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3dmark99 MegaThread

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First post, by AlphaWing

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Post your 3dmark 99 scores here!
I think we need 99 scores as older machines and cards that have difficulty with 2001.
If you need to download it 3dmark99 is still on Futuremarks legacy page for download.
http://www.futuremark.com/benchmarks/legacy

2k/XP/VISTA/7/8x~fix
http://community.futuremark.com/forum/showthr … ark99-fix/page4

Last edited by AlphaWing on 2014-07-12, 20:02. Edited 3 times in total.

Reply 1 of 238, by AlphaWing

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3DMark Project:
3DMark Build Version: 200
Date: 7/8/14
Time: 3:50:37 PM
Project Name:P120
Comments: EVGA Geforce 4 Mx 440 PCI 64mb - 30.82 forceware drivers - Win98se
System memory 64mb - EDO default timings, as its not adjustable in the bios, as its OEM. Labway Yamaha 719 ISA for sound.

Project Settings (Template):
Rendering Platform: Internal (NVIDIA GeForce4 MX 440)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) processor
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: 60 Hz
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 562 3DMarks
Synthetic CPU 3D Speed : 801 CPU 3DMarks
Rasterizer Score : 2,533 3DRasterMarks
Game 1 - Race: 6.0 FPS
Game 2 - First Person: 5.3 FPS
Fill Rate : 213.9 MTexels/s
Fill Rate With Multi-Texturing : 356.5 MTexels/s
2MB Texture Rendering Speed: 133.9 FPS
4MB Texture Rendering Speed: 83.5 FPS
8MB Texture Rendering Speed: 47.6 FPS
16MB Texture Rendering Speed: 27.1 FPS
32MB Texture Rendering Speed: Could Not Test - Not Enough System Memory
Bump Mapping Emboss, 3-pass: 37.3 FPS
Bump Mapping Emboss, 2-pass: 50.4 FPS
Bump Mapping Emboss, 1-pass: 77.1 FPS
Point Sample Texture Filtering Speed: 101.1 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 97.4 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 235.1 KPolygons/s
6 Pixel/strips: 436.7 KPolygons/s
25 Pixel/individual: 232.8 KPolygons/s
25 Pixel/strips: 381.4 KPolygons/s
50 Pixel/individual: 228.5 KPolygons/s
50 Pixel/strips: 295.5 KPolygons/s
250 Pixel/individual: 210.4 KPolygons/s
250 Pixel/strips: 169.1 KPolygons/s
1000 Pixel/individual: 124.3 KPolygons/s
1000 Pixel/strips: 93.6 KPolygons/s

System:
Windows Version: Windows 4 A , Build 2222
DirectX Version: 4.08.01.0881
Bios Version: BIOS Version 1.00.05.DN0R
Bios Date: 08/03/96
Total Physical Memory: 64 MB
Free Physical Memory: 0 MB

Processor:
Processor Type: Intel Pentium
Processor Speed: 120 MHz
Processor Caps:
L1 Cache Size: 16 KB
L2 Cache Size: None

Desktop:
2D Display Adapter Name: NVIDIA GeForce4 MX 440
2D Display Adapter Driver Date: 07-16-2002
Monitor Name: Default Monitor
Monitor Driver Date: 4-23-1999
Desktop Resolution: 1280*1024
Desktop Color Depth: 32-Bit Color

3D Accelerator:
Name: NVIDIA GeForce4 MX 440
Driver Name: NVDD32.DLL
Driver Version: 4.13.01.3082
Total Video Memory On Card: 65,344 KB
Total Texture Memory: 68,416 KB
Bus: PCI

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Edge Antialiasing
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression

Screenshot Score = 562 - 801=Cpumarks

Last edited by AlphaWing on 2015-08-13, 04:17. Edited 3 times in total.

