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3dmark99 MegaThread

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Reply 120 of 330, by AlphaWing

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Not that surprised a V4 is as slow as a TNT2 in D3D.
Someday I might fix my V5, but the only Glide games I really care about are Uprising I and II, and they don't need a V5.
The squeal is perfectly Playable on a Banshee + Cyrix Pr 200 @ 1024x768.

Reply 121 of 330, by elianda

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Voodoo5 5500:

3dmark99_1.png

details:
3dmark99_2.png

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Reply 123 of 330, by elianda

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Voodoo4 4500:

3dmark99max_1.png

Details:
3dmark99max_2.png

Voodoo3 3000:
3dmark99max_1.png

Details:
3dmark99max_2.png

Retronn.de - Vintage Hardware Gallery, Drivers, Guides, Videos. Now with file search
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DVI2PCIe alignment and 2D image quality measurement tool

Reply 124 of 330, by AlphaWing

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3DMark Project:
3DMark Build Version: 200
Date: 8/8/2014
Time: 9:05:37 PM
Project Name:Geforce GTX 550 Ti
Comments: Amd Athlon 64 x2 3800+ @ 2.4ghz Socket 939
Abit Kn8 Ultra Nforce 4
Geforce 550ti, 4gb DDR-400-2.5-3-3-2t
WinXP-Sp3 Forceware 337.88

Project Settings (Template):
Rendering Platform: Internal (NVIDIA GeForce GTX 550 Ti)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: AMD 3DNow!(tm)
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 23,952 3DMarks
Synthetic CPU 3D Speed : 55,873 CPU 3DMarks
Rasterizer Score : 16,476 3DRasterMarks
Game 1 - Race: 287.1 FPS
Game 2 - First Person: 205.4 FPS
Fill Rate : 1,548.2 MTexels/s
Fill Rate With Multi-Texturing : 1,885.0 MTexels/s
2MB Texture Rendering Speed: 1,010.0 FPS
4MB Texture Rendering Speed: 994.0 FPS
8MB Texture Rendering Speed: 945.1 FPS
16MB Texture Rendering Speed: 644.3 FPS
32MB Texture Rendering Speed: 410.9 FPS
Bump Mapping Emboss, 3-pass: 857.7 FPS
Bump Mapping Emboss, 2-pass: 925.8 FPS
Bump Mapping Emboss, 1-pass: 1,009.7 FPS
Point Sample Texture Filtering Speed: 99.9 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 100.3 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 8,843.0 KPolygons/s
6 Pixel/strips: 18,684.0 KPolygons/s
25 Pixel/individual: 7,096.7 KPolygons/s
25 Pixel/strips: 13,014.6 KPolygons/s
50 Pixel/individual: 4,877.5 KPolygons/s
50 Pixel/strips: 7,693.9 KPolygons/s
250 Pixel/individual: 1,667.0 KPolygons/s
250 Pixel/strips: 1,948.3 KPolygons/s
1000 Pixel/individual: 482.3 KPolygons/s
1000 Pixel/strips: 438.8 KPolygons/s

System:
Windows Version: Windows 4, Build 2222
DirectX Version: 4.07.00.0700
Bios Version: Not detected
Bios Date: Not detected
Total Physical Memory: 2,048 MB
Free Physical Memory: 2,048 MB

Processor:
Processor Type: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+
Processor Speed: 2379 MHz
Processor Caps: MMX 3DNOW SSE
L1 Cache Size: 128 KB
L2 Cache Size: 512 KB

Desktop:
2D Display Adapter Name: NVIDIA GeForce GTX 550 Ti
2D Display Adapter Driver Date: 5-19-2014
Monitor Name: Not detected
Monitor Driver Date: Not detected
Desktop Resolution: 1280*1024
Desktop Color Depth: 32-Bit Color

3D Accelerator:
Name: NVIDIA GeForce GTX 550 Ti
Driver Name: nv4_disp.dll
Driver Version: 0.00.00.0000
Total Video Memory On Card: 1,043,228 KB
Total Texture Memory: 1,553,180 KB
Bus: AGP

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Edge Antialiasing
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression

3dmark 99 score = 23,952 Cpumark=55,873

Kinda expected a higher score here, but this cpu only has 512k of L2 cache per core unlike the single core 939 a64s\FX's.
Trade off for having an early dual core cpu's I guess.

Last edited by AlphaWing on 2015-08-13, 04:24. Edited 1 time in total.

