Sound Blaster sample-based OST list?

Discussion about old sound cards, MIDI devices and sound related accessories.

Sound Blaster sample-based OST list?

Postby ommadawnyawn » 2017-8-02 @ 19:21

I'm making a list of PC DOS games with sample-based music produced by Sound Blaster cards (SB1.0-SB AWE64), as opposed to FM music (Adlib) and sampled SFX or speech, or FM music mixed with samples (such as Zone 66), or sample-based music on any other device, or CD audio. I'm looking for any sample-based music, including midi (unless it's glitchy) and wav files.

Any examples you can think of are appreciated, the more obscure the better.

Related question: What was the best you could do with an AWE32 or 64 card back in ~1997 and back, in terms of expansions and soundfonts? Does limiting the OS to DOS or Win 3.1 change the answer a lot?

Mobygames lists of Sound Blaster supported games:
http://www.mobygames.com/attribute/shee ... Id,40/p,2/
http://www.mobygames.com/attribute/shee ... buteId,17/

This SB list will be a part of a bigger project, compiling the most impressive music made for retro (up to 32-bit gen for now with a couple of exceptions) sound devices: http://minirevver.weebly.com/impressive ... -chip.html


Most recent list (roughly in order of sound design quality), keep checking every other day if you're interested in this:
Crusader: No Regret (SB mod)
Crusader: No Remorse (SB mod)
Death Rally (SB mod)
Epic Pinball (SB mod)
Hi-Octane (SB AWE64)
Jazz Jackrabbit & Holiday Hare (SB mod)
Piranha (SB mod)
Warcraft II (SB AWE32/64)
Pinball Fantasies (PC, SB mod (AWE32))
System Shock (SB AWE32)

One Must Fall 2097 (SB mod) - find hq, Mystic Towers (SB mod), Secret of Monkey Island (SB AWE32), Doom (SB AWE32, 32MB), Tyrian (SB AWE32), Axia (SB mod), TIE Fighter (SB AWE32), Terminal Velocity (SB mod), Monkey Island 2 (SB AWE32), Eradicator (SB AWE32),

KOPS (SB mod), Ecstatica I & II (SB AWE32?), Rise of the Triad (SB AWE32/64), Curse of Monkey Island/Monkey Island 3 (SB AWE32), Descent (SB, AWE64 Gold), Hexen (SB AWE32/64), Turrican II (SB) find hq, Tempest 2000 (SB mod), Bölz! (SB mod), Settlers II (SB AWE32),

Discworld (SB AWE32?) general midi?, FX Fighter (SB mod), Pinball Mania (SB mod), Metaltech: EarthSiege (SB AWE32?), Gabriel Knight: SotF (SB AWE32), Acid Tetris (SB mod), Alien Carnage (SB mod), Indiana Jones and the Fate of Atlantis (SB AWE32), Descent II (SB AWE32), Doom II (SB AWE32/64),

Blood (SB AWE32?) - general midi?, Pinball Dreams 2 (SB mod), Phantasmagoria (SB AWE32), Future Dimension (SB mod), Ravenloft: Stone Prophet (SB AWE32), Stargunner (SB AWE32/mod?), Apocalypse Abyss (SB mod), Sila's Quest (SB mod?), Realms of Arkania III: Shadows over Riva (SB AWE32 & wav?), DN3D: Duke it out in D.C. (SB AWE32?, includes X-files remix),

MegaRace 2 (SB AWE32?), Ravenloft: Strahd's Possession (SB AWE32?), Xixit (SB mod), Pinball World (SB mod), Aladdin (PC, SB mod?), Psycho Pinball (SB mod), Radix: Beyond the Void (SB mod), Duke: Nuclear Winter (SB AWE32?), 2 Fast 4 U (SB mod), Pinball 3D-VCR (SB mod),

