Sensaura info does the job;attached below.
Minerva is on this page
Sensaura Information © 2001 Sensaura
Device Hercules Game Theater XP(tm)
Windows Windows 98 SE
Sensaura® 1.10 (2101) 4.12.01.2101
DirectX™ 0801
DSOUND.VXD 4.09.00.0904 Microsoft Corporation
DSOUND.DLL 4.09.00.0904 Microsoft Corporation
DSOUND3D.DLL 4.09.00.0900 Microsoft Corporation
EAX 1.0 Yes
EAX 2.0 Yes
I3DL2 Yes
Voice Manager Yes
Sensaura Voice Manager Yes
ZoomFX™ Yes
Virtual Ear™ Yes
CRLDS3D.VXD 4.12.01.2101 Sensaura Ltd.
CRLDS3D.DLL 4.12.01.2002 Sensaura Ltd
AUDIO3D.DLL 4.12.01.2007 Sensaura Ltd
A3D.DLL 4.12.01.2007 Sensaura Ltd
A3DAPI.DLL 3.12 Aureal Inc.
CWCDSND.VXD 4.12.4023 Hercules (R)
KMIXER.SYS 4.10.2223 Microsoft Corporation
WDMAUD.SYS 4.10.2226 Microsoft Corporation
PORTCLS.SYS 4.10.2223 Microsoft Corporation
swaaye wrote:S
Honestly I have a hard time noticing any special wavetracing stuff in Half Life compared to the usual positioning that all cards do.
Gahhhrrrlic wrote:Update:
In half-life, I ran the practice level and noticed a lot of... something going on. There were a ton of effects trying to work like reverb and reflections but it was hard to figure out what was going on because the sound kept changing with very subtle movements from one area to the next, as though I was transitioning between different audio regimes. Also the volume was all over the place. Sometimes the woman speaker sounded loud and next to one ear while at other times it just sounded muted and non-specific. Mostly the audio was pretty low volume and this was the case for all games actually.
In UT, the stock files produced a wicked (bad) reverb during the opening cinematic. When I put the new dlls in, everything got pretty quiet and the reverb was gone but so was most of the flare in the sound. In-game I noticed nothing particularly remarkable about the sound quality, suggesting that perhaps I'd broken the Sensaura support?
Tachyon sounded pretty good, all things considered but I don't have a recent frame of reference to compare what it sounded like before and I didn't have time to swap to the SB Live to see what that was like.
squiggly wrote:Did you try it with a real Vortex2 in addition to the GTXP?
Gahhhrrrlic wrote: I an wondering if this is the version of HL to blame (1.0.0.5) ?
Gahhhrrrlic wrote:I played UT again ... The positional sound was working although it was hard for me to tell if it was any better or worse than DS3D. In fact sometimes the volume was so low on positional sounds that people appeared behind me that I didn't hear until they fired a rocket up my ass.
Gahhhrrrlic wrote:I'm not sure if everybody's into it or not but we could use this space as a means of documenting known good/working configurations. For example:
.
Gahhhrrrlic wrote:Awesome!
Swaaye, I'd like to add that if you simply dump the dll files into your UT's system folder you should notice a change. I did because like you I didn't notice any files there by default but on a hunch I just threw them there anyway.
I also tend to agree that maybe some sort of dedicated repo would be better suited to the mass of data we would otherwise flood into disparate pages of a random thread.
Also, to clarify on SS2, are you using the official patched version without NewDark or the latest NewDark version and are you using the dll that comes with the game or adding your own? Did you add the sensaura dll? Sorry, SS2 is my favourite game so I'm being biased towards it. While I haven't played Thief/Thief II, those admittedly use sound to even greater effect and are perhaps the greatest games to play in 3D sound.