Reply 126 of 330, by foey

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Decided to take out the Geforce 256 and benchmark my new Creative TNT2 Ultra (CT6810)

TNT2_Ultra_99_zps6058977e.jpg

Very impressed with this card, Its actually quicker than the Geforce 256 annihilator Pro DDR, See below.

Geforce256_99_zps7986aa8d.jpg

Both cards benched on the same drivers, Windows ME on the following spec..

CPU Pentium III Coppermine 1Ghz @ 1.064Ghz (143fsb) SL4MF, 133, 256k
Motherboard MSI MS-6309 Via133 Pro Motherboard
RAM 384mb PC133 CAS3 Ram

Assuming that the TNT2 Ultra is quicker as the core runs at 150mhz, opposed to the Geforce 256 at 120mhz. 3DMark 2001 is quicker on the Geforce.

EDIT :- 3Dmark '99 seems to be maxing out at 75fps (My refresh rate) I've checked and V-Sync seems to be disabled?

Cyrix Instead Build, 6x86 166+ | 32mb SD | 4mb S3 Virge DX | Creative AWE64 | Win95
ATC-S PIII Tualatin Win9x Build :- ATC-S PIII Coppermine Win9x Build Log [WIP] **Photo Heavy**

Reply 127 of 330, by AlphaWing

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Set your refresh rate to Adapter default and make sure V-sync is forced off in the control panel.
That is how I get it to shut off V-sync in 9x on Nvidia cards.

I'd Try running the Det 3 drivers 6.50 series on both of them you should see a slight speed increase.
Most of the time with the TNT1\2 and Geforce1\2 this is the driver I use in 9x.

Also +1 for the Geforce 256 DDR One of my favorite cards.

Reply 128 of 330, by joacim

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Got myself a GeForce 256 DDR (ASUS AGP-V6800 Deluxe). The video inputs are cool, but I don't really notice much of a difference between this and my TNT2 Pro in games. The score is lower than my older card in 3DMark99 for some reason, but it is a lot higher in 3DMark00 and 3DMark01. The settings I have to use in Unreal and RtCW is mostly the same.

eLsi2zn.png

Is it possible to disable vsync for D3D applications with this card? I've only found the option for opengl applications.

Edit: I installed the 6.31c driver downloaded from Asus' website and disabled vsync. It is a lot better now, but I don't think I want to bother testing with my TNT2 Pro again. I think I ran the tests for that card with vsync enabled.

HgxhOny.png

Reply 129 of 330, by AlphaWing

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You need the coolbits reg value

[HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\NvTweak]
"CoolBits"=dword:00000003

And if that don't make v-sync visable under the d3d advanced tab try this.

[HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\NVTweak]
"Coolbits"=dword:ffffffff
"NvCplEnableHardwarePage"=dword:00000001
"NvCplEnableAGPSettingsPage"=dword:00000001

Reply 130 of 330, by AlphaWing

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3DMark Project:
3DMark Build Version: 200
Date: 8/14/2014
Time: 4:35:37 PM
Project Name:GF5-FX5800 AmdXP-3000+
Comments: Asus Geforce FX 5800
Nforce2 Gigabyte GA-7n400pro2
Athlon Xp 3000+ 167mhzFSB L2 512k
1gb DDR 1:1 3-2-2-6
SBLIVE! 5.1
Windows XP SP3
Forceware 175.19

Project Settings (Template):
Rendering Platform: Internal (NVIDIA GeForce FX 5800)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: AMD 3DNow!(tm)
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 17,102 3DMarks
Synthetic CPU 3D Speed : 42,081 CPU 3DMarks
Rasterizer Score : 15,053 3DRasterMarks
Game 1 - Race: 201.2 FPS
Game 2 - First Person: 148.7 FPS
Fill Rate : 1,271.3 MTexels/s
Fill Rate With Multi-Texturing : 1,792.0 MTexels/s
2MB Texture Rendering Speed: 1,826.2 FPS
4MB Texture Rendering Speed: 1,276.5 FPS
8MB Texture Rendering Speed: 813.2 FPS
16MB Texture Rendering Speed: 531.2 FPS
32MB Texture Rendering Speed: 359.2 FPS
Bump Mapping Emboss, 3-pass: 798.4 FPS
Bump Mapping Emboss, 2-pass: 931.1 FPS
Bump Mapping Emboss, 1-pass: 1,286.8 FPS
Point Sample Texture Filtering Speed: 99.9 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 99.6 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 5,962.9 KPolygons/s
6 Pixel/strips: 18,351.9 KPolygons/s
25 Pixel/individual: 3,942.8 KPolygons/s
25 Pixel/strips: 13,973.4 KPolygons/s
50 Pixel/individual: 3,438.5 KPolygons/s
50 Pixel/strips: 9,484.9 KPolygons/s
250 Pixel/individual: 2,611.1 KPolygons/s
250 Pixel/strips: 3,242.0 KPolygons/s
1000 Pixel/individual: 855.8 KPolygons/s
1000 Pixel/strips: 1,081.6 KPolygons/s