Reply 2 of 238, by AlphaWing

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3DMark Project:
3DMark Build Version: 200
Date: 7/8/14
Project Name:CyrixPr200 Creative Labs 3dBlaster VoodooBanshee PCI
Comments: CPU-166mhz; 66mhz FSB; PC-CHIPS Ali based Motherboard 128mb PC100@66mhz 2-2-2;
SBLIVE!; SBPRO2 CT1600; Windows 95 OSR2

Project Settings (Template):
Rendering Platform: Internal (3D Blaster Banshee PCI/AGP)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) processor
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: 76 Hz
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 768 3DMarks
Synthetic CPU 3D Speed : 804 CPU 3DMarks
Rasterizer Score : 816 3DRasterMarks
Game 1 - Race: 7.3 FPS
Game 2 - First Person: 8.1 FPS
Fill Rate : 78.6 MTexels/s
Fill Rate With Multi-Texturing : 79.2 MTexels/s
2MB Texture Rendering Speed: 122.4 FPS
4MB Texture Rendering Speed: 117.5 FPS
8MB Texture Rendering Speed: 86.7 FPS
16MB Texture Rendering Speed: 0.8 FPS
32MB Texture Rendering Speed: 0.4 FPS
Bump Mapping Emboss, 3-pass: 34.9 FPS
Bump Mapping Emboss, 2-pass: Not Supported
Bump Mapping Emboss, 1-pass: Not Supported
Point Sample Texture Filtering Speed: 100.9 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 94.8 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 200.1 KPolygons/s
6 Pixel/strips: 192.4 KPolygons/s
25 Pixel/individual: 197.4 KPolygons/s
25 Pixel/strips: 192.3 KPolygons/s
50 Pixel/individual: 195.8 KPolygons/s
50 Pixel/strips: 191.9 KPolygons/s
250 Pixel/individual: 204.2 KPolygons/s
250 Pixel/strips: 185.5 KPolygons/s
1000 Pixel/individual: 68.2 KPolygons/s
1000 Pixel/strips: 70.1 KPolygons/s

System:
Windows Version: Windows 4 B, Build 1111
DirectX Version: 4.08.00.0400
Bios Version: DMI Ver-2.0, Aug 24, 1995
Bios Date: 07/15/95
Total Physical Memory: 128 MB
Free Physical Memory: 79 MB

Processor:
Processor Type: Cyrix 6x86MX
Processor Speed: 166 MHz
Processor Caps: MMX
L1 Cache Size: 16 KB
L2 Cache Size: None

Desktop:
2D Display Adapter Name: 3D Blaster Banshee PCI/AGP
2D Display Adapter Driver Date: 7-26-1999
Monitor Name: Plug and Play Monitor
Monitor Driver Date: 8-24-1996
Desktop Resolution: 1024*768
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: 3D Blaster Banshee PCI/AGP
Driver Name: 3dbbw9x.dll
Driver Version: 4.10.01.0110
Total Video Memory On Card: 15,235 KB
Total Texture Memory: 9,091 KB
Bus: PCI

Supported Features:
16-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Table Fog
W-Fog
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending

Screenshot Score = 768 - 804 CPU marks

Kinda funny but the P120 above has almost the same CPU score as the cyrix.

Last edited by AlphaWing on 2015-08-13, 04:18. Edited 2 times in total.

Reply 3 of 238, by soviet conscript

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I was just playing around with 3d mark 99 max for the first time yesterday. I was comparing the tnt2 ultra and my voodoo 3. I don't have the whole thing but I did write down the final scores if that's of interest

my system is a k6-II+ @ 550mhz with 512MB of SDRAM

2630 3dmarks and 7140 CPU marks with the V3
3352 3d marks and 7336 cpu 3dmarks with the tnt2

maybe if I get bored later i'll pull out the rig and take screenshots and give all the juicy details. it should be saved on there. I tried testing my Matrox G200 and G250 but they crashed the system every time I started the benchmark with them.

Reply 4 of 238, by AlphaWing

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Thats great, the more scores the better!
Just watch out for the V-sync issue 3dmark99 has on faster systems. If the first 2 tests aren't going above 60fps or get stuck at 15\30\45 its probably stuck on.
Making a profile for 3dmark 99 atleast for nvidia drivers with it forced off seems to keep it off.

Last edited by AlphaWing on 2014-07-09, 00:47. Edited 1 time in total.

