First post, by Stalwart777
Hey guys. I assembled a Win98 rig with a Voodoo3 3000 to play some old games. Everything went great until I tried to fire up Unreal and Unreal Tournament. In both games I can't make it past the splash screen. After the splash screen (and sound which I can hear) Unreal stays at the splash screen until I end task. Unreal Tournament goes full screen, which stays blank, plays the splash sound, and then stays there until I hard reset the system. When I launch them in windowed safe mode, Unreal launches, but Unreal Tournament opens a frozen white window.
Here is what I tried to do:
Patching both games to latest versions. 226 for unreal and 436 for UT.
Reinstalling and re-patching both games.
Unreal used to give the following error before patching: ("Assertion failed: CacheItems!=NULL"). After patching the error vanished.
Uninstalling and Reinstalling Voodoo3 3000 drivers. V1.07.00 (4.12.01.0666)
Testing the voodoo3 through dxdiag. All tests passed
Trying other 3dfx capable games. Quake II and NFS3 Hot Pursuit ran well.
Win98 SE (4.10, Build 2222) A
D815EEA mobo, using onboard audio
Voodoo3 3000 AGP. Driver V1.07.00 (4.12.01.0666)
DirectX 7.0 (4.07.00.0700)
17"LCD Flatron running in 8000x600 @75hz.
I am out of ideas of what to try next 😢 . Any ideas will be greatly appreciated.
EDIT: Installed DirectX 8.0a. No change
EDIT 2: Installed monitor drivers over the generic ones. Edited the refresh rate in the INI files to match the monitors. Unreal launched once in Glide. Unable to replicate whatever I did there 😕 😠
EDIT 3: The only way to launch unreal seems to be by uninstalling it, re-installing, patching to 226, and manually editing the ini for necessary settings. That lets me launch the game once. If I exit it, the only way launch it again is to repeat the process. *bangs head on table*