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PowerVR Fun Thread

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Reply 680 of 681, by leileilol

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Also in the shader I did attempt to try to mimic the feedback/bleed in your VGA captures 😜 though it may be too exaggerated...

The composite mode blur I don't think is captureable losslessly without needing some kind of dev box to dump the PVR2 buffer or so. I had to use old .TIF/.BMP press release screenshots as a reference for that.

I should still look into the bilinear filter which shouldn't be precise. On top of that, there's a bit for "supersampling" which seems to be a buzzword for more precise bilinear (more like geforce probably)

by the way, DOSBox is not for running Windows 9x

Reply 681 of 681, by leileilol

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I should probably post some shots of that current filter. A couple of these shots have a NTSC shader over them to demonstrate how this could be mistaken as 'anti-aliasing' on a TV.

It also should be noted that not every DC game enables the dithering!!! Soul Calibur turns it off, so being part of an internal shader for an emulator makes this better to control. Visual Concepts games like NBA2K etc allegedly don't dither either, but i don't have any of those. xjas's Armada VGA capture also shows a lack of dither, so that's something I've got to try (when Flycast's MMU/WinCE emulation works enough to start it)

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by the way, DOSBox is not for running Windows 9x