First post, by appiah4
Sound Blaster Pro was released in 1991 and improved on the original Sound Blaster that came one year ago with a better FM Synth and stereo sound. It more or less immediately replaced the Sound Blaster as the de-facto gaming standard. Yet when Sound Blaster 16 came in 1992, it did not seem to have the same kind of gaming adoption despite being the best card in the market (by Creative) for 3 years. So my question is, why has the SB Pro retained its place as the standard and why was SB16 compatibility adoption so slow? Was it because 16-bit samples took too much space to ship on disks and only became common once the CD-ROM became commonplace?
Retronautics: A digital gallery of my retro computers, hardware and projects.