Reply 5 of 238, by AlphaWing

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3DMark Project:
3DMark Build Version: 200
Date: 7/8/2014
Time: 7:35:37 PM
Project Name:P3 1400mhz 512kb L2, Asus - Tuv4x Via Apollo Pro 133T, 512mb Sdram PC133-2-2-2, Geforce FX 5800 - 128mb DDR2,
66.42 Forceware, SBLIVE!. Windows ME
Comments: V-Sync Forced off in Drivers. Yes I have a computer with Windows ME installed, This machine also runs Puppy Linux, and XP.

Project Settings (Template):
Rendering Platform: Internal (NVIDIA GeForce FX 5800)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 9,064 3DMarks
Synthetic CPU 3D Speed : 21,270 CPU 3DMarks
Rasterizer Score : 8,981 3DRasterMarks
Game 1 - Race: 108.9 FPS
Game 2 - First Person: 77.6 FPS
Fill Rate : 418.1 MTexels/s
Fill Rate With Multi-Texturing : 1,355.1 MTexels/s
2MB Texture Rendering Speed: 805.7 FPS
4MB Texture Rendering Speed: 613.8 FPS
8MB Texture Rendering Speed: 386.1 FPS
16MB Texture Rendering Speed: 269.7 FPS
32MB Texture Rendering Speed: 174.3 FPS
Bump Mapping Emboss, 3-pass: 310.6 FPS
Bump Mapping Emboss, 2-pass: 401.5 FPS
Bump Mapping Emboss, 1-pass: 601.3 FPS
Point Sample Texture Filtering Speed: 110.8 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 97.7 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 1,788.9 KPolygons/s
6 Pixel/strips: 5,354.6 KPolygons/s
25 Pixel/individual: 1,559.8 KPolygons/s
25 Pixel/strips: 5,860.1 KPolygons/s
50 Pixel/individual: 1,442.8 KPolygons/s
50 Pixel/strips: 5,391.9 KPolygons/s
250 Pixel/individual: 1,054.2 KPolygons/s
250 Pixel/strips: 1,800.8 KPolygons/s
1000 Pixel/individual: 449.5 KPolygons/s
1000 Pixel/strips: 510.7 KPolygons/s

System:
Windows Version: Windows 4 , Build 3000
DirectX Version: 4.09.00.0900
Bios Version: Award Medallion BIOS v6.0
Bios Date: 09/20/02
Total Physical Memory: 512 MB
Free Physical Memory: 253 MB

Processor:
Processor Type: Unknown
Processor Speed: 1397 MHz
Processor Caps: MMX SSE
L1 Cache Size: 32 KB
L2 Cache Size: None

Desktop:
2D Display Adapter Name: NVIDIA GeForce FX 5800
2D Display Adapter Driver Date: 08/28/2004
Monitor Name: Default Monitor
Monitor Driver Date: 06/08/2000
Desktop Resolution: 1360*768
Desktop Color Depth: 32-Bit Color

3D Accelerator:
Name: NVIDIA GeForce FX 5800
Driver Name: NVDD32.DLL
Driver Version: 4.14.10.6642
Total Video Memory On Card: 129,520 KB
Total Texture Memory: 256,512 KB
Bus: AGP

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Edge Antialiasing
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression

Screenshot Score = 9064 CpuMark=21270

Last edited by AlphaWing on 2015-08-13, 04:18. Edited 1 time in total.

Reply 7 of 238, by AlphaWing

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This might make it work in 2k\XP.
http://community.futuremark.com/forum/showthr … a-32bit-Sp1-Fix

Dunno tho, as I never have actually tried to run it under NT or Vista+ I'll give it a whirl at some point tho.

Reply 8 of 238, by smeezekitty

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AlphaWing wrote:

This might make it work in 2k\XP.
http://community.futuremark.com/forum/showthr … a-32bit-Sp1-Fix

Dunno tho, as I never have actually tried to run it under NT or Vista+ I'll give it a whirl at some point tho.

On Vista it doesn't change anything without compatibility mode set and with compatibility mode set it gives me "Cannot find 3dmark.ras"

On Windows 2000 it gives _except_handler4_common could not located in the dynamic link library msvcrt.dll
If I copy ddraw.dll from C:\Windows\System on Win2k to the 3dmark folder it gives:
The procedure entry point FT_Thunk could not be located in the dynamic link library KERNEL32.dll

Reply 9 of 238, by smeezekitty

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Record low?