Hardline (SB AWE32 or wav?), Archon Ultra (SB mod), Black Knight: MSF (SB mod), Star Wars: Dark Forces (SB AWE32), Duke Nukem 3D (SB AWE32), Vanguard Ace (SB mod) find hq, An Elder Scrolls Legend: Battlespire (SB AWE32?), Silverball (SB mod), Top Gun: Fire at Will! (SB wav?), Warcraft (SB AWE32/64), Iron Seed (SB mod),

Pinball Dreams Deluxe (PC, SB mod) - cd intro, Expert Pinball (SB mod), Diggers (SB mod), Heretic (SB AWE32/64), Fox Ranger (SB AWE32?) general midi?, Dune II (AWE64), Evasive Action (SB mod), Network Q RAC Rally Championship (SB mod/wav?), Crazy Brix (SB mod), Chain Reaction (SB mod, 1996),

Bedlam 2 (SB wav?), Mine Bombers (SB mod), Cyril Cyberpunk (SB mod), Star Control II (SB mod) partial cd audio, Brudal Baddle (SB mod), Chewy: Esc from F5 (SB mod/wav?), Fade to Black (SB wav/AWE32?), Tux Racer (SB mod), Bedlam (SB wav?), Extreme Pinball (SB mod),

Magic Carpet (SB AWE64), Crazy Drake (SB mod), Outer Ridge (SB mod), Jack Orlando: A Cinematic Adventure (SB wav/AWE32?), Aro (SB mod), Lords of the Realm II (SB wav/AWE32?), Fury3 & Hellbender (SB mod), Rebel Runner: Operation: Digital Code (SB mod), Tronic (SB mod), Speed Haste (SB mod),

Flying Tigers 2 (SB mod), Flying Tigers (SB mod), OverKill (SB mod/awe32?), Magic Carpet 2: The Netherworlds (SB AWE32?) find SB midi, Jurassic War (SB AWE32?), Quadrax (SB mod), BreakLine (SB mod), Star Trek: The Next Generation - "A Final Unity" (SB AWE32/wav?), Escape from Delirium (SB mod), Another World (SB mod/wav?),

