Say, has anyone experienced hung notes with Duke Nukem 3D? I can't seem to get Doom to play nice with my Roland CM-300 and SoundBlaster 16 CT2230 except if I use PC Speaker sound effects or completely disable sound effects, so I'd like to test for the bug with Duke Nukem 3D. If I use SoundBlaster sound effects with Doom, I get about a few notes, then the game either crashes or stutters like hell, and this happens soon after the game boots. Is this part of the hanging notes bug? Or is this a problem caused by the use of Windows 98(first edition, not second) and not DOS? Duke Nukem 3D and the Collector's CD-ROM edition of X-Wing work fine with the CM-300 and SoundBlaster digital audio, but just can't get Doom to work.
EDIT: Currently checking if I get a hung note with the Collector's CD-ROM edition of X-Wing on my SoundBlaster 16 CT2230. 4 minutes in, still no hung note. I'll update this post as time passes.
This SoundBlaster 16 has DSP version 4.13(chip is made by Intel), no CSP chip, CT1745A mixer chip and the CT1747 combo ISA interface/YMF262/YAC512 chip, by the way.
EDIT 2: Now just over 10 minutes in, music's still playing fine.
EDIT 3: While no notes are hung yet, I do think the CM-300 is starting to miss a few notes.
EDIT 4: Might just have been my ears playing tricks on me. All the notes are there.
EDIT 5: Now 20 minutes in. Still no hung notes. Considering DonutKing(and Samudra way before this) failed to notice hanging notes on the SoundBlaster 16 CT2230, I guess it's either immune to the hanging notes bug or much less prone to it than other SoundBlaster 16s?
By the way, why do people say the signal-to-noise ratio of the SoundBlaster 16 CT2230 is so poor? I'm currently listening to audio coming from my SoundBlaster 16 CT2230 with headphones through the SPEAKER output, not even the Line Out, and I only hear hissing at very high volume. The output is clear and almost 100% unfiltered. Dare I say, this is quickly becoming my favorite SoundBlaster sound card.
Creator of The Many Sounds of:, a collection of various DOS games played using different sound cards.