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Reply 160 of 332, by JayCeeBee64

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Here are the results of a Sparkle GeForce FX5500 I got a few years back:

Pentium 4 2.4GHz Northwood, Soyo P4I-845PE, 512mb DDR-333 ram, NVIDIA GeForce FX5500 256mb AGP (82.69 Win9x beta drivers), DirectX 8.1b, Windows 98SE

3DMark Project:
3DMark Build Version: 200
Date: 9/28/2014
Time: 4:30:00 PM
Project Name: Pentium 4 - GeForce FX5500 Test 1
Comments:

Project Settings (Template):
Rendering Platform: Internal (NVIDIA GeForce FX 5500)
Resolution: 1024*768
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 10,501 3DMarks
Synthetic CPU 3D Speed : 31,877 CPU 3DMarks
Rasterizer Score : 6,440 3DRasterMarks
Game 1 - Race: 110.8 FPS
Game 2 - First Person: 99.8 FPS
Fill Rate : 558.7 MTexels/s
Fill Rate With Multi-Texturing : 788.8 MTexels/s
2MB Texture Rendering Speed: 521.7 FPS
4MB Texture Rendering Speed: 398.8 FPS
8MB Texture Rendering Speed: 292.9 FPS
16MB Texture Rendering Speed: 231.7 FPS
32MB Texture Rendering Speed: 184.4 FPS
Bump Mapping Emboss, 3-pass: 188.0 FPS
Bump Mapping Emboss, 2-pass: 237.1 FPS
Bump Mapping Emboss, 1-pass: 398.7 FPS
Point Sample Texture Filtering Speed: 100.0 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 94.8 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 4,939.9 KPolygons/s
6 Pixel/strips: 9,443.7 KPolygons/s
25 Pixel/individual: 3,886.5 KPolygons/s
25 Pixel/strips: 8,892.2 KPolygons/s
50 Pixel/individual: 2,603.7 KPolygons/s
50 Pixel/strips: 5,851.3 KPolygons/s
250 Pixel/individual: 952.2 KPolygons/s
250 Pixel/strips: 1,267.9 KPolygons/s
1000 Pixel/individual: 328.5 KPolygons/s
1000 Pixel/strips: 347.3 KPolygons/s

System:
Windows Version: Windows 4B, Build 2222
DirectX Version: 4.08.01.0881
Bios Version: )Phoenix - Award WorkstationBIOS v6.00PG
Bios Date: 12/10/02
Total Physical Memory: 512 MB
Free Physical Memory: 364 MB

Processor:
Processor Type: Unknown
Processor Speed: 2403 MHz
Processor Caps: MMX SSE
L1 Cache Size: None
L2 Cache Size: None

Desktop:
2D Display Adapter Name: NVIDIA GeForce FX 5500
2D Display Adapter Driver Date: 12-22-2008
Monitor Name: Plug and Play Monitor
Monitor Driver Date: 4-23-1999
Desktop Resolution: 1024*768
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: NVIDIA GeForce FX 5500
Driver Name: NVDD32.DLL
Driver Version: 4.14.10.8269
Total Video Memory On Card: 261,120 KB
Total Texture Memory: 382,464 KB
Bus: AGP

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Edge Antialiasing
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression

Supported 3D Display Modes:
320*200, 16bit color
320*240, 16bit color
400*300, 16bit color
480*360, 16bit color
512*384, 16bit color
640*400, 16bit color
640*480, 16bit color
720*480, 16bit color
720*576, 16bit color
800*600, 16bit color
848*480, 16bit color
960*600, 16bit color
960*720, 16bit color
1024*768, 16bit color
1152*864, 16bit color
1280*720, 16bit color
1280*768, 16bit color
1280*800, 16bit color
1360*768, 16bit color
1440*900, 16bit color
1600*900, 16bit color
320*200, 32bit color
320*240, 32bit color
400*300, 32bit color
480*360, 32bit color
512*384, 32bit color
640*400, 32bit color
640*480, 32bit color
720*480, 32bit color
720*576, 32bit color
800*600, 32bit color
848*480, 32bit color
960*600, 32bit color
960*720, 32bit color
1024*768, 32bit color
1152*864, 32bit color
1280*720, 32bit color
1280*768, 32bit color
1280*800, 32bit color
1360*768, 32bit color
1440*900, 32bit color
1600*900, 32bit color