Hannibal (SB mod), BAT II: The Koshan Conspiracy (SB mod/wav?), Elite II Frontier (SB AWE64), C-Dogs (SB, X-Files theme), Space Federation/Star Reach (SB mod), Fire & Ice (PC, SB AWE64) glitches?, Cricket 97 (SB wav?), Heartlight & Heartlight Deluxe (SB mod/wav?), Interpose (SB mod), Cyberwar (1994, SB mod/wave?), The Terminator: Future Shock (SB AWE32), Ultima Underworld I (SB AWE64) some glitches, Arnie 2 (SB mod), Flying Corps (SB wav/AWE32?), Fascination (SB wav, some cutscenes) partial CD audio, X-Men: The Ravages of Apocalypse (SB AWE32?), Electroman (SB wav?), Simon the Sorcerer II (SB AWE32?), Kingdom at War (SB mod) - find hq, Into the Void (SB wav/mod?), Constructor (SB AWE32/wav?) - cd in-game?, Bud Tucker in Double Trouble (SB wav/mod?), Ultima VI (SB AWE64), Jet Set Willy (PC, SB), Down in the Dumps (SB) - partial cd?, Sherlock Holmes: Consulting Detective Volume (SB wav?), Imperium Galactica (SB wav?), LineWars II (SB mod/wav?), Sonic & Knuckles Collection (PC, SB AWE32), Thomas the Tank Engine & Friends 2 (SB AWE32?), Screamer (SB AWE32) find hq, The Horde (SB mod), Nicky Boom (SB mod/wav?) seems glitched, Lion King (SB mod), Alien Incident (SB mod), Comanche 3 (SB wav?, cutscenes/menus) find awe32 midi, Clone (SB mod), Jane's Combat Simulations: Advanced Tactical Fighters (SB wav/AWE32?), The Rocketeer (SB wav? cutscenes), World Wide Rally (SB wav?), Legend of Kyrandia (SB AWE32), Callahan's Crosstime Saloon (SB wav?, cutscenes) find AWE32 midi, MDK (SB wav?) find hq?, Stunt Island (SB wav?), MULE (PC, 1999, SB mod), Leyendas de Lhodrye: Arakhas el Oscuro (SB mod/wav?), Shrak for Quake (SB?), Montezuma's Return (SB wav/AWE32?), SkoolDaze (PC, SB mod), Leyendas de Lhodrye: La Luz del Druida (SB mod), Street Fighter II Turbo (SB AWE32), Inner Worlds (SB mod), Manchester United: The Double (PC mod), Blast Chamber (PC, SB AWE32/wav?) find hq, Bargon Attack (SB mod/wav, cutscenes) no in-game music?, Birthright: The Gorgon's Alliance (SB wav/AWE32?), Colony 28 (SB wav/mod?) find hq?, Teenagent (SB mod), Spellcross (SB wav?), Seek and Destroy (SB mod/wav?), King Kong 10 (SB mod?), Chronomaster (SB wav?) find hq & awe32 (some adlib), Rollin (SB mod), Ishar: Legend of the Fortress (SB wav?), Plan 9 from Outer Space (SB AWE32/wav?), Z (SB wav?, cutscenes) find awe32, Quik the Thunder Rabbit (PC, SB mod) find hq?, Pushover (SB AWE32?), Mega Man X (PC, SB AWE32), SimCity: Enhanced CD-ROM (SB wav?) no in-game music?, Blues Brothers Jukebox Adventures (SB mod), Lure of the Temptress (SB wav/mod?), Pizza Worm (SB mod), Jimmy White's 'Whirlwind' Snooker (SB AWE32?), Dungeon Master (SB wav?), CHAMP Asterocks - no music?, Manic Miner (PC, SB mod), Civil War (Empire) (SB mod), Duke Nukem's Penthouse Paradise - no music?, E.T.: No More Mr. Nice Alien - no music?, Fighter Duel - no music?, I-0: Jailbait on Interstate Zero - no music?, Linley Henzell's Dungeon Crawl - no music?, Operation Combat II: By Land, Sea & Air - no music?, Redneck Deer Huntin' - no music?, Super Stupid Space Invaders - no music?, TerraFire - no music?, Tommy's Gorilla Balls series - no music?, Wizardry VI: Bane of the Cosmic Forge - no music?, Air Puck - no music?, Air Warrior - no music?, Aquanoid - no music?, Conflict: Korea - The First Year 1950-51 - no music?, Cyberchess - no music?, Elysium - no music?, Heaven & Earth - no music?, Hill Street Blues - no music?, Hovertank One/Hovertank 3D - no music?, Jump Jet - no music?, Legends of Valour - no music?, Loader Larry - no music?, The Manager - no music?, Millennium: Return to Earth - no music?, Moraff's Stones - no music?, Omnitrend's Paladin II - no music?, One-Nil Soccer Manager - no sound?, Oxyd - no music?, Pacific Islands - no music?, Ports of Call - no music?, Ragnarok - no music?, Rock'N Roller - no music?, Secret Agent - no music? Spy Snatcher - no sound?, Stickybear Town Builder - no music?, Stunt Driver - no music?, Super ZZT - no music?,
Last edited by ommadawnyawn on 2017-8-07 @ 22:47, edited 14 times in total.
ommadawnyawn
Newbie
 
Posts: 36
Joined: 2016-9-03 @ 22:43

Re: Sound Blaster sample-based OST list?

Postby ommadawnyawn » 2017-8-03 @ 20:51

Removed, see updated list above.
Last edited by ommadawnyawn on 2017-8-07 @ 02:00, edited 1 time in total.
ommadawnyawn
Newbie
 
Posts: 36
Joined: 2016-9-03 @ 22:43

Re: Sound Blaster sample-based OST list?

Postby ommadawnyawn » 2017-8-04 @ 17:37

Current list of games I need to look into more. If anyone can confirm anything about them or upload a SB midi, wav or mod music sample then I'd appreciate it.

