what about the other drivers? D3D, D3D8?
Also, what dgv version is the last one that worked?

There's no D3D/D3D8 in the 64 bit version 😁

Reply 7 of 8, by Dege

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lowenz wrote on 2024-01-26, 17:07:
Found the culprit! […]
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Found the culprit!

"UseEnhancedLightmaps" (new) option.
False -> no problem
True -> problem

Thanks! But if I get it correctly, 227k is not public yet. Isn't it in beta state? If it is, then I think I'll only fix it when 227k is out.