3DMark Project:
3DMark Build Version: 200
Date: 7/8/14
Time: 11:14:11 PM
File Name:
Project Name:My Project
Comments:

Project Settings (Template):
Rendering Platform: Internal (S3 ViRGE PCI (325))
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) processor
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: 58 Hz
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 1 3DMarks
Synthetic CPU 3D Speed : 3 CPU 3DMarks
Rasterizer Score : 9 3DRasterMarks
Game 1 - Race: 0.1 FPS
Game 2 - First Person: 0.0 FPS
Fill Rate : 0.9 MTexels/s
Fill Rate With Multi-Texturing : 1.1 MTexels/s
2MB Texture Rendering Speed: 0.8 FPS
4MB Texture Rendering Speed: 0.6 FPS
8MB Texture Rendering Speed: 0.3 FPS
16MB Texture Rendering Speed: 0.2 FPS
32MB Texture Rendering Speed: Could Not Test - Not Enough System Memory
Bump Mapping Emboss, 3-pass: Not Supported
Bump Mapping Emboss, 2-pass: Not Supported
Bump Mapping Emboss, 1-pass: Not Supported
Point Sample Texture Filtering Speed: N/A
Bilinear Texture Filtering Speed: N/A
Trilinear Texture Filtering Speed: N/A
Anisotropic Texture Filtering Speed: N/A
6 Pixel/individual: N/A
6 Pixel/strips: N/A
25 Pixel/individual: N/A
25 Pixel/strips: N/A
50 Pixel/individual: N/A
50 Pixel/strips: N/A
250 Pixel/individual: N/A
250 Pixel/strips: N/A
1000 Pixel/individual: N/A
1000 Pixel/strips: N/A

Missing Features:
Addivitive Alpha Blending
Multiplicative Alpha Blending

System:
Windows Version: Windows 4 , Build 1998
DirectX Version: 4.07.00.0700
Show last 71 lines
	Bios Version: 
Bios Date: 10/10/94
Total Physical Memory: 64 MB
Free Physical Memory: 6 MB

Processor:
Processor Type: Unknown
Processor Speed: Undetected
Processor Caps:
L1 Cache Size: None
L2 Cache Size: None

Desktop:
2D Display Adapter Name: S3 ViRGE PCI (325)
2D Display Adapter Driver Date: 5-11-1998
Monitor Name: Plug and Play Monitor
Monitor Driver Date: 5-11-1998
Desktop Resolution: 1024*768
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: S3 ViRGE PCI (325)
Driver Name: S3V.dll
Driver Version: 4.10.00.1681
Total Video Memory On Card: 4,062 KB
Total Texture Memory: 2,526 KB
Bus: PCI

Supported Features:
16-bit Rendering
24-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
W-Fog
Sub-Pixel Accuracy
Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending

Supported 3D Display Modes:
320*200, 16bit color
320*240, 16bit color
400*300, 16bit color
512*384, 16bit color
640*400, 16bit color
640*480, 16bit color
800*600, 16bit color
1024*768, 16bit color
1280*1024, 16bit color
320*200, 24bit color
320*240, 24bit color
400*300, 24bit color
512*384, 24bit color
640*400, 24bit color
640*480, 24bit color
800*600, 24bit color
1024*768, 24bit color

Supported Texture Formats:
15-bit, 555 RGB
24-bit, 888 RGB
16-bit, 5551 RGBA
32-bit, 8888 RGBA
16-bit, 4444 RGBA

486DX-120 + S3 ViRGE

Reply 10 of 238, by AlphaWing

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smeezekitty wrote:

Record low?
486DX-120 + S3 ViRGE

A score of 1 😲 Yea thats low.
Atleast it runs on a 486, but did that Virge display anything correctly? Last time I tried a Virge in 3dmark it pretty much rendered everything in monochrome with no textures.
I tried 3dmark 99 in XP on that Tualatin machine above and got the same errors you were in 2k. OS issue for sure.