Find AWE32/64 Midi (games that had Adlib, MT-32 or GM music on YT): Heroes of Might and Magic II, Capitalism, Dawn Patrol 1994, Death Gate 1994, Dragonsphere 1994, Empire Soccer 94, Gloriana: Elisabeth I, The Great War/History Line: 1914-1918, Gunship 2000, Halls of the Dead: Faery Tale Adventure II (SB in cutscenes), Indiana Jones and the Last Crusade, Jagged Alliance: Deadly Games, JetFighter III (SB in cutscenes), Lands of Lore: Throne of Chaos, Lords of the Realm, Nemesis: The Wizardry Adventure, Nick Faldo's Championship Golf, Normality, Panzer General, The Patrician, Pizza Tycoon, Realms of Arkania: Blade of Destiny, Realms of Arkania II: Star Trail, Red Baron, Return to Zork, Reunion (mod) - find hq, Rex Blade: The Apocalypse, Romance of the Three Kingdoms IV, Shannara, Sid Meier's Civilization, Sid Meier's Railroad Tycoon Deluxe, Sim Farm, Space Quest 1 1991 & 4-6, Spirou, Theme Hospital, Theme Park, Tintin in Tibet, Transport Tycoon Deluxe, Whiplash/Fatal Racing, Wing Commander III: Heart of the Tiger, Wizardry VII: Crusaders of the Dark Savant, Wrath of Earth, Yendorian Tales: The Tyrants of Thaine, Zombieville, Zone Raiders, Lost Eden, William Shatner's TekWar (SB AWE32), Blackthorne (PC), A-Train, Aces of the Pacific, Advanced Thinking Skills, Air Warrior, Alone in the Dark, Amberstar, Armour-Geddon, Battles of Destiny, Bomberman/Dyna Blaster (PC), Bridge Master, Brix, Buck Rogers: Matrix Cubed, Bumpy's Arcade Fantasy, Car and Driver, The Carl Lewis Challenge, Castles II: Siege & Conquest, The Catacomb Abyss (silent?) or Catacomb 3D, Championship Manager, Color Lines, Comanche: Maximum Overkill, Commander Keen 4-6, Conquered Kingdoms, Conquest of Japan, Conquests of the Longbow: The Legend of Robin Hood, Cosmo's Cosmic Adventure, Curse of Enchantia - check which midi used on YT longplay, Cyber Empires, Laura Bow 2: The Dagger of Amon Ra, Dalek Attack, Dark Seed - check https://www.youtube.com/watch?v=o22J2P69dV4, Deathbringer, Deluxe Trivial Pursuit, Demon Blue, Die Hard 2: Die Harder, Dominium, Double Dragon 3: The Rosetta Stone, Dune, EcoQuest: The Search for Cetus, EGA Trek (PC speaker), ElfLand, European Championship Soccer, Eye of the Beholder II (PC), F-15 Strike Eagle III (MT-32), First Samurai, Midwinter 2: Flames of Freedom (MT-32), Frederik Pohl's Gateway (MT-32), Fun School 4: For 5 to 7 Year Olds, Future Wars: Adventures in Time, Galactix, Gary Grigsby's Pacific War, Gods, Grand Prix Unlimited, Heimdall (MT-32), HeroQuest (MT-32), Hexuma: Das Auge des Kal, High Command: Europe 1939-'45, Hugo III: Jungle of Doom? pc speaker, Hugo's House of Horrors? pc speaker, The Humans: Insult to Injury, Inca, Indiana Jones and The Last Crusade, Indiana Jones and The Fate of Atlantis: The Action Game, Ishar: Legend of the Fortress, The Island of Dr. Brain (MT-32), Jill of the Jungle & Jill Goes Underground & Jill Saves the Prince, Jones in the Fast Lane (MT-32), Harrier Jump Jet, Kiloblaster, King's Quest V & VI, Lamborghini: American Challenge, Laser Squad, Leather Goddesses of Phobos! 2, The Legacy: Realm of Terror, Lone Wolf: The Mirror of Death? pc speaker, Loom, The Lost Files of Sherlock Holmes, The Lost Tribe, Mad TV, The Magic Candle III, Magic Pockets, Mario is Missing!, Mario Teaches Typing, Masterblazer, Maupiti Island, Might and Magic: Clouds of Xeen, Winter Challenge, Monopoly Deluxe, NetHack: Falcon's Eye (2000) windows, Night Raid, Planet's Edge: The Point of no Return, Police Quest mt-32, Pools of Darkness, Popeye 2? pc speaker, Postman Pat 3: To the Rescue? pc speaker, Prince of Persia 1-2, Putt-Putt Joins the Parade, Quest for Glory III mt-32, Rampart mt-32, Realms, Rex Nebular and the Cosmic Gender Bender, Ringworld: Revenge of the Patriarch, Risky Woods, Mixed-Up Mother Goose 1991, Rock'N Roll, The Rocketeer, Rome: Pathway to Power, Silent Service II (mt-32), SimLife, Solitaire's Journey, Soul Crystal, Spear of Destiny, Speedball 2: Brutal Deluxe, SpellCraft: Aspects of Valor, Star Trek: 25th Anniversary mt-32, Starfire, Spellcasting 301: Spring Break, Street Fighter II mt-32, Subtrade: Return to Irata, The Summoning, Supaplex, Super Cauldron, Super Ski II, Super Solvers: Challenge of the Ancient Empires!, Task Force 1942, Tegel's Mercenaries, Th!nk Cross, Thomas the Tank Engine & Friends, Tilt? pc speaker, Titus the Fox: To Marrakech and Back, Toyota Celica GT Rally, Treasure Cove!, Treasures of the Savage Frontier, Turn n' Burn, Ugh!, Ultima VII: The Black Gate mt-32, Utopia: The Creation of a Nation mt-32 & The New Worlds, V for Victory: Velikiye Luki, Wacky Funsters! The Geekwad's Guide to Gaming, Waxworks (MT-32), Where in the World Is Carmen Sandiego? (Deluxe Edition), Wing Commander II mt-32 & Special operations 2, Wing Commander: Deluxe Edition 1992?, Wolfenstein 3D, Word Rescue, World Circuit mt-32, YAB! Baseball, Zak McKracken and the Alien Mindbenders? fm towns, Bad Blood mt-32, Spirit of Excalibur, Stellar 7,