System:
Windows Version: Windows 5Service Pack 3, Build 2600
DirectX Version: 7.07.07.0904
Bios Version: Not detected
Bios Date: Not detected
Total Physical Memory: 1,024 MB
Free Physical Memory: 782 MB

Processor:
Processor Type: AMD Athlon(tm) XP 3000+
Processor Speed: 2142 MHz
Processor Caps: MMX 3DNOW
L1 Cache Size: 128 KB
L2 Cache Size: 512 KB

Desktop:
2D Display Adapter Name: Not detected
2D Display Adapter Driver Date: Not detected
Monitor Name: Not detected
Monitor Driver Date: Not detected
Desktop Resolution: 1280*1024
Desktop Color Depth: 32-Bit Color

3D Accelerator:
Name: NVIDIA GeForce FX 5800
Driver Name: nv4_disp.dll
Driver Version: 0.00.00.0000
Total Video Memory On Card: 130,048 KB
Total Texture Memory: 245,760 KB
Bus: AGP

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Edge Antialiasing
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression

3dmark Score = 17102 CpuMarks = 42081

Fx5800 does much better in this machine then the P-III Tualatin.

Last edited by AlphaWing on 2015-08-13, 04:24. Edited 1 time in total.

Reply 132 of 330, by AlphaWing

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3DMark Project:
3DMark Build Version: 200
Date: 8/15/2014
Time: 2:43:07 PM
Project Name:Geforce 6600 GT AGP P4-D935-3200mhz Dual Core - LGA775
Comments: Asus P5VDC-MX - VIA P4m800pro
2gb DDR2 @ 266mhz 5-4-4-11-2T
BFG Geforce 6600 GT AGP
SBLIVE! 5.1
WinXP SP3
Forceware 175.19

Project Settings (Template):
Rendering Platform: Internal (NVIDIA GeForce 6600 GT)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 19,026 3DMarks
Synthetic CPU 3D Speed : 44,788 CPU 3DMarks
Rasterizer Score : 25,442 3DRasterMarks
Game 1 - Race: 229.7 FPS
Game 2 - First Person: 162.4 FPS
Fill Rate : 1,813.2 MTexels/s
Fill Rate With Multi-Texturing : 3,387.1 MTexels/s
2MB Texture Rendering Speed: 2,585.3 FPS
4MB Texture Rendering Speed: 1,778.7 FPS
8MB Texture Rendering Speed: 1,121.8 FPS
16MB Texture Rendering Speed: 827.3 FPS
32MB Texture Rendering Speed: 523.5 FPS
Bump Mapping Emboss, 3-pass: 1,215.5 FPS
Bump Mapping Emboss, 2-pass: 1,287.2 FPS
Bump Mapping Emboss, 1-pass: 1,865.7 FPS
Point Sample Texture Filtering Speed: 101.4 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 103.5 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 5,592.9 KPolygons/s
6 Pixel/strips: 19,643.1 KPolygons/s
25 Pixel/individual: 5,976.4 KPolygons/s
25 Pixel/strips: 16,447.4 KPolygons/s
50 Pixel/individual: 4,053.7 KPolygons/s
50 Pixel/strips: 9,534.9 KPolygons/s
250 Pixel/individual: 2,686.0 KPolygons/s
250 Pixel/strips: 3,677.4 KPolygons/s
1000 Pixel/individual: 1,136.1 KPolygons/s
1000 Pixel/strips: 1,285.7 KPolygons/s

System:
Windows Version: Windows 5Service Pack 3, Build 2600
DirectX Version: 7.07.07.0904
Bios Version: Not detected
Bios Date: Not detected
Total Physical Memory: 2,048 MB
Free Physical Memory: 1,782 MB

Processor:
Processor Type: Unknown
Processor Speed: 3255 MHz
Processor Caps: MMX SSE
L1 Cache Size: None
L2 Cache Size: None

