First post, by appiah4
- Rank
- l33t++
This has always confused me. Quake 3 has seperate options for color depth and texture quality. Correct me if I'm wrong but my understanding is that in order to achieve a true 32-bit output you need to use 32-bit textures and 32-bit rendering.
Now my first question is, what happens when you use 16-bit textures but 32-bit rendering? You get low quality textures but high quality lighting effects and smoother gradients, right?
And vice versa, what happens when you use 32-bit textures and 16-bit rendering? Presumably this produces an image with higher quality textures but all rendering and processing will be 16-bit so the improvements over 16/16 should be marginal or none?
And finally, I believe Voodoo 3 outputs 16-bit as an equivalent to 22-bit image through some driver post process filter - What are the optimal settings for this? Should I stick to 16-bit color depth and texture quality? Considering the card is supposedly limited to 16-bit color depth and 256x256 texture size, why am I seeing considerable improvement when using 32-bit color depth and texture quality? It's definitely not placebo effect, so I'm probably not understanding how these options work for the Voodoo 3..
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