Supported Texture Formats:
15-bit, 555 RGB
16-bit, 5551 RGBA
16-bit, 4444 RGBA
16-bit, 565 RGB
24-bit, 888 RGB
32-bit, 8888 RGBA

Ac22xTe.png

3DMark Project:
3DMark Build Version: 200
Date: 9/28/2014
Time: 4:35:37 PM
Project Name: Pentium 4 - GeForce FX5500 Test 2
Comments:

Project Settings (Template):
Rendering Platform: Internal (NVIDIA GeForce FX 5500)
Resolution: 1024*768
Color Depth: 32-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 24-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 32-bit, 8888 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 9,523 3DMarks
Synthetic CPU 3D Speed : 31,991 CPU 3DMarks
Rasterizer Score : 5,264 3DRasterMarks
Game 1 - Race: 101.6 FPS
Game 2 - First Person: 89.6 FPS
Fill Rate : 286.8 MTexels/s
Fill Rate With Multi-Texturing : 731.9 MTexels/s
2MB Texture Rendering Speed: 497.5 FPS
4MB Texture Rendering Speed: 362.6 FPS
8MB Texture Rendering Speed: 286.0 FPS
16MB Texture Rendering Speed: 218.3 FPS
32MB Texture Rendering Speed: 189.9 FPS
Bump Mapping Emboss, 3-pass: 125.1 FPS
Bump Mapping Emboss, 2-pass: 162.0 FPS
Bump Mapping Emboss, 1-pass: 301.6 FPS
Point Sample Texture Filtering Speed: 100.1 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 92.8 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 4,896.0 KPolygons/s
6 Pixel/strips: 9,436.4 KPolygons/s
25 Pixel/individual: 3,712.7 KPolygons/s
25 Pixel/strips: 7,937.5 KPolygons/s
50 Pixel/individual: 1,952.5 KPolygons/s
50 Pixel/strips: 3,350.9 KPolygons/s
250 Pixel/individual: 650.9 KPolygons/s
250 Pixel/strips: 735.7 KPolygons/s
1000 Pixel/individual: 203.6 KPolygons/s
1000 Pixel/strips: 208.6 KPolygons/s

System:
Windows Version: Windows 4B, Build 2222
DirectX Version: 4.08.01.0881
Bios Version: )Phoenix - Award WorkstationBIOS v6.00PG
Bios Date: 12/10/02
Total Physical Memory: 512 MB
Free Physical Memory: 364 MB

Processor:
Processor Type: Unknown
Processor Speed: 2403 MHz
Processor Caps: MMX SSE
L1 Cache Size: None
L2 Cache Size: None

Desktop:
2D Display Adapter Name: NVIDIA GeForce FX 5500
2D Display Adapter Driver Date: 12-22-2008
Monitor Name: Plug and Play Monitor
Monitor Driver Date: 4-23-1999
Desktop Resolution: 1024*768
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: NVIDIA GeForce FX 5500
Driver Name: NVDD32.DLL
Driver Version: 4.14.10.8269
Total Video Memory On Card: 261,120 KB
Total Texture Memory: 382,464 KB
Bus: AGP

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Edge Antialiasing
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression

Supported 3D Display Modes:
320*200, 16bit color
320*240, 16bit color
400*300, 16bit color
480*360, 16bit color
512*384, 16bit color
640*400, 16bit color
640*480, 16bit color
720*480, 16bit color
720*576, 16bit color
800*600, 16bit color
848*480, 16bit color
960*600, 16bit color
960*720, 16bit color
1024*768, 16bit color
1152*864, 16bit color
1280*720, 16bit color
1280*768, 16bit color
1280*800, 16bit color
1360*768, 16bit color
1440*900, 16bit color
1600*900, 16bit color
320*200, 32bit color
320*240, 32bit color
400*300, 32bit color
480*360, 32bit color
512*384, 32bit color
640*400, 32bit color
640*480, 32bit color
720*480, 32bit color
720*576, 32bit color
800*600, 32bit color
848*480, 32bit color
960*600, 32bit color
960*720, 32bit color
1024*768, 32bit color
1152*864, 32bit color
1280*720, 32bit color
1280*768, 32bit color
1280*800, 32bit color
1360*768, 32bit color
1440*900, 32bit color
1600*900, 32bit color

Supported Texture Formats:
15-bit, 555 RGB
16-bit, 5551 RGBA
16-bit, 4444 RGBA
16-bit, 565 RGB
24-bit, 888 RGB
32-bit, 8888 RGBA

ESFhNw9.png

The FX5500 is a surprising underperformer (even the GF3 beats it by a few steps). I guess I expected too much out of it 😅

Last edited by JayCeeBee64 on 2014-12-11, 03:39. Edited 1 time in total.

