First post, by xjas
- Rank
- l33t
I was playing the demo of this insanely impressive remake of Tomb Raider II, and that prompted me to go back and look at the originals. I'm noticing they're awfully cube-y. A lot of the structures and elements look like they came straight out of Descent, if you're familiar how that game's maps work, and the way textures are tiled & deformed really look like it's using quads.
So... do these games run a cube-based "carved out" geometry engine like Descent? Or are they quad-based in some other way? Or is it a more traditional polygon engine & just laid out heavily on a grid?
Just curious. 😀
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