VOGONS


First post, by Harry Potter

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Hi! I have a DOS game on a Win11/64 laptop called Boppin', and it has an option to play the in-game music outside a game. I kind of like its music and want to play it in the background while working on something else. However, when I do that, the emulator's sound skips like a broken record. 🙁 I think it's because the emulator is not getting enough time to emulate the music fully. I don't want to record it to a WAV. I use the default settings currently. Can I fix this without keeping the emulator in the foreground?

Joseph Rose, a.k.a. Harry Potter
Working magic in the computer community

Reply 1 of 2, by SuperDeadite

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Not familiar with this game, but vgm files exist for this reason. 😀

Modules: CM-64, CM-500, SC-55MkII, SC-88 Pro, SY22, TG100, MU2000EX, PLG100-SG, PLG150-DR, PLG150-AN, SG01k, NS5R, GZ-50M, SN-U110-07, SN-U110-10, Pocket Studio 5, DreamBlaster S2, X2, McFly, E-Wave, QWave, CrystalBlaster C2, Yucatan FX, BeepBlaster