Ooohh, the pain......

Reply 161 of 332, by Neurotic

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JayCeeBee64, why the shocked reaction? Do you have an idea how software rendered games actually ran in the mid-90s? View this video from 11:44 on https://www.youtube.com/watch?v=jChtlWNIAL4 and you'll see, also a demonstration of why using a powerful period incorrect CPU for vintage videocards is not always a good idea (NV1 runs the native games smooth on a Pentium 133 yet lags horrible on a Tulatin due to bugs).

Try running the newest 3DMark in full HD on a budget 2008 videocard and you'll have a comparision that will be as "fair" as running 3DMark 99 on the Virge.

Some other early/budget cards and their performance:

https://www.youtube.com/watch?v=iFHwNf7-oZk
https://www.youtube.com/watch?v=UUTnz5gGkjk
https://www.youtube.com/watch?v=_3rxzzolFzY
https://www.youtube.com/watch?v=KeTWTjhSQQs
https://www.youtube.com/watch?v=mbvEhJBzi84
https://www.youtube.com/watch?v=Th4oFaHzV04
https://www.youtube.com/watch?v=1B0D-vQyrOA
https://www.youtube.com/watch?v=c4lRJDUId0s

Out of these cards S3 Virge is the only one that has billinear and trillinear filtering that actually works, subpixel precision etc. It might be slow but at least it has all the basic features required for decent looking 3D. You want to see a real "worst 3D card ever"? Look no further than the Alliance 3D http://vintage3d.org/at3d.php http://vintage3d.org/images/AT3D/gallery.php .

Reply 162 of 332, by JayCeeBee64

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Sorry Neurotic, but I'm done with the Virge. You can continue on about it if you want, but I have better things to do (and yes, I lived with the Diamond Stealth 3D 2000 for two long years - 1996 to 1998 - so don't tell me what it can and cannot do). Besides, this is a 3DMark99 thread, not a Let's Save The Virge thread - go and create one if you're that interested 😐

Ooohh, the pain......

Reply 163 of 332, by Neurotic

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Wow, defensive much? The fact that the Virge is a very good 2D card is pretty much a consensus on Vogons and the compatibility and speed in VESA is well known. As for 3D, it IS terrible, I am just saying that the first generation of 3D accelerators was all like that. By your standards every first gen 3D card apart from perhaps the Rendition Verite 1000 - which has bigger problems as it has abysmal VGA speed - was a decelerator. ATI Rage? Slower than the slowest Virge, cannot do textures in Tomb Raider 2 http://vintage3d.org/flashgallery/rage.php#st … h.2maYsSVG.dpbs , no Z buffer. Mystique? No transparency or filtering.

Honestly you write like the S3 Virge hurt you personally, I have used computers with S3 chips as well, and I was satisfied at the time, but then, I didn't expect Voodoo 2 levels of power from it or really use other rendering modes than software SVGA rendering.

Reply 164 of 332, by PhilsComputerLab

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The cheaper FX cards (not sure though if it's all of them) have one big plus: They clone the image on VGA and DVI outputs straight after turning the PC on. I use this for all my DOS captures because I can capture from DVI and use the monitor on VGA 😀

But in terms of performance? Splinter Cell benchmark: http://youtu.be/Ip_TqzwSjhA?t=7m29s

YouTube, Facebook, Website

Reply 165 of 332, by JayCeeBee64

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Neurotic wrote:

Wow, defensive much? The fact that the Virge is a very good 2D card is pretty much a consensus on Vogons and the compatibility and speed in VESA is well known. As for 3D, it IS terrible, I am just saying that the first generation of 3D accelerators was all like that. By your standards every first gen 3D card apart from perhaps the Rendition Verite 1000 - which has bigger problems as it has abysmal VGA speed - was a decelerator. ATI Rage? Slower than the slowest Virge, cannot do textures in Tomb Raider 2 http://vintage3d.org/flashgallery/rage.php#st … h.2maYsSVG.dpbs , no Z buffer. Mystique? No transparency or filtering.

