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3dmark99 MegaThread

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Reply 220 of 238, by j^aws

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Still on a 440BX, replaced V5500 with a V3500, and it's slightly faster:

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With 4136 3DMarks and 8076 CPU 3DMarks (VIA C3 EZRA-T @ 1200 MHz, 133x9).

Reply 221 of 238, by j^aws

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Same 440BX and V3500, swapped CPU to a Coppermine-128, unlocked Celeron:

DSC_0346.JPG
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DSC_0345.JPG
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Celeron clocked @400MHz (system reports 2x Multi, 200MHz FSB?)
3806 3DMark, 6421 CPU 3DMarks.

Reply 222 of 238, by j^aws

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Same unlocked Coppermine-128 Celeron and V3500 on 440BX:

DSC_0347.JPG
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CPU clocked @ 1066 MHz (133x8).
7065 3DMark, 14779 CPU 3DMarks.

Reply 223 of 238, by j^aws

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Same as above, but CPU downclocked:

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DSC_0349.JPG
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CPU clocked @ 266MHz (66 MHz FSB is interpreted @ 133 MHz FSB, 2x Multi).
2477 3DMarks, 4252 CPU 3DMarks.

Reply 224 of 238, by j^aws

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As above, but disabled L2 cache using Setmul:

DSC_0351.JPG
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1782 3DMarks, 3759 CPU 3DMarks.

This is the slowest I can run 3D Mark 99 with this Coppermine-128 Celeron; tried running at 50MHz FSB, but the benchmark wouldn't complete. This maybe due to the AGP bus being underclocked.

Reply 225 of 238, by SPBHM

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put back together a Compaq from 2000 with all the stock software/drivers, Trident Blade 3d IGP from the Via MVP4 with 128MB sdram at 97MHz (512K onboard cache); K6-2 533

3dmark99tridentblade.jpg
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at least it seems to render all OK, I wonder how it compares to a discrete Trident Blade 3d.

Reply 226 of 238, by 5P133

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R128Pro about 3220
V28MB about 2730
CPU about 3920
unregistered 800x600x16

Update with fsb@112, CPU 448mhz

R128Pro - 3597
V2 - 2848
CPU - 4397

ATrend ATC 6220 + PII400 + 256MB RAM PC133 + Ati Rage Fury Pro 32MB + Creative Labs Voodoo2 8MB + Aztech 2320 + Win98SE

Reply 228 of 238, by agent_x007

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Ad. 2 Force disable Vsync in GPU driver (use RivaTuner or PowerStrip if driver itself can't do it).

Win 98 SE Overkill :

3DMark99 MAX 7900 GTX 12GB 2GHz.jpg
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108080818886.png

Reply 229 of 238, by bakemono

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Did anyone ever get benchmark results with Intel graphics and an AIMM? It was a little memory card that plugged into an AGP slot. https://en.wikipedia.org/wiki/AGP_Inline_Memory_Module

I have a 3dmark99 score from a Pentium III-933 with i815 graphics without AIMM. It was 2044 3Dmarks and 13144 CPU 3Dmarks. I was wondering how much of a difference the extra memory buffer would make...

Reply 230 of 238, by Phreeze

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http://community.futuremark.com/forum/showthr … ark99-fix/page4

this link is dead. is there another place for the 3dmark99 windows 2000 fix ?

edit:
fix here:
https://jigo.lu/wp-content/uploads/2018/05/3D … _99_max_fix.zip

ArGUS Parts list: http://bit.ly/2Ddf89V

Reply 231 of 238, by marxveix

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Aopen AX59PRO-AMDK6-II+ 400MHz - 128MB - Rage128 Pro 32MB
No overclock, bios@turbo settings, W95 OSR2, DX8a, Via4in1419
3DNow! Special Purpose Driver Rage128/Rage128Pro - 630CDH37
3DMarks: 3433
CPU: 6185

3DMark Project:
3DMark Build Version: 200
Date: 12/9/18
Time: 2:37:30 PM
Project Name:AMDK6-II+ 400MHz - 128MB - Rage128 Pro 32MB
Comments:

Project Settings (Template):
Rendering Platform: Internal (ATi Rage128-Pro AGP)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: AMD 3DNow!(tm)
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 3,433 3DMarks
Synthetic CPU 3D Speed : 6,185 CPU 3DMarks
Rasterizer Score : 1,701 3DRasterMarks
Game 1 - Race: 39.5 FPS
Game 2 - First Person: 30.4 FPS
Fill Rate : 122.1 MTexels/s
Fill Rate With Multi-Texturing : 169.2 MTexels/s
2MB Texture Rendering Speed: 351.1 FPS
4MB Texture Rendering Speed: 273.9 FPS
8MB Texture Rendering Speed: 171.9 FPS
16MB Texture Rendering Speed: 117.6 FPS
32MB Texture Rendering Speed: 55.2 FPS
Bump Mapping Emboss, 3-pass: 89.1 FPS
Bump Mapping Emboss, 2-pass: 103.8 FPS
Bump Mapping Emboss, 1-pass: 142.6 FPS
Point Sample Texture Filtering Speed: 127.1 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 82.1 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 657.9 KPolygons/s
6 Pixel/strips: 1,698.7 KPolygons/s
25 Pixel/individual: 659.4 KPolygons/s
25 Pixel/strips: 1,660.2 KPolygons/s
50 Pixel/individual: 668.4 KPolygons/s
50 Pixel/strips: 1,388.2 KPolygons/s
250 Pixel/individual: 398.0 KPolygons/s
250 Pixel/strips: 446.7 KPolygons/s
1000 Pixel/individual: 131.1 KPolygons/s
1000 Pixel/strips: 137.4 KPolygons/s

System:
Windows Version: Windows 4 B, Build 1212
DirectX Version: 4.08.00.0400
Bios Version: Award Modular BIOS v4.60PGMA
Bios Date: 08/07/02
Total Physical Memory: 128 MB
Free Physical Memory: 102 MB

Processor:
Processor Type: AMD-K6(tm)-III Processor
Processor Speed: 400 MHz
Processor Caps: MMX 3DNOW
L1 Cache Size: 64 KB
L2 Cache Size: 128 KB

Desktop:
2D Display Adapter Name: ATi Rage128-Pro AGP
2D Display Adapter Driver Date: 12- 8-2018
Monitor Name: Plug and Play Monitor
Monitor Driver Date: 8-24-1996
Desktop Resolution: 640*480
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: ATi Rage128-Pro AGP
Driver Name: ATI3DRAA.dll
Driver Version: 4.11.01.4037
Total Video Memory On Card: 32,691 KB
Total Texture Memory: 56,667 KB
Bus: AGP

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Table Fog
Sub-Pixel Accuracy
Edge Antialiasing
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending

Supported 3D Display Modes:
320*200, 16bit color
320*240, 16bit color
400*300, 16bit color
512*384, 16bit color
640*400, 16bit color
640*480, 16bit color
800*600, 16bit color
848*480, 16bit color
1024*768, 16bit color
1152*864, 16bit color
1280*1024, 16bit color
1600*1200, 16bit color
1792*1344, 16bit color
1800*1440, 16bit color
1856*1392, 16bit color
1920*1080, 16bit color
1920*1200, 16bit color
1920*1440, 16bit color
320*200, 32bit color
320*240, 32bit color
400*300, 32bit color
512*384, 32bit color
640*400, 32bit color
640*480, 32bit color
800*600, 32bit color
848*480, 32bit color
1024*768, 32bit color
1152*864, 32bit color
1280*1024, 32bit color
1600*1200, 32bit color
1792*1344, 32bit color
1800*1440, 32bit color
1856*1392, 32bit color
1920*1080, 32bit color
1920*1200, 32bit color
1920*1440, 32bit color

Supported Texture Formats:
15-bit, 555 RGB
16-bit, 5551 RGBA
16-bit, 4444 RGBA
16-bit, 565 RGB
24-bit, 888 RGB
32-bit, 8888 RGBA
8-bit, 332 RGB

Reply 232 of 238, by Justin1091

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3DMark Project:
3DMark Build Version: 200
Date: 13-12-18
Time: 23:48:45
Project Name:My Project
Comments:

Project Settings (Template):
Rendering Platform: Internal (Voodoo5 5500 AGP)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 6.888 3DMarks
Synthetic CPU 3D Speed : 12.010 CPU 3DMarks
Rasterizer Score : 5.140 3DRasterMarks
Game 1 - Race: 75,1 FPS
Game 2 - First Person: 63,6 FPS
Fill Rate : 457,4 MTexels/s
Fill Rate With Multi-Texturing : 558,9 MTexels/s
2MB Texture Rendering Speed: 539,8 FPS
4MB Texture Rendering Speed: 495,6 FPS
8MB Texture Rendering Speed: 379,1 FPS
16MB Texture Rendering Speed: 259,3 FPS
32MB Texture Rendering Speed: 3,1 FPS
Bump Mapping Emboss, 3-pass: 185,9 FPS
Bump Mapping Emboss, 2-pass: 230,5 FPS
Bump Mapping Emboss, 1-pass: 345,7 FPS
Point Sample Texture Filtering Speed: N/A
Bilinear Texture Filtering Speed: N/A
Trilinear Texture Filtering Speed: N/A
Anisotropic Texture Filtering Speed: N/A
6 Pixel/individual: N/A
6 Pixel/strips: N/A
25 Pixel/individual: N/A
25 Pixel/strips: N/A
50 Pixel/individual: N/A
50 Pixel/strips: N/A
250 Pixel/individual: N/A
250 Pixel/strips: N/A
1000 Pixel/individual: N/A
1000 Pixel/strips: N/A

System:
Windows Version: Windows 4 A , Build 2222
DirectX Version: 4.09.00.0904
Bios Version: Award Medallion BIOS v6.0
Bios Date: 09/04/02
Total Physical Memory: 503 MB
Free Physical Memory: 181 MB

Processor:
Processor Type: Unknown
Processor Speed: 800 MHz
Processor Caps: MMX SSE
L1 Cache Size: 32 KB
L2 Cache Size: None

Desktop:
2D Display Adapter Name: 3dfx Voodoo Series
2D Display Adapter Driver Date: 11-21-2000
Monitor Name: IIYAMA HM204D/DT
Monitor Driver Date: 4- 4-2003
Desktop Resolution: 1600*1200
Desktop Color Depth: 32-Bit Color

3D Accelerator:
Name: Voodoo5 5500 AGP
Driver Name: 3dfx32vs.dll
Driver Version: 4.12.01.0666
Total Video Memory On Card: 31.120 KB
Total Texture Memory: 4.191.124 KB
Bus: PCI

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Table Fog
W-Fog
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression

Supported 3D Display Modes:
320*200, 16bit color
320*240, 16bit color
400*300, 16bit color
512*384, 16bit color
640*400, 16bit color
640*480, 16bit color
720*480, 16bit color
720*576, 16bit color
800*600, 16bit color
960*720, 16bit color
1024*768, 16bit color
1152*864, 16bit color
1280*960, 16bit color
1280*1024, 16bit color
1600*1024, 16bit color
1600*1200, 16bit color
1792*1344, 16bit color
1856*1392, 16bit color
1920*1080, 16bit color
1920*1200, 16bit color
1920*1440, 16bit color
2048*1536, 16bit color
320*200, 32bit color
320*240, 32bit color
400*300, 32bit color
512*384, 32bit color
640*400, 32bit color
640*480, 32bit color
720*480, 32bit color
720*576, 32bit color
800*600, 32bit color
960*720, 32bit color
1024*768, 32bit color
1152*864, 32bit color
1280*960, 32bit color
1280*1024, 32bit color
1600*1024, 32bit color
1600*1200, 32bit color
1792*1344, 32bit color
1856*1392, 32bit color
1920*1080, 32bit color
1920*1200, 32bit color
1920*1440, 32bit color
2048*1536, 32bit color

Supported Texture Formats:
16-bit, 565 RGB
16-bit, 5551 RGBA
16-bit, 4444 RGBA
8-bit, 332 RGB
32-bit, 8888 RGBA

Reply 233 of 238, by tpowell.ca

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Hello.
Has anyone experienced a problem where the benchmark is clearly running perfectly but you get 0fps?
Oddly enough in my case, this only happens with a VIA C3 Nehemiah cpu, all other hardware remaining unchanged.
Same motherboard, same video card, same drivers.

