leileilol wrote:What happens if you throw it through 3DAnalyze! with DeviceID spoofing?
I don't even know what that means  😊 But if that would fix it we would know about it 😀
Played quite a bit last night. In the CIA levels there the shiny tiles "act up" on the FX but display fine on the Geforce 4. Tried older drivers, but for the 5950 Ultra the older drivers only go back so far.
When the 5800 Ultra launched it came with driver 42.63, which is very close to the one recommended by Ubisoft, which is 41.09.
I couldn't see any glitches on the GF4, even with the very latest driver which is 90 something.
While the readme mentions the NV3x chip, it actually doesn't list the Geforce FX as supported card. I believe it wasn't out at this point yet.
But this was the only bug I cam across and you do get double the frame rate which is very handy at 1080p resolution.
Tr3vor42532 wrote:As far as this game goes, I won't play it on PC, its far too picky with hardware. Even a Geforce 6 card won't do the dynamic shadows.
Yea the Geforce 6 is too new for this game and you would have to play it in mode 0 which uses projected shadows.
I really wanted to try the XBox version on my 360 to compare, but it tells me I need a hard drive (I have the 4GB Flash version). Quite annoyed.
There are HD remakes on the PS3 (Watched a bit on YT, shadows look good, but HUD and other elements appear stretched).
How would an original XBox with component cables look on a modern TV? Would it display correctly in 4:3 aspect ratio?
Are there any workarounds for playing old Xbox games on a 4GB 360?