Honestly you write like the S3 Virge hurt you personally, I have used computers with S3 chips as well, and I was satisfied at the time, but then, I didn't expect Voodoo 2 levels of power from it or really use other rendering modes than software SVGA rendering.

Fine then Neurotic, be that way. I'm done with you as well. Go ahead and enjoy making a mountain out of a molehill - you can also have the last word as well.

Goodbye.

PS: Sorry about this AlphaWing, it seems that Neurotic doesn't know when to quit 🙄

Ooohh, the pain......

Reply 166 of 332, by JayCeeBee64

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philscomputerlab wrote:

The cheaper FX cards (not sure though if it's all of them) have one big plus: They clone the image on VGA and DVI outputs straight after turning the PC on. I use this for all my DOS captures because I can capture from DVI and use the monitor on VGA 😀

Haven't tried that since I don't have video capture hardware, but I have noticed something odd about my FX5500 - every so often the VGA output will stop working and only DVI will work, and then after a few reboots the opposite will happen: VGA works and DVI doesn't. Only a few times have both VGA and DVI worked at the same time. Very odd.

But in terms of performance? Splinter Cell benchmark: http://youtu.be/Ip_TqzwSjhA?t=7m29s

Yup, that confirms it. No wonder my Doom 3 timedemos are so bad (I'll post them at the Doom 3 benchmark thread when I'm done).

Ooohh, the pain......

Reply 168 of 332, by AlphaWing

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Virge Rage?
I know it caused me to rage back then 😁 . When it would just drop textures on ships making them stealth ships in XvT.
Or not let you see through glass in many games since it did not support transparency's.

It lead me to getting my first 3dfx card a Voodoo banshee.
It really does deserve the title of 3d decelerator, as you often had to resort to the games software renderer to be able to play.

Reply 169 of 332, by JayCeeBee64

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smeezekitty wrote:

Not sure why JayCeeBee is getting so upset 😕

Not really upset, I'm just done with it and moving on. In a few days I'll replace the Virge with an ATI Xpert 98 (Rage Pro) 8mb PCI card to test it with 3DMark99, then I'll replace it back with my Matrox Millennium II and be done with testing for the time being. That's all 😀

AlphaWing wrote:
Virge Rage? I know it caused me to rage back then :D . When it would just drop textures on ships making them stealth ships in Xv […]
Show full quote

Virge Rage?
I know it caused me to rage back then 😁 . When it would just drop textures on ships making them stealth ships in XvT.
Or not let you see through glass in many games since it did not support transparency's.

It lead me to getting my first 3dfx card a Voodoo banshee.
It really does deserve the title of 3d decelerator, as you often had to resort to the games software renderer to be able to play.

Oh don't remind me. I was so happy after I got my Voodoo 1 in 1997; finally I could play Descent, Descent 2, Whiplash and GLQuake the way it was meant to be 😁

Ooohh, the pain......

Reply 170 of 332, by JayCeeBee64

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Pentium 4 2.4GHz Northwood, Soyo P4I-845PE, 512mb DDR-333 ram, NVIDIA GeForce 6600 256mb AGP (82.69 Win9x beta drivers), DirectX 8.1b, Windows 98SE

3DMark Project:
3DMark Build Version: 200
Date: 9/30/2014
Time: 9:33:45 PM
Project Name: Pentium 4 - GeForce 6600 Test 1
Comments:

Project Settings (Template):
Rendering Platform: Internal (NVIDIA GeForce 6600)
Resolution: 1024*768
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 13,937 3DMarks
Synthetic CPU 3D Speed : 32,226 CPU 3DMarks
Rasterizer Score : 15,877 3DRasterMarks
Game 1 - Race: 165.5 FPS
Game 2 - First Person: 120.4 FPS
Fill Rate : 1,177.1 MTexels/s
Fill Rate With Multi-Texturing : 2,239.1 MTexels/s
2MB Texture Rendering Speed: 907.8 FPS
4MB Texture Rendering Speed: 712.6 FPS
8MB Texture Rendering Speed: 475.1 FPS
16MB Texture Rendering Speed: 311.4 FPS
32MB Texture Rendering Speed: 220.0 FPS
Bump Mapping Emboss, 3-pass: 425.1 FPS
Bump Mapping Emboss, 2-pass: 503.3 FPS
Bump Mapping Emboss, 1-pass: 724.8 FPS
Point Sample Texture Filtering Speed: 100.9 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 95.8 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 5,102.4 KPolygons/s
6 Pixel/strips: 13,093.1 KPolygons/s
25 Pixel/individual: 4,900.0 KPolygons/s
25 Pixel/strips: 11,876.2 KPolygons/s
50 Pixel/individual: 4,780.8 KPolygons/s
50 Pixel/strips: 10,503.4 KPolygons/s
250 Pixel/individual: 1,851.1 KPolygons/s
250 Pixel/strips: 3,339.4 KPolygons/s
1000 Pixel/individual: 652.1 KPolygons/s
1000 Pixel/strips: 764.8 KPolygons/s

System:
Windows Version: Windows 4B, Build 2222
DirectX Version: 4.08.01.0881
Bios Version: )Phoenix - Award WorkstationBIOS v6.00PG
Bios Date: 12/10/02
Total Physical Memory: 512 MB
Free Physical Memory: 266 MB

Processor:
Processor Type: Unknown
Processor Speed: 2397 MHz
Processor Caps: MMX SSE
L1 Cache Size: None
L2 Cache Size: None

Desktop:
2D Display Adapter Name: NVIDIA GeForce 6600
2D Display Adapter Driver Date: 12-22-2008
Monitor Name: Plug and Play Monitor
Monitor Driver Date: 4-23-1999
Desktop Resolution: 1024*768
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: NVIDIA GeForce 6600
Driver Name: NVDD32.DLL
Driver Version: 4.14.10.8269
Total Video Memory On Card: 255,996 KB
Total Texture Memory: 312,828 KB
Bus: AGP

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Edge Antialiasing
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression

Supported 3D Display Modes:
320*200, 16bit color
320*240, 16bit color
400*300, 16bit color
480*360, 16bit color
512*384, 16bit color
640*400, 16bit color
640*480, 16bit color
720*480, 16bit color
720*576, 16bit color
800*600, 16bit color
848*480, 16bit color
960*600, 16bit color
960*720, 16bit color
1024*768, 16bit color
1152*864, 16bit color
1280*720, 16bit color
1280*768, 16bit color
1280*800, 16bit color
1360*768, 16bit color
1440*900, 16bit color
1600*900, 16bit color
320*200, 32bit color
320*240, 32bit color
400*300, 32bit color
480*360, 32bit color
512*384, 32bit color
640*400, 32bit color
640*480, 32bit color
720*480, 32bit color
720*576, 32bit color
800*600, 32bit color
848*480, 32bit color
960*600, 32bit color
960*720, 32bit color
1024*768, 32bit color
1152*864, 32bit color
1280*720, 32bit color
1280*768, 32bit color
1280*800, 32bit color
1360*768, 32bit color
1440*900, 32bit color
1600*900, 32bit color

Supported Texture Formats:
15-bit, 555 RGB
16-bit, 5551 RGBA
16-bit, 4444 RGBA
16-bit, 565 RGB
24-bit, 888 RGB
32-bit, 8888 RGBA

TDqRKBx.png

3DMark Project:
3DMark Build Version: 200
Date: 9/30/2014
Time: 9:39:22 PM
Project Name: Pentium 4 - GeForce 6600 Test 2
Comments:

Project Settings (Template):
Rendering Platform: Internal (NVIDIA GeForce 6600)
Resolution: 1024*768
Color Depth: 32-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 24-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 32-bit, 8888 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 13,396 3DMarks
Synthetic CPU 3D Speed : 31,821 CPU 3DMarks
Rasterizer Score : 14,835 3DRasterMarks
Game 1 - Race: 161.5 FPS
Game 2 - First Person: 114.5 FPS
Fill Rate : 829.5 MTexels/s
Fill Rate With Multi-Texturing : 2,218.4 MTexels/s
2MB Texture Rendering Speed: 1,127.8 FPS
4MB Texture Rendering Speed: 768.6 FPS
8MB Texture Rendering Speed: 530.8 FPS
16MB Texture Rendering Speed: 346.9 FPS
32MB Texture Rendering Speed: 255.5 FPS
Bump Mapping Emboss, 3-pass: 311.7 FPS
Bump Mapping Emboss, 2-pass: 369.0 FPS
Bump Mapping Emboss, 1-pass: 643.1 FPS
Point Sample Texture Filtering Speed: 103.2 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 97.0 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 5,108.4 KPolygons/s
6 Pixel/strips: 13,087.2 KPolygons/s
25 Pixel/individual: 4,882.0 KPolygons/s
25 Pixel/strips: 11,866.3 KPolygons/s
50 Pixel/individual: 4,004.2 KPolygons/s
50 Pixel/strips: 10,572.3 KPolygons/s
250 Pixel/individual: 1,715.5 KPolygons/s
250 Pixel/strips: 3,158.5 KPolygons/s
1000 Pixel/individual: 617.3 KPolygons/s
1000 Pixel/strips: 696.3 KPolygons/s

System:
Windows Version: Windows 4B, Build 2222
DirectX Version: 4.08.01.0881
Bios Version: )Phoenix - Award WorkstationBIOS v6.00PG
Bios Date: 12/10/02
Total Physical Memory: 512 MB
Free Physical Memory: 266 MB

Processor:
Processor Type: Unknown
Processor Speed: 2397 MHz
Processor Caps: MMX SSE
L1 Cache Size: None
L2 Cache Size: None

Desktop:
2D Display Adapter Name: NVIDIA GeForce 6600
2D Display Adapter Driver Date: 12-22-2008
Monitor Name: Plug and Play Monitor
Monitor Driver Date: 4-23-1999
Desktop Resolution: 1024*768
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: NVIDIA GeForce 6600
Driver Name: NVDD32.DLL
Driver Version: 4.14.10.8269
Total Video Memory On Card: 255,996 KB
Total Texture Memory: 312,828 KB
Bus: AGP

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Edge Antialiasing
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression

Supported 3D Display Modes:
320*200, 16bit color
320*240, 16bit color
400*300, 16bit color
480*360, 16bit color
512*384, 16bit color
640*400, 16bit color
640*480, 16bit color
720*480, 16bit color
720*576, 16bit color
800*600, 16bit color
848*480, 16bit color
960*600, 16bit color
960*720, 16bit color
1024*768, 16bit color
1152*864, 16bit color
1280*720, 16bit color
1280*768, 16bit color
1280*800, 16bit color
1360*768, 16bit color
1440*900, 16bit color
1600*900, 16bit color
320*200, 32bit color
320*240, 32bit color
400*300, 32bit color
480*360, 32bit color
512*384, 32bit color
640*400, 32bit color
640*480, 32bit color
720*480, 32bit color
720*576, 32bit color
800*600, 32bit color
848*480, 32bit color
960*600, 32bit color
960*720, 32bit color
1024*768, 32bit color
1152*864, 32bit color
1280*720, 32bit color
1280*768, 32bit color
1280*800, 32bit color
1360*768, 32bit color
1440*900, 32bit color
1600*900, 32bit color

Supported Texture Formats:
15-bit, 555 RGB
16-bit, 5551 RGBA
16-bit, 4444 RGBA
16-bit, 565 RGB
24-bit, 888 RGB
32-bit, 8888 RGBA

w0u4dha.png

The GF6600 is a great performer; it is also the end of the line for my P4 Northwood - anything faster will be held back. Oh well, it was a good run anyways 😎

Last edited by JayCeeBee64 on 2014-12-11, 03:39. Edited 1 time in total.

Ooohh, the pain......

Reply 171 of 332, by Skyscraper

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FX55 with a Geforce 6800Ultra in Windows XP SP3.
V-sync seems to be on so the game tests are borked 😀

FX556800ultra3dmark9.jpg

New PC: i9 12900K @5GHz all cores @1.2v. MSI PRO Z690-A. 32GB DDR4 3600 CL14. 3070Ti.
Old PC: Dual Xeon X5690@4.6GHz, EVGA SR-2, 48GB DDR3R@2000MHz, Intel X25-M. GTX 980ti.
Older PC: K6-3+ 400@600MHz, PC-Chips M577, 256MB SDRAM, AWE64, Voodoo Banshee.

Reply 172 of 332, by JayCeeBee64

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Have the results for the ATI Xpert 98.

