First post, by reezo
- Rank
- Newbie
Hello everyone,
I have lurked on the forums for a while and decided to join. Thank you - first and foremost - for the great help, wisdom, and resources that are contained here!
I have a question about the audio cards that used the AU8830 chip and general the A3D spatial sound features:
Would it be possible to place a sound, maybe in real-time through the line in, into a spatial rendition of the A3D? In real-time from the line input, it would be awesome (given some buffer) by coming out of the line outputs. Or even using a mono WAV file and having it move in a virtual space?
I have never had an audio card like that, back in the day. I am not sure something like that is viable, or if the A3D engine required specifically the game developers to write the audio engine specifically for A3D. In other words, does A3D work something like "Windows Sonics for Headphones", or SBX, DTS:X etc. in a way that I can apply it to a stereo signal for some virtualization, or is it only accessible and enjoyable if a developer writes content (e.g. a game) specifically with A3D in mind?
This spins a second question off: can any old game benefit from A3D spatialization or do I need a game that has some kind of "A3D ON/OFF" switch in the preferences?
Thanks in advance,
Reezo.