CD audio only?: Heroes of Might and Magic II: The Price of Loyalty, Darklight Conflict, EWJ1-2, Mortal Kombat Trilogy, Norse by Norse West: The Return of the Lost Vikings, Fantasy General, Pro Pinball: Timeshock!, Quake (SB ambient sfx), Redneck Rampage, Shadow Warrior, King's Quest 6, Steel Panthers II: Modern Battles, Steel Panthers III: Brigade Command (SB intro), Test Drive: Off-Road, Little Big Adventure 2/Twinsen's Odyssey, Wargame Construction Set III: Age of Rifles 1846-1905, World of Aden: Thunderscape, Gobliiins (PC),

CD audio?: Nectaris (PC), Hyper 3-D Pinball/Tilt! - partial wav (intro)?, Links: Championship Course - Pebble Beach Golf Links & Bountiful Golf Course & Castle Pines Golf Club, Beyond the Wall of Stars, XS - partial SB?, X-Men: Children of the Atom, X-COM: Apocalypse, Wing Nuts: Battle in the Sky, Wetlands, Waterworld, Versailles 1685, Time Warriors, Thunder Truck Rally, Tailchaser, Street Racer, Star Command: Revolution, Screamer Rally, Realms of the Haunting, Oddworld: Abe's Oddysee, NHL 96, NHL 97, The Need for Speed: Special Edition, NASCAR Racing (SB intro), Master of Orion, Malice: 23rd Century Ultraconversion for Quake, The Last Express, Lands of Lore: Guardians of Destiny, KKND: Krush Kill 'N Destroy, Judge Dredd, Jane's Combat Simulations: AH-64D Longbow & Gold ver., Iron & Blood: Warriors of Ravenloft, In Pursuit of Greed, Ignition, Great Naval Battles Vol. IV, Grand Theft Auto, Fragile Allegiance, Capitalism Plus, Championship Manager: Season 97/98, Chasm: The Rift, The City of Lost Children, Conquest Earth: "First Encounter", Destruction Derby 2, Die Fugger II, Discworld II: Mortality Bytes!, Dragon Lore: The Legend Begins (sb intro), Duke Caribbean: Life's A Beach, Earth 2140, Extreme Assault
Last edited by ommadawnyawn on 2017-8-07 @ 02:10, edited 1 time in total.
ommadawnyawn
Newbie
 
