Reply 20 of 34, by cyclone3d
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elianda wrote on 2020-06-04, 19:06:Good memory managers had native support for the most common disk compression drivers and can load them nearly fully to XMS.
So the memory argument is only an issue if you have a game that requires real mode and that game was stored by yourself on the compressed disk.
And the solution to that is rather easy, just put the game on the uncompressed disk and don't load (or unload) the disk compression.
That I did not know. I'm not finding any reference to this after a quick search. Could you point me in the right direction?
In any case, I thought the whole purpose was to reduce needed space in order to keep people from having to buy a larger disk.
If they have to buy a second disk to use for non-compressible files or for games/programs that require a lot of free conventional memory, then again, what would the point be?
I guess partitioning would be useful here if you have only one disk, but it still seems like pretty useless feature just like it did back then.
I tried it more than once and each time it left me with not wanting to use it after a short while.