Reply 20 of 23, by vetz
- Rank
- l33t
The Carmageddon 3DFX patches is a bit wrapped into each other. Let me try and explain and see if you guys follow.
Carmageddon initially had no 3DFX support and this was first added with the release of the expansion: Splat Pack (or Carmageddon Max which combined both the original game and the Splat Pack). This version included native support for 3DFX and a patch to add support for the original game (3DFX.EXE). A patch (CARMAV.EXE) was also released online by SCI/Stainless and had several betas from what I can find (first one released beginning of August 1997). The latest official beta version is called "carv24rw.zip" and was released October 25th 1997 with Voodoo Rush support. A couple of months later (February 1998), an unofficial third party patch was released online on Carmageddon.com with the filename "carm3dfx.zip". It is unknown what this adds, but it is speculated that this patch works for more versions, even the censored German/Australian versions.
In July 1998 the alpha Voodoo2 patch was released. It had no technical support and it was created by a member of the Stainless Software programming team in his own time for no reward. The Voodoo2 patch includes executables for both the original game and the Splat Pack. It requires the final beta patch (carv24rw.zip) to be installed. The game can be run with VOODO2C.EXE for Carmageddon and VOODO2S.EXE for Splat Pack. It supports all versions and removes CD check. I dont see why the Voodoo 2 patch shouldn't work with Voodoo 1 cards tbh, but I have not tested this personally.
There is also an unofficial installer for the 3DFX patch, but I haven't tried it. It reads:
This is an unofficial hack to help people which were having problems installing the 3DFX patch.