Desktop:
2D Display Adapter Name: Not detected
2D Display Adapter Driver Date: Not detected
Monitor Name: Not detected
Monitor Driver Date: Not detected
Desktop Resolution: 1280*1024
Desktop Color Depth: 32-Bit Color

3D Accelerator:
Name: NVIDIA GeForce 6600 GT
Driver Name: nv4_disp.dll
Driver Version: 0.00.00.0000
Total Video Memory On Card: 124,920 KB
Total Texture Memory: 242,680 KB
Bus: AGP

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Edge Antialiasing
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression

3DMARK SCORE = 19026 CPUMARK=44788
3d99_P4D935_3200mhz_Geforce6600GT_zps34005cfb.jpg

Still the GF6 6600 GT did ok here as a replacement for the 9800pro, despite the 128-bit memory bus, and bridge chip.

Reply 133 of 330, by Mau1wurf1977

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The AGP 6600GT is an awesome card. The bridge chip shouldn't be much of a concern. Just a slightly lower memory clock although some vendors released cards that match the clocks of the PCIe version.

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Reply 134 of 330, by AlphaWing

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Mau1wurf1977 wrote:

The AGP 6600GT is an awesome card. The bridge chip shouldn't be much of a concern. Just a slightly lower memory clock although some vendors released cards that match the clocks of the PCIe version.

Yea its not bad, BFG has it above default for the core clock rate 525mhz.
I think the reference AGP cards are 450 default.
This is also now the oldest GPU card I have ever heard Audible coil whine from.
Only Audible while its running Furmark and being maxed, but its loud enough to hear over all the fans in the system.

Reply 135 of 330, by Mau1wurf1977

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🤣 yea that coil whine started becoming an issue with P4 machines. I had an Intel board that did this. Returned it for an Asus.

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Reply 136 of 330, by foey

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joacim wrote:
Got myself a GeForce 256 DDR (ASUS AGP-V6800 Deluxe). The video inputs are cool, but I don't really notice much of a difference […]
Show full quote

Got myself a GeForce 256 DDR (ASUS AGP-V6800 Deluxe). The video inputs are cool, but I don't really notice much of a difference between this and my TNT2 Pro in games. The score is lower than my older card in 3DMark99 for some reason, but it is a lot higher in 3DMark00 and 3DMark01. The settings I have to use in Unreal and RtCW is mostly the same.

Edit: I installed the 6.31c driver downloaded from Asus' website and disabled vsync. It is a lot better now, but I don't think I want to bother testing with my TNT2 Pro again. I think I ran the tests for that card with vsync enabled.

HgxhOny.png

What are the default clocks for the Asus card? Is that score at stock? Thats a very good score. I managed 7500 on my Creative 256 after I turned of V-sync.

Cyrix Instead Build, 6x86 166+ | 32mb SD | 4mb S3 Virge DX | Creative AWE64 | Win95
ATC-S PIII Tualatin Win9x Build :- ATC-S PIII Coppermine Win9x Build Log [WIP] **Photo Heavy**

Reply 137 of 330, by joacim

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AIDA32 reports that my GPU is clocked at 120 MHz. RAM is clocked at 150 MHz (300 MHz). Different drivers gives me very different scores, so I'm guessing you just use a different driver version than I am. Newer drivers gives me better scores as well. I'm guessing nvidia optimised the drivers to give better scores in benchmarks. I can't say I notice much of a difference in real games.

Reply 138 of 330, by foey

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joacim wrote:

AIDA32 reports that my GPU is clocked at 120 MHz. RAM is clocked at 150 MHz (300 MHz). Different drivers gives me very different scores, so I'm guessing you just use a different driver version than I am. Newer drivers gives me better scores as well. I'm guessing nvidia optimised the drivers to give better scores in benchmarks. I can't say I notice much of a difference in real games.

This is what I get on Det3s @ stock.

Geforce256_99Voff_DET3_zpsb6e59785.jpg

Pentium III Coppermine @ 1.061mhz
AGP is reporting 2x.

What do you score in 3DMark 2001 & Quake III Timedemo?

Cyrix Instead Build, 6x86 166+ | 32mb SD | 4mb S3 Virge DX | Creative AWE64 | Win95
ATC-S PIII Tualatin Win9x Build :- ATC-S PIII Coppermine Win9x Build Log [WIP] **Photo Heavy**

Reply 139 of 330, by joacim

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I get 2175 in 3DMark01 (3000+ with newer drivers). Default settings. I don't have Quake III (nor the demo), so I haven't been able to test it yet. It is one of the things I'd like to buy tho.