Reply 680 of 689, by leileilol
Also in the shader I did attempt to try to mimic the feedback/bleed in your VGA captures 😜 though it may be too exaggerated...
The composite mode blur I don't think is captureable losslessly without needing some kind of dev box to dump the PVR2 buffer or so. I had to use old .TIF/.BMP press release screenshots as a reference for that.
I should still look into the bilinear filter which shouldn't be precise. On top of that, there's a bit for "supersampling" which seems to be a buzzword for more precise bilinear (more like geforce probably)