VOGONS


First post, by deepthaw

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What would it take to play the OPL versions of game soundtracks outside of the games? I quickly realized just getting a .MID and using FM synthesis playback is a no-go for anything resembling accuracy.

Many of the games I'm interested in have internal music/jukebox modes or cheats, but I'm certain that many more don't. I'd like to do this on real hardware (An ISA SB16 with discrete YM262.)

Reply 1 of 2, by gerwin

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deepthaw wrote on 2021-12-01, 18:45:

What would it take to play the OPL versions of game soundtracks outside of the games? I quickly realized just getting a .MID and using FM synthesis playback is a no-go for anything resembling accuracy.

Many of the games I'm interested in have internal music/jukebox modes or cheats, but I'm certain that many more don't. I'd like to do this on real hardware (An ISA SB16 with discrete YM262.)

See http://adplug.github.io
If you cannot extract or play a game's native FM music format with that, you can rip it with DOSBox to a DRO file.

--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul

Reply 2 of 2, by enaiel

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deepthaw wrote on 2021-12-01, 18:45:

What would it take to play the OPL versions of game soundtracks outside of the games? I quickly realized just getting a .MID and using FM synthesis playback is a no-go for anything resembling accuracy.

Many of the games I'm interested in have internal music/jukebox modes or cheats, but I'm certain that many more don't. I'd like to do this on real hardware (An ISA SB16 with discrete YM262.)

My favourite way is to play them in DOS as VGMs. I download them from VGMRips and play them using SBVGM.

#1 VIA C3 Ezra-T 1.0GHz / MSI MS-6368 / Voodoo2+ViRGE GX / SBPro2+YMF744+AWE64+SC-7
#2 Pentium III-S Tualatin 1.40GHz / QDI A10T / Voodoo3 3000+GF4 Ti4200 / Audigy+AU8830+SC-50