C3 Ezra-T and P-III CPUs run perfect.

  • Merlin: MS-4144, AMD5x86-160, 32MB, 16GB CF, ZIP100, ESS688, GUS, S3 VirgeGX 2MB, HardMPU
    Newton: K6XV3+/66, AMD K6-III+500, 256MB, 32GB SSD, AWE32, GUS 16MB, Voodoo3-3k
    Einstein: P8P400, P4-3GHz HT, 1.5GB, Quadro4 980XGL, Live!

Reply 234 of 238, by NostalgicAslinger

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AMD Athlon Slot A 1GHz with 3dfx Voodoo4 4500 AGP 166MHz default clock.

3DMark 99 Max.jpg
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3DMark 99 Max.jpg
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Aida Athlon 1000.jpg
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Intel Penitum III E Coppermine 1GHz SL4KL System with GeForce4 Ti 4200 128MB and Voodoo 2 SLI 12MB.

GeForce4 Ti 4200

3dmark 99 max ti 4200.jpg
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3dmark 99 max ti 4200.jpg
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Voodoo 2 SLI

3dmark 99 max V2 SLi.jpg
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3dmark 99 max details II.jpg
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Reply 235 of 238, by SpectriaForce

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3DMark99 test 1.jpg
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3DMark99 test 1.jpg
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3DMark99 test 1A.jpg
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3DMark99 test 1A.jpg
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3DMark99 test 1B.jpg
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I sell 'ridiculously expensive' retro hardware to people like you. I feel sorry for that.

Reply 236 of 238, by MII-233

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Quick run on my XP rig. Ignore the OC shown in the screenshot, turns out it didn't actually apply (it's set to only turn on when a 3D program is running and it never tripped). Result file is attached as well to show that it's not a tampered with score. Only things of note is that I had to install the 3DM patch found on the forum elsewhere + run in 98 compat mode (of course) as well as disabling VSync globally from within CCC. Can't help but feel that 98 compat mode is really hurting my CPU score somehow (other than limiting itself to just one CPU which I'd expect) seeing as I'm about 3000 points shy of just a single 1.4GHz P3, though I'm not sure how 3DM99 scales with clocks so for all I know that could be completely normal.

2x P3 1266MHz
512MB PC133 ECC
Supermicro P3TDDE
Radeon 9600 Pro 128MB
XP Pro SP3 (as up to date as possible as of this post)

gWf81Oo.png
https://cdn.discordapp.com/attachments/253953 … enithresult.3db
https://cdn.discordapp.com/attachments/253953 … 466/quality.zip

Zenith: 2x 1266MHz PIII, Supermicro P3TDDE, 1x 512MB PC133 ECC, Radeon 9600 Pro 128MB, 80GB Barracuda 7200.9 (OS+Programs) + 160GB Maxtor Diamondmax Plus 9 (games), Windows XP Pro SP3

944TreU.gif

Reply 237 of 238, by bmwsvsu

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OS - Windows 98SE
Motherboard - Lenovo OEM board (G41/ICH7 Socket 775)
CPU - Intel E8400 Core2Duo
Video Card - ATI Radeon x600 Pro
Benchmark settings - default, except Wait for Vsync disabled
Also, video card hard-modded - overclocked by about 15%

Results:
26,746 (3d marks)
70,052 (CPU marks)

The x600 is a beast of a gaming card for Windows 98. Great performance and compatibility for how cheaply the card can be had.

Reply 238 of 238, by Vany

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Here's the results from a Toshiba Satellite 4080XCDT laptop. It has an integrated 3D accelerator which rivals the S3 ViRGE by performance
Specs:
Intel Pentium II MMX - 366 Mhz
Trident Cyber9525DVD - 2,5 MB VRAM
RAM - 128 MB SDRAM
HDD - 20 GB Toshiba
ESS Technology ES1970 Maestro-2E

Results:
wNGkjOG.png