VOGONS


Reply 20 of 21, by ZanQuance

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DAFFYDAFFY wrote:

Someone posted a fix for some soundcards on Moddb .(check the Alice downloads section)
Just posting this case some one ends up here while looking for fixes.

You mean the download where he just includes the games Miles files which should install normally anyways?
That's not really a fix for the audio systems bug not enabling A3D2, but thanks though!

Reply 21 of 21, by Unrealdevon

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ZanQuance wrote:
Sorry I didn't see this earlier, I actually patched my version of Alice to work with A3D 2.0. Search for this in a Hex editor, […]
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Sorry I didn't see this earlier, I actually patched my version of Alice to work with A3D 2.0.
Search for this in a Hex editor, provided long hex to nab correct offset area:
B000520053E87095070083C40885C0751A @0006F1F5 (byte 75)
Change to
B000520053E87095070083C40885C0741A @0006F1F5 (to byte 74)

This will bypass the card detection bug and let A3D 2.0 be enabled.

Thank you soo much for providing this hex edit.

The same exact problem is in Heavy metal f.a.k.k 2

I tried to find that line of code in FAKK2.exe hoping it was there but no 🙁

The game uses miles and is running on the Quake 3 engine aswell.

Any chance you could assist me in finding the bug i FAKK2?