Reply 180 of 187, by notindeed
I seem to remember that in your videos, there were still some shadow issues with the Geforce 4, when compared to the Xbox version.
Here's how it should look like (on Xbox):
Taken from here, just after 10 minutes: https://www.youtube.com/watch?v=JriSe12tzd8
From what i remember, in your walkthroughs, the wooden plank section behind the pole didn't have the lighting on correctly. I could be wrong as i cannot check since you seem to have removed your videos but i seem to remember it looking odd at the time.
So it seems there's really no "perfect" way to play this. Even on xbox, the sound won't be as good without any hrtf or environmental effects i imagine?
The thing that made me come back to this topic is i saw someone talking about the original Chronicles of Riddick: Escape From Butcher Bay on GOG.
They mentioned that the highest level of shadows only works on a particular generation of Nvidia card due to it being coded for the xbox.
So i wondered if it was a case like this, and what particular card it required. Unfortunately google turned up nothing when searching for the game + shadow buffers.
Guess it would be interesting to find out about. I didn't realise there were more games that sadly tied themselves to specific hardware like this.
I also heard that the remake of Escape From Butcher Bay in Dark Athena isn't as good but no specifics were given.