Reply 11 of 238, by AlphaWing

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3DMark Project:
3DMark Build Version: 200
Date: 7/8/14
Time: 10:07:30 PM
Project Name:Pentium II 450 PCI Voodoo 3 3000
Comments: Slot 1- P2 450, 100mhz FSB, PC100 256mb - Default Timings No options in bios, Salvaged ATX HP OEM BX Motherboard, PCI Voodoo 3 3000, Awe64 CT4500.
Windows 95 OSR2

Project Settings (Template):
Rendering Platform: Internal (3dfx Voodoo3)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) processor
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: 60 Hz
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 3,159 3DMarks
Synthetic CPU 3D Speed : 4,192 CPU 3DMarks
Rasterizer Score : 2,389 3DRasterMarks
Game 1 - Race: 35.7 FPS
Game 2 - First Person: 28.3 FPS
Fill Rate : 156.9 MTexels/s
Fill Rate With Multi-Texturing : 304.7 MTexels/s
2MB Texture Rendering Speed: 257.4 FPS
4MB Texture Rendering Speed: 249.1 FPS
8MB Texture Rendering Speed: 203.9 FPS
16MB Texture Rendering Speed: 6.2 FPS
32MB Texture Rendering Speed: 3.1 FPS
Bump Mapping Emboss, 3-pass: 126.9 FPS
Bump Mapping Emboss, 2-pass: 161.7 FPS
Bump Mapping Emboss, 1-pass: Not Supported
Point Sample Texture Filtering Speed: 102.6 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 56.8 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 912.6 KPolygons/s
6 Pixel/strips: 1,323.7 KPolygons/s
25 Pixel/individual: 939.3 KPolygons/s
25 Pixel/strips: 1,480.0 KPolygons/s
50 Pixel/individual: 961.4 KPolygons/s
50 Pixel/strips: 1,463.4 KPolygons/s
250 Pixel/individual: 554.2 KPolygons/s
250 Pixel/strips: 569.1 KPolygons/s
1000 Pixel/individual: 150.9 KPolygons/s
1000 Pixel/strips: 151.3 KPolygons/s

System:
Windows Version: Windows 4 B, Build 1212
DirectX Version: 4.08.00.0400
Bios Version: PhoenixBIOS 4.0 Release 6.0.B
Bios Date: 09/28/98
Total Physical Memory: 256 MB
Free Physical Memory: 123 MB

Processor:
Processor Type: Intel Pentium II
Processor Speed: 450 MHz
Processor Caps: MMX
L1 Cache Size: 32 KB
L2 Cache Size: 512 KB

Desktop:
2D Display Adapter Name: Standard PCI Graphics Adapter (VGA)
2D Display Adapter Driver Date: 8-24-1996
Monitor Name: Plug and Play Monitor
Monitor Driver Date: 8-24-1996
Desktop Resolution: 1024*768
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: 3dfx Voodoo3
Driver Name: 3dfx32v3.dll
Driver Version: 4.12.01.0666
Total Video Memory On Card: 15,172 KB
Total Texture Memory: 9,028 KB
Bus: PCI

Supported Features:
16-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Table Fog
W-Fog
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending

Screenshot Score = 3159 CpuMarks=4192

Last edited by AlphaWing on 2015-08-13, 04:19. Edited 1 time in total.

Reply 12 of 238, by dottoss

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Specs: Retroputer
XW8200, 604 Socket
Dual Xeon Irwindale 3.80GHz FSB 800Mhz 2MB Cache
4GB Ram Elpida PC2-3200 ECC
Intel X25-m G2 80GB, ICH5
Voodoo 5 5500 PCI @ 66MHz PCI-X
Windows XP SP3

156683k.jpg

3DMark Project:
3DMark Build Version: 200
Date: 2014-07-09
Time: 17:26:15
Project Name:My Project
Comments:

Project Settings (Template):
Rendering Platform: Internal (3dfx Voodoo Series)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 14 406 3DMarks
Synthetic CPU 3D Speed : 49 891 CPU 3DMarks
Rasterizer Score : 6 316 3DRasterMarks
Game 1 - Race: 141.4 FPS
Game 2 - First Person: 146.9 FPS
Fill Rate : 510.5 MTexels/s
Fill Rate With Multi-Texturing : 632.7 MTexels/s
2MB Texture Rendering Speed: 762.3 FPS
4MB Texture Rendering Speed: 746.0 FPS
8MB Texture Rendering Speed: 617.5 FPS
16MB Texture Rendering Speed: 505.5 FPS
32MB Texture Rendering Speed: 5.1 FPS
Bump Mapping Emboss, 3-pass: 421.1 FPS
Bump Mapping Emboss, 2-pass: 497.4 FPS
Bump Mapping Emboss, 1-pass: 653.0 FPS
Point Sample Texture Filtering Speed: N/A
Bilinear Texture Filtering Speed: N/A
Trilinear Texture Filtering Speed: N/A
Anisotropic Texture Filtering Speed: N/A
6 Pixel/individual: N/A
6 Pixel/strips: N/A
25 Pixel/individual: N/A
25 Pixel/strips: N/A
50 Pixel/individual: N/A
50 Pixel/strips: N/A
250 Pixel/individual: N/A
250 Pixel/strips: N/A
1000 Pixel/individual: N/A
1000 Pixel/strips: N/A

System:
Windows Version: Windows 5Service Pack 3, Build 2600
DirectX Version: 7.07.07.0904
Bios Version: Not detected
Bios Date: Not detected
Total Physical Memory: 2 048 MB
Free Physical Memory: 2 048 MB

Processor:
Processor Type: Unknown
Processor Speed: 3683 MHz
Processor Caps: MMX SSE
L1 Cache Size: None
L2 Cache Size: None

Desktop:
2D Display Adapter Name: Not detected
2D Display Adapter Driver Date: Not detected
Monitor Name: Not detected
Monitor Driver Date: Not detected
Desktop Resolution: 1280*1024
Desktop Color Depth: 32-Bit Color

3D Accelerator:
Name: 3dfx Voodoo Series
Driver Name: 3dfxvs.dll
Driver Version: 0.00.00.0000
Total Video Memory On Card: 31 870 KB
Total Texture Memory: 11 390 KB
Bus: PCI

Last edited by dottoss on 2014-07-09, 16:15. Edited 1 time in total.

Reply 14 of 238, by dottoss

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AlphaWing wrote:

Very Nice score Dotoss, V5 on a P4 xeon, thats definitely feeding the card fully.
But what did you do to get 99 to run on XP?

Thanks, it is 2004 era Xeon/P4, and i figured it will cover a couple years ahead and a couple years back in time which is the time period I played games and the time period i'm interested at.

To get it working, extract the first setup file, as it will give you are -113 install error on Windows XP. Then run the internal setup.exe in Windows 98/ME comp mode.
After that, when you try to launch the installed 3DMark 99 you will get an directx 6.1 error and then you need to inject this file into the 3DMark 99 installation folder, i.e c:\program files\MadOnion.com\3DMark 99 Max\

http://www.hardwareecke.de/overclocking/downl … _99_max_fix.zip

Creds: http://community.futuremark.com/forum/showthr … ark99-fix/page4

I hope I will see more benchmarks in this thread!

EDIT: Fixed the link to 3dmark_99_max_fix.zip

Last edited by dottoss on 2018-05-25, 11:56. Edited 1 time in total.

Reply 15 of 238, by Liqu1d82

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2x PIII 800EB, ASUS CUV4X-D, 2x 512MB ECC PC-133 Infineon, 2x Voodoo Dragon II 12MB SLI + Matrox G400:

Voodoo II SLI test
V2_SLI_Win98_3_DM99.jpg

G400 test
G400_Win98_3_DM99.jpg

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Reply 16 of 238, by AlphaWing

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Nice scores!
I'm trying the XP fix, lets it works in Windows 8.1 64, but framerate gets locked to 60, No amount of forcing it off in the Catalyst Control panel is unlocking v-sync. Even D3d Overrider is not unlocking it 🙁
Gonna Try it on an actual XP machine next 🤣.

Last edited by AlphaWing on 2014-07-09, 16:30. Edited 1 time in total.

Reply 17 of 238, by dottoss

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smeezekitty wrote:
On Vista it doesn't change anything without compatibility mode set and with compatibility mode set it gives me "Cannot find 3dma […]
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AlphaWing wrote:

This might make it work in 2k\XP.
http://community.futuremark.com/forum/showthr … a-32bit-Sp1-Fix

Dunno tho, as I never have actually tried to run it under NT or Vista+ I'll give it a whirl at some point tho.

