Hey infiniteclouds - Good to hear from you.
So the additional details for me (and for the machine in question) -
YMF-719 @ A220 I7 D1 (and the WSS component uses D0)
AWE64 Gold @ A240 I5 D3 H5
I typically change which card to use with a batch file that loads the appropriate BLASTER env variable. I haven't gone as far as reconfiguring PnP resources on the fly just yet - If that is the case, I just let it use the one it wants (i.e. Halloween Harry is DMA 1 or bust - so it gets the YMF right now)
I haven't seen a SETBLAST with any iteration of Wolf3D that I have used. I have always just used the SET BLASTER method.
I did spend a little time working PnP resources so I could get the AWE64 to use DMA 1 and shove YMF (both SBPro and WSS) to use DMA 0 - and it worked. The soundtrack played out the YMF's chip and the digital sounds went through the AWE64 Gold. I was glad it was possible, but it wasn't great enough to bother with altering PnP settings for both cards and re-initializing just to run Wolf3D.
The irony is that I downloaded the source to Wolf 3D and started messing with the audio section a bit. Apparently that is worth my time? (Oh, hobbies!)