VOGONS


First post, by ferropop

User metadata
Rank Newbie
Rank
Newbie

Hey! Been importing VGM files into Chipsynth PortaFM to capture the patches for music making.

Anybody know why the sounds seemingly fly around into random channels during the progression of the music?

ie, the Monkey Island soundtrack - if you solo one of the channels it'll randomly/momentarily be Bass, a Snare drum, a Lead instrument... does this have something to do with how the SCUMM engine processed the sound data?

Thanks!

Reply 1 of 1, by Tiido

User metadata
Rank l33t
Rank
l33t

Sound engine of the game does dynamic channel allocation rather than keeps to one sound per channel.

T-04YBSC, a new YMF71x based sound card & Official VOGONS thread about it
Newly made 4MB 60ns 30pin SIMMs ~
mida sa loed ? nagunii aru ei saa 😜