First post, by Saotome Ranma
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I'm using a Roland UM-4 (also called Super MPU64) as the midi output device of my win9x gaming rig. It is an old 64-channel 8-port (4 in and 4 out) midi interface and works like a charm with my Roland SC-55ST, much better than the midi interface of my Audigy2 (my SC-55st got some problems when it plays midi through Audigy 2's midi interface, endless echo happens just like the hanging note bug, I'm considering the possibility that Audigy 2 might be somehow damaged, even it works well on EAX games without any trouble).
But I found an unknown problem that my Yamaha MU-100 can't do its duty well with my UM-4, seems only less than 16 channels are in use (UM-100 has 32 channels) and some of used channels will be silenced or dropped(?) during midi's play under XG mode with no reason, those once dropped channels cannot be activated automatically no matter how many midi music are played, unless I switch my MU-100 back to XG mode again (as "XG -> GM -> XG"). This problem doesn't occur when I play FF7 with XG mode or play Warcraft 2's GM midi tracks at all, but could be observed quite frequently in one of my Japanese SLG games (my SC-55st seems to be fine with this game)
So, I got some questions here:
1. Is that Roland UM-4(Super MPU64) a 16-channel x 4 ports stuff (only 16 channels available for each output)?
2. Could all MU-100's 32 channels be used if I upgrade into a more advanced midi interface (such as Yamaha UW500, only 1 pair of midi IN/OUT ports with max 32-channel inputs & 96-channel outputs)
3. Is there any report of incompatibility between Yamaha's and Roland's stuffs such as my combination?
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