Posts: 36
Joined: 2016-9-03 @ 22:43

Re: Sound Blaster sample-based OST list?

Postby leileilol » 2017-8-06 @ 23:49

Loads of MIDI games on this list already. :|
User avatar
leileilol
l33t++
 
Posts: 8771
Joined: 2006-12-16 @ 18:03

Re: Sound Blaster sample-based OST list?

Postby ommadawnyawn » 2017-8-07 @ 02:05

Yes? Elaborate.
ommadawnyawn
Newbie
 
Posts: 36
Joined: 2016-9-03 @ 22:43

Re: Sound Blaster sample-based OST list?

Postby Rawit » 2017-8-07 @ 07:05

Not sure what you are exactly looking for? "sample-based music (such as Jazz Jackrabbit)" is something different than playing back MIDI on an AWE32.
Last edited by Rawit on 2017-8-07 @ 11:28, edited 1 time in total.
User avatar
Rawit
Member
 
Posts: 122
Joined: 2015-4-17 @ 07:01

Re: Sound Blaster sample-based OST list?

Postby ommadawnyawn » 2017-8-07 @ 10:52

Any sample-based music, including midi and wav files.
ommadawnyawn
Newbie
 
Posts: 36
Joined: 2016-9-03 @ 22:43

Re: Sound Blaster sample-based OST list?

Postby Rawit » 2017-8-07 @ 11:41

MIDI != sample based music. In the second list I see some games that only support MT-32 for "sample" based music and Sound Blaster for sfx only. You can get music out of those games on an AWE32/64, but it's not what I call direct support. But if that fits the scope than you're looking for all MT-32, General Midi & Module music based games and that's a huge list.
User avatar
Rawit
Member
 
Posts: 122
Joined: 2015-4-17 @ 07:01

Re: Sound Blaster sample-based OST list?

Postby ommadawnyawn » 2017-8-07 @ 12:08

I know. I'm interested in unofficial support as long as it works properly and doesn't sound terrible, wasn't going to include it but after hearing these and a few other examples I thought they'd be worth it:
https://www.youtube.com/watch?v=Uh0QIFQwKPc

As I asked in the AWE32 thread yesterday, I'm interested in what could be achieved back in ~1997 and earlier though, trying to roughly keep things to a 16-bit/fourth gen time frame. So later solutions will be sorted out later.

Edit:
Obviously it's a big list but so what? I'm just asking here because I thought people would know about obscure examples that I might miss. I'm going through the 250 "most popular" games per year on Mobygames, 1993-1996 left to do.
ommadawnyawn
Newbie
 
Posts: 36
Joined: 2016-9-03 @ 22:43

Re: Sound Blaster sample-based OST list?

Postby leileilol » 2017-8-07 @ 20:59

"So what"? You're pretty much making a useless misinformation list without any effort going into basic research.
User avatar
leileilol
l33t++
 
Posts: 8771
Joined: 2006-12-16 @ 18:03

Re: Sound Blaster sample-based OST list?

Postby ommadawnyawn » 2017-8-07 @ 21:36

Asking about it on this forum isn't research? Just fuck off, please.
ommadawnyawn
Newbie
 
Posts: 36
Joined: 2016-9-03 @ 22:43

Re: Sound Blaster sample-based OST list?

Postby gdjacobs » 2017-8-07 @ 22:15

How many posts and I still have no idea what your point is.

