First post, by OpenRift
So, I've been doing some research on this whole "hanging note" thing that SB16s and AWE32s seem to have, and I got the impression from some places I looked that this is a problem mostly stemming from playback of General MIDI through these cards, and not OPL synthesis. Am I right on that?
If so, given that I have a Sound Blaster Live! Value in my machine, would using the Live!'s General MIDI built-in wavetable or gameport output instead of the AWE32's work as a means to avoid the hanging note bug? Or would hanging notes still be an issue?
The kind of scenario I wanna set up is to use my SB Live! for native Windows (+ EAX) games and have my AWE32 for DOS-in-windows/true DOS mode, with the exception of using General MIDI via the Live!. That should be doable, right?