First post, by SodaSuccubus
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Legit curious why we don't see more 8 vs 12mb V2 comparisons out there. Especially in SLI.
I keep hearing about "the horrors!" of 2mb texture memory vs 4 in the V2-12 but iv always questioned how big of a deal it really is.
The only good comparison of the two i could find was this one video by 3DFX_Aslinger
https://youtu.be/0dFnDdBqNgY
Near the end you'l notice the 8mb is only roughly 5-10 fps behind the 12mb. Which makes sense and in games like Quake1/2 my V2 8mb is blazing along on par with 12mb setups, although other games like Half-Life seem to fair much worse in comparison.
I know most people would ideally pickup a 12mb card anyway, but they just seem to be getting less frequent and more expensive as time goes on. Meanwhile 8mb cards seem to be semi-commonly available, and for a cheaper price t00.
So whats the deal? We all know more texmem is better in the longrun, but a V2 is a V2. Why does everyon like to crap on the 8mb model like its the devil?
...i might be rooting for my card here 😜