Protip: GM isn't the same as the sample based audio used in Star Control 2, One Must Fall, and Crusader. GM files don't specify the entirety of a composition. Different synthesizers can produce very different output. Sample based audio is much more consistent because sample based music encodes the instrument waveforms as well as timing, tone, and volume for each played note.
User avatar
gdjacobs
l33t
 
Posts: 4420
Joined: 2015-11-03 @ 05:51
Location: The Great White North

Re: Sound Blaster sample-based OST list?

Postby ommadawnyawn » 2017-8-07 @ 22:46

Does this rephrasing make it clearer?
I'm making a list of PC DOS games with sample-based music produced by Sound Blaster cards (SB1.0-SB AWE64), as opposed to FM music (Adlib) and sampled SFX or speech, or FM music mixed with samples (such as Zone 66), or sample-based music on any other device, or CD audio. I'm looking for any sample-based music, including midi (unless it's glitchy) and wav files.

I know it sounds different depending on the device, that's the point of including midi in the list. What I don't know is what could be done back in ~1997 or earlier with expansions and soundfonts, which is interesting in the "retro chips" context.
ommadawnyawn
Newbie
 
Posts: 36
Joined: 2016-9-03 @ 22:43

Re: Sound Blaster sample-based OST list?

Postby jheronimus » 2017-8-08 @ 00:16

ommadawnyawn wrote:Does this rephrasing make it clearer?


Well, it's just confusing to call midi/wavetable music "sample-based". Sample-based means that the music file for the game actually comes with all the needed samples (as opposed to using samples from a MIDI device's ROM such as the AWE32). Sample-based music is more or less device-independent. Wavetable/GM is not.

Say, Epic Pinball uses sample-based music, and you don't need AWE32 (or any other GM-compatible device) for that. Any SoundBlaster 16 (or any of its clones) can play that music. Gravis Ultrasound cards produce higher quality music in this game, but it's not using different samples. Also, you can't use soundfonts (i.e. sample sets) to get Epic Pinball to sound differently.

Games that list support for AWE32 are just protected-mode games that can work with AWE32's implementation of General MIDI. Also, there are relatively few games with sample-based music, but there are LOTS of games with wavetable music. It's just that AWE32 has compatibility issues with some games that were released before it came to the market.
User avatar
jheronimus
Oldbie
 
Posts: 660
Joined: 2015-12-10 @ 00:09
Location: Moscow

Re: Sound Blaster sample-based OST list?

Postby ommadawnyawn » 2017-8-08 @ 01:23

"Games that list support for AWE32 are just protected-mode games that can work with AWE32's implementation of General MIDI"
Ok, and what does that info mean for the list?

"as opposed to using samples from a MIDI device's ROM"
I mean, that's still sample-based music. I don't think it's that big of a leap as to be confusing; If I'm looking for sample-based SB music for this list then the midi music just needs to use samples only to be relevant to it. The soundfonts and ram expansions complicates things though and I don't know much about that bit, which is partly why I asked here in the first place.

Do you agree with this explanation of wavetable synthesis, or is it different in this context? It's how it was explained to me on another forum.
"In the context of video game sound hardware, 'wavetable synthesis' is a) mostly a marketing term and b) usually refers to oscillators that are fed with wave forms from RAM. This isn't dramatically different from PCM, except that in a wavetable chip RAM is much more limited. As a result, the wave forms have to be fairly simple as there isn't enough space to work with samples from real instruments."

So I took it to mean a more limited form of sample-based music (although this was about NEC PC Engine and Nintendo FDS, older consoles). You're drawing from stored waveform samples rather than having them generated by the chip like with PSG or FM, so is it really wrong to just say sample-based music as an umbrella term?

MOD music still has different sound quality and (sometimes) stereo mixing on SB vs. GUS.

I don't know that much about MOD vs. MIDI composing, but to me the results seem similar enough to be in the same category. I'll probably sort the unofficial AWE32/64 midi music separately under the homebrew category though after this first draft is done, unless there are objections to that.
ommadawnyawn
Newbie
 
Posts: 36
Joined: 2016-9-03 @ 22:43

Re: Sound Blaster sample-based OST list?

