VOGONS


First post, by Riikcakirds

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PLaying a lot of late Dos SVGA games recently and it seems most games used 8bit/256 color modes. like Heretic 2, Descent 2, quake, grand-prix 2, etc only 256 colors. Duke3d played at 1600x1200 also limited to 8bit/256 colors .

So did Dos games start using 16bit? Is there a list of dos games that support 16-Bit (HighColor) modes . Or even 15-bit 32K.
Hell do any commercial dos games even exist that use 24-bit (true colour) or 32bit color.

Reply 1 of 12, by jmarsh

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Mostly only FMV type games I think, like Zork Nemesis and 7th Guest.
Sierra was too conservative to follow suit, Phantasmagoria 2 had 16-bit movies but rendered them using 256 colors under DOS.

It's a big jump to go from 8-bit paletted graphics to 15/16-bit hicolor without GPU acceleration unless you're just showing a static scene.

Reply 3 of 12, by The Serpent Rider

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All hardware accelerated games, including Descent 2.
Darklight Conflict
Archimedean Dynasty
Alien Trilogy

Darklight Conflict is probably the most noticeable example, with colored lightning, Gouraud shading, flashy transparent particles and explosions.

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Reply 7 of 12, by Garrett W

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GTA actually has a 24-bit graphics mode. Quite a bit more demanding that 8bit btw, it's also the standard color scheme under Windows I believe.

X-Men Children of the Atom I believe also had higher color depth, probably 15bit. It's a port of an arcade fighting game (most probably ported from the PS1 version) and it also used a somewhat odd screen resolution I think.

Reply 8 of 12, by Bondi

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Garrett W wrote on 2021-01-22, 06:03:

GTA actually has a 24-bit graphics mode. Quite a bit more demanding that 8bit btw, it's also the standard color scheme under Windows I believe.

Yeah, that's right. It's just confusingly called High Color mode (which usually refers to 16 bit)

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Here's what the readme says.

24 Bit Version -------------- If your computer starts up in the 24 bit version of the game with fuzzy looking graphics, try re-s […]
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24 Bit Version
--------------
If your computer starts up in the 24 bit version of the game with fuzzy
looking graphics, try re-selecting the screen mode from the F11 menu. This
should cure this problem.

High colour GTA uses a built-in version of the "univbe" display driver to
provide its multitude of 15, 16 and 32-bit display modes. If your video card
is not recognised by the univbe check, or if you change your video card and
the check does not update to it, try running uvconfig.exe in the gtados
directory. If that doesn't work, try running 24-bit GTA by typing
"gta24 -nounivbe" in the gtados directory. This will cause it to skip univbe
and use your video card's native drivers instead. Alternatively, get hold of
the latest version of univbe from SciTech Software, and run it as a TSR before
running GTA.

Reply 10 of 12, by The Serpent Rider

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Yes, I would say 16-bpp games for DOS = Voodoo.

No, that statement would be incorrect, because DOS had other HW accelerated games, which were not tailored for 3Dfx cards.

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Open up your hate, and let it flow into me

Reply 11 of 12, by Zup

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I remember that Screamer Rally allowed 16 bit colour, so I guess other Screamer games will too.

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Reply 12 of 12, by clueless1

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Links LS was a DOS game that supported up to 1600x1200x32bpp. Here's a few screenshots from my P200MMX system at 1024x768x32bpp with an STB Nitro3D VirgeGX 4MB PCI card.

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  • linksls1.jpg
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