First post, by ZellSF
Metal Fatigue on newer computers will not start playing ingame music before the ingame timer hits 12 seconds. I've tried emulating in DOSBox and using two winmm wrappers (_inmm and ogg-winmm). I'm fairly convinced this is intentional behavior (since three entirely different methods agree), but I am still very curious and wants to see how it runs on real hardware. The oldest hardware I have is pretty much XP era so I can't try myself.
So does anyone's setup here start playing ingame tracks instantly in Metal Fatigue?