Postby gdjacobs » 2017-8-08 @ 16:44

ommadawnyawn wrote: don't know that much about MOD vs. MIDI composing, but to me the results seem similar enough to be in the same category.


They are not.

MIDI music is like this:
Image

where MOD (and sample based) music is more like this:
Image

Instead of what you're doing, why not see how many games besides Dungeon Keeper actually used the EMU8000 chip for hardware audio mixing?
User avatar
gdjacobs
l33t
 
Posts: 4420
Joined: 2015-11-03 @ 05:51
Location: The Great White North

Re: Sound Blaster sample-based OST list?

Postby ommadawnyawn » 2017-8-08 @ 19:21

I said that I think the end result of sample-based midi music vs mod music are similar enough (sound quality wise) to be in the same category. But thanks for the big pictures, makes it easier for my tiny brain to understand. :P

You mean AWE32 games with custom instruments? I have this list from nerdly pleasures so far:
Battle Arena Toshinden - find
Dungeon Keeper (ambient sfx as part of the music)
Eradicator
Hi-Octane
Magic Carpet 2 - find
Nerves of Steel - find
Perfect General II - find
Terra Nova: Strike Force Centauri - find music rip

Otherwise, I don't even know how to check that.
ommadawnyawn
Newbie
 
Posts: 36
Joined: 2016-9-03 @ 22:43

Re: Sound Blaster sample-based OST list?

Postby gdjacobs » 2017-8-08 @ 19:41

The way I see it, there's three tiers of support for the AWE32 and AWE64:

1) Operates as a SB16, optionally with the TSR providing access to the EMU synthesizer.
2) Directly addresses the EMU chip but uses the default soundfont off the ROM.
3) Directly addresses the EMU chip and uploads custom sound effects, hardware audio processing, or both.

I would think the place to begin is testing different game settings and different sound devices (SB16 vs AWE32) to find what changes cause a difference in sound.
User avatar
gdjacobs
l33t
 
Posts: 4420
Joined: 2015-11-03 @ 05:51
Location: The Great White North

Re: Sound Blaster sample-based OST list?

Postby ommadawnyawn » 2017-8-08 @ 20:26

Right, well we do have the AWE32 support list from mobygames which is hopefully complete. I'll start comparing that to the list after I've gone through 1993-1996 (I'm still finding some good Adlib music to add to my older OPL2 & 3 lists now and then), then I'll start looking at each game more thoroughly and try different settings.

Edit:
I've checked with Rkhive.com's site owner (Nick) which soundfonts are from back in the day. He couldn't give specific dates but said that 1990-1998 should probably cover what's on his site:
Best Trumpet
Chaos Bank v1.9
Heavy Drums GM
JNS-GM 2
Masterpiece
Music Theory 2
Unison
AWE ROM GM Synth by Skie
ROM Samples by Fox-Gieg / Romo
Silly Synths ROM
ommadawnyawn
Newbie
 
Posts: 36
Joined: 2016-9-03 @ 22:43

Re: Sound Blaster sample-based OST list?

Postby jheronimus » 2017-8-09 @ 00:14

gdjacobs wrote:The way I see it, there's three tiers of support for the AWE32 and AWE64:

1) Operates as a SB16, optionally with the TSR providing access to the EMU synthesizer.
2) Directly addresses the EMU chip but uses the default soundfont off the ROM.
3) Directly addresses the EMU chip and uploads custom sound effects, hardware audio processing, or both.

I would think the place to begin is testing different game settings and different sound devices (SB16 vs AWE32) to find what changes cause a difference in sound.


Could you name an example of a game that does number 3? Just curious
User avatar
jheronimus
Oldbie
 
Posts: 660
Joined: 2015-12-10 @ 00:09
Location: Moscow

Next

Return to Sound

Who is online

Users browsing this forum: Asaki, Phreeze, RJDog and 1 guest