VOGONS


First post, by haker120

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Is there somewhere a list of games, eventually patches for these to make them work correctly on V5? I noticed, as for now, two games work too fast on V5 and work perfectly well on V1.

Other thing, some glide games detect only V1 despite putting V5 drivers in game's folder.

Examples:
Croc 2 - I know not necessarily glide game but 3DFX DirectX detects only V1 at 800x600 that obviously won't work with 4MB VRAM, when V1 physically disconnected from system, there is not 3DFX option
Gex 2 - on V5 framerate hiccups after applying official patch plus 3dfx exe patch, on V1 everything is ok no matter patched or not
Descent - on V5 too fast, on V1 everything is ok.

Also, Rayman 2 with forcing 32bpp in driver for V5 limits the game to 800x600 but even having x32 in ubi.ini I see colors are visibly better.

And finally, are there games that work only on V1 or V2 and not on other voodoos?

Reply 1 of 6, by meljor

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There are some workarounds to get some old (dos) Glide games to work on v2 and voodoo3.

Once you get them working on v3 there's a bigger chance you get them working on v5.

Every game is different, make sure you use the right 3dfx driver or .ovl files/Glide.dll. Also force using one v5 chip and max 4mb in de driver for better compatibility.

DirectX should usually work well. Glide try to fix it per game. This is exactly the reason to have multiple 3dfx systems 😀

asus tx97-e, 233mmx, voodoo1, s3 virge ,sb16
asus p5a, k6-3+ @ 550mhz, voodoo2 12mb sli, gf2 gts, awe32
asus p3b-f, p3-700, voodoo3 3500TV agp, awe64
asus tusl2-c, p3-S 1,4ghz, voodoo5 5500, live!
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Reply 2 of 6, by Joseph_Joestar

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haker120 wrote on 2023-05-17, 08:27:

And finally, are there games that work only on V1 or V2 and not on other voodoos?

Yes, mostly DOS Glide games, but there are also some early Win95 Glide-only titles like Pandemonium which don't work on Voodoo 3 and up.

See here for more details: Voodoo 2 DOS Glide compatibility matrix

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 3 of 6, by Meatball

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Descent is not a Voodoo5 problem, it's a CPU too fast problem. Descent on the Voodoo1 works OK because of performance limitations of the card. You can use a slow-down utility if you want to run it on a Voodoo5. You'll run into a similar CPU issue with Decent 2 (game runs OK, but mouse control is super slow).

For GEX 2, try forcing the Voodoo5 into single-chip mode via driver.

Reply 4 of 6, by Gmlb256

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SET FX_GLIDE_SWAPINTERVAL=2 in a batch file should help in Glide games where the Voodoo5 works but the CPU is too fast. It does swap every two v-syncs, limiting the frame rate to the half of the screen refresh rate.

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Reply 5 of 6, by auron

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Gmlb256 wrote on 2023-05-17, 16:33:

SET FX_GLIDE_SWAPINTERVAL=2 in a batch file should help in Glide games where the Voodoo5 works but the CPU is too fast. It does swap every two v-syncs, limiting the frame rate to the half of the screen refresh rate.

that's nice to know, might actually fix that broken pandemonium port.