Reply 60 of 263, by aquishix
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wrote:Author of the OPL2LPT software here.
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Now, about Sound Blaster functionality. Sound Blaster cards support the Adlib port range for compatibility, but additionally expose the OPL2 somewhere in the 220h range.
Heavens be praised! I have been wondering about this for years, if not decades. I knew that Adlib uses 388h, but never knew if that was just rolled into the "Sound Blaster" standard, or if Creative decided to add additional ways of using OPL. I'm so glad that I finally know the truth!
wrote:In my experience, nearly all DOS software uses the Adlib ports rather than the Sound Blaster ports for OPL music, though they may name it "Sound Blaster" rather than "Adlib".
This is what I've long suspected, but had no easy way of determining.
wrote:DOS games that use the OPL2 but don't support Adlib are quite rare (most notably exceptions are games that use Creative's SBFMDRV driver, such as early versions of Jill of the Jungle.).
Do you happen to know if those early versions of Jill of the Jungle sound any different to the human ear than later versions? That's one of the games on my vintage To-Play list and I just purchased a copy from someone on eBay.