On Vista it doesn't change anything without compatibility mode set and with compatibility mode set it gives me "Cannot find 3dmark.ras"

On Windows 2000 it gives _except_handler4_common could not located in the dynamic link library msvcrt.dll
If I copy ddraw.dll from C:\Windows\System on Win2k to the 3dmark folder it gives:
The procedure entry point FT_Thunk could not be located in the dynamic link library KERNEL32.dll

I believe, if you follow my earlier instructions, a bit up from this answer, you should get it to work. I got the same error message too.

Reply 18 of 238, by AlphaWing

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3DMark Project:
3DMark Build Version: 200
Date: 7/9/2014
Time: 12:56:15 PM
Project Name:P4 2.8@3.7 266FSB, Radeon 9700 pro 128mb
Comments: P4-Prescott 478: 2.8@3.7ghz, 1gb DDR single channel, default timings, ATI Radeon 9700pro AGP 128mb,Abit-IC7 Max-i875, SBLIVE!
Windows XP SP3 with 3dmark99 ddraw.dll fix.

Project Settings (Template):
Rendering Platform: Internal (Radeon 9500/9700 Series (Omega 3.8.442))
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 18,381 3DMarks
Synthetic CPU 3D Speed : 50,546 CPU 3DMarks
Rasterizer Score : 15,467 3DRasterMarks
Game 1 - Race: 217.3 FPS
Game 2 - First Person: 159.3 FPS
Fill Rate : 1,315.7 MTexels/s
Fill Rate With Multi-Texturing : 1,834.5 MTexels/s
2MB Texture Rendering Speed: 1,314.3 FPS
4MB Texture Rendering Speed: 1,088.2 FPS
8MB Texture Rendering Speed: 874.5 FPS
16MB Texture Rendering Speed: 650.6 FPS
32MB Texture Rendering Speed: 426.8 FPS
Bump Mapping Emboss, 3-pass: 770.0 FPS
Bump Mapping Emboss, 2-pass: 752.0 FPS
Bump Mapping Emboss, 1-pass: 1,207.8 FPS
Point Sample Texture Filtering Speed: 103.1 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 84.1 %
Anisotropic Texture Filtering Speed: 49.3 %
6 Pixel/individual: 7,190.7 KPolygons/s
6 Pixel/strips: 18,129.8 KPolygons/s
25 Pixel/individual: 6,739.2 KPolygons/s
25 Pixel/strips: 14,109.4 KPolygons/s
50 Pixel/individual: 5,863.4 KPolygons/s
50 Pixel/strips: 7,595.8 KPolygons/s
250 Pixel/individual: 2,822.4 KPolygons/s
250 Pixel/strips: 2,388.0 KPolygons/s
1000 Pixel/individual: 852.8 KPolygons/s
1000 Pixel/strips: 740.0 KPolygons/s

System:
Windows Version: Windows 4, Build 2222
DirectX Version: 4.07.00.0700
Bios Version: Not detected
Bios Date: Not detected
Total Physical Memory: 1,024 MB
Free Physical Memory: 745 MB

Processor:
Processor Type: Unknown
Processor Speed: 3751 MHz
Processor Caps: MMX SSE
L1 Cache Size: None
L2 Cache Size: None

Desktop:
2D Display Adapter Name: Radeon 9500/9700 Series Secondary (Omega 3.8.442)
2D Display Adapter Driver Date: 12-4-2007
Monitor Name: Not detected
Monitor Driver Date: Not detected
Desktop Resolution: 1280*1024
Desktop Color Depth: 32-Bit Color

3D Accelerator:
Name: Radeon 9500/9700 Series (Omega 3.8.442)
Driver Name: ati2dvag.dll
Driver Version: 0.00.00.0000
Total Video Memory On Card: 256,960 KB
Total Texture Memory: 251,840 KB
Bus: AGP

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Anisotropic Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression

Screenshot Score =18381 CpuMark=50546

Last edited by AlphaWing on 2015-08-13, 04:19. Edited 1 time in total.