Burrito78 wrote on 2021-02-11, 10:20:
@zoinknoise: It's a nice hint that i gladly included down in the explanation of the Bug. According to Mobygamer Tie Fighter also supports AWE32 for music. Do you know if that is correct?
hmmmmm not much experience with that game, but AWE32 support is definitely listed on the box: https://www.mobygames.com/game/dos/star-wars- … CoverId,348458/
i can't confirm personally, but that USUALLY means a game will support the EMU8000 for native music playback.
btw Burrito78, the PNG version of your latest chart seems to be just a thumbnail. (PDF version is fine)
another correction: CT2760 does not have a CT1703 chip, it's a CT1701. (at least it is on mine. there are a few silent revisions of the CT2760 out there) in spite of that, my card doesn't have an objectionable level of noise, at least not to me, but that's probably because i fully recapped it. (seriously guys, if you want to make an old sound card less noisy, replace the electrolytic caps, you will not BELIEVE how much quieter it gets. highly recommended for anyone with a CT1350 or similar. it will sound like a totally different card.)
auron wrote on 2021-02-11, 21:46:
i recall that when running under 9x, on my ct4520 the awe32 option in duke was resulting in the music being garbled in a specific way though... not sure how related that is to the MIDI one with >8khz sample rates.
did the problem persist in DOS mode? i personally never trust any DOS game's audio to work properly in Win9x, i always assume it WON'T unless it proves otherwise.