First post, by king_boris
Hello I have an AWE64 and for the life of me I can't seem to get the soundfonts(.sf2) to work in games such as doom, blood, etc
I have tried switching the MIDI outputs in the Multimedia Control panel to no avail. Switching between Creative MIDI Instrument Mapper, AWE64G MIDI Synth [620], Creative Music Synth [220] makes no difference in sound in these applications..
I've tried messing with the AWE64 Control Panel as well, though there doesn't seem to be many options other than to load new soundfonts.
The PC is running Windows98SE. When I run these games, I start them from Win98, not in DOS mode. My understanding is that AWEUTIL cannot load sf2 soundfonts and these native DOS games can only utilize only 1MB MIDI - correct me if I'm wrong.
I figured I would ask here as the information I have been able to pull up is conflicting. Some people say this can work whiles other state it does not work.
Maybe I'm crazy and this just doesn't work due a limitation the way they run in a DOS "window"?