First post, by TheAbandonwareGuy
Well, this has been interesting so far. The most I've been able to get out of FoA on my non-PnP Soundblaster 16 CT2830 so far is what basically sounds like a collection of modulated, scratchy dial tones. I doubled checked and the card is working on other games like Descent and Space Quest 6 so my card isn't damaged. This also seems to happen on Indiana Jones and the Temple of Doom so I'm going to hazard a guess that the issue is a configuration issue with Lucasarts iMuse games. According to my device manager my Soundblaster exists on S220/5/1/5 and I've tried starting the game with both the auto-detected audio setting and by using "atlantis s220/5/1" command to start the game with defined variables. I've tried both under windows and restarted into DOS mode. It happens either way and I'm flat out of idea's and I could really use the superior expertise of my fellow vogons members as ISA audio really isn't my area of expertise at all.
Is there some known issues with the game and certain SB16 cards or have I incorrectly configured something?
1996|P200MMX|64MB EDO|Virge DX 4MB|SB16 OPL3
1999|P3 933|384MB SDR|GF2 Ultra 64MB|CT4620