Pentium 166MMX, Asus TX97-XE, 64mb EDO ram, ATI Xpert 98 (Rage Pro) 8mb PCI, DirectX 7.0a, Windows 95A

3DMark Project:
3DMark Build Version: 200
Date: 10/5/14
Time: 8:26:15 PM
Project Name: ATI Xpert 98 8mb PCI Test
Comments: Certified DX6 Win9x driver from original CD

Project Settings (Template):
Rendering Platform: Internal (RAGE PRO TURBO AGP (English))
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) processor
Z-Buffer: 16-bit
Frame Buffer: Double buffering
Refresh Rate: 60 Hz
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 915 3DMarks
Synthetic CPU 3D Speed : 1,254 CPU 3DMarks
Rasterizer Score : 377 3DRasterMarks
Game 1 - Race: 9.4 FPS
Game 2 - First Person: 8.9 FPS
Fill Rate : 34.0 MTexels/s
Fill Rate With Multi-Texturing : 45.8 MTexels/s
2MB Texture Rendering Speed: 119.3 FPS
4MB Texture Rendering Speed: 90.1 FPS
8MB Texture Rendering Speed: 1.7 FPS
16MB Texture Rendering Speed: 0.8 FPS
32MB Texture Rendering Speed: Could Not Test - Not Enough System Memory
Bump Mapping Emboss, 3-pass: 26.5 FPS
Bump Mapping Emboss, 2-pass: 32.5 FPS
Bump Mapping Emboss, 1-pass: Not Supported
Point Sample Texture Filtering Speed: 119.4 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 69.8 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 212.1 KPolygons/s
6 Pixel/strips: 447.8 KPolygons/s
25 Pixel/individual: 210.6 KPolygons/s
25 Pixel/strips: 410.6 KPolygons/s
50 Pixel/individual: 175.8 KPolygons/s
50 Pixel/strips: 260.9 KPolygons/s
250 Pixel/individual: 80.4 KPolygons/s
250 Pixel/strips: 92.1 KPolygons/s
1000 Pixel/individual: 35.1 KPolygons/s
1000 Pixel/strips: 37.0 KPolygons/s

System:
Windows Version: Windows 4, Build 950
DirectX Version: 4.07.00.0700
Bios Version: Award Modular BIOS v4.51PG
Bios Date: 06/12/98
Total Physical Memory: 64 MB
Free Physical Memory: 7 MB

Processor:
Processor Type: Intel Pentium
Processor Speed: 168 MHz
Processor Caps: MMX
L1 Cache Size: 32 KB
L2 Cache Size: None

Desktop:
2D Display Adapter Name: RAGE PRO TURBO AGP (English)
2D Display Adapter Driver Date: 2-16-1999
Monitor Name: Plug and Play Monitor (VESA DDC)
Monitor Driver Date: 7-11-1995
Desktop Resolution: 1024*768
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: RAGE PRO TURBO AGP (English)
Driver Name: macxdd32.dll
Driver Version: 4.11.01.5023
Total Video Memory On Card: 8,170 KB
Total Texture Memory: 6,634 KB
Bus: PCI

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending

Supported 3D Display Modes:
320*200, 16bit color
320*240, 16bit color
400*300, 16bit color
512*384, 16bit color
640*400, 16bit color
640*480, 16bit color
800*600, 16bit color
1024*768, 16bit color
1152*864, 16bit color
320*200, 32bit color
320*240, 32bit color
400*300, 32bit color
512*384, 32bit color
640*400, 32bit color
640*480, 32bit color
800*600, 32bit color
1024*768, 32bit color
1152*864, 32bit color

Supported Texture Formats:
15-bit, 555 RGB
16-bit, 5551 RGBA
16-bit, 565 RGB
16-bit, 4444 RGBA
32-bit, 8888 RGBA
24-bit, 888 RGB
8-bit, 332 RGB

3aMJdOQ.png

Couldn't disable VSync so the results are somewhat close to the Voodoo 2. And only the drivers from the original CD worked on Windows 95A - 3 other drivers that I downloaded simply refused to work. Still, two things about this ATI card are a bit puzzling:

- The card is clearly labeled a 3D Rage Pro PCI, yet the ATI driver identifies it as a Rage Pro Turbo AGP. Strange (no AGP slot on the Asus board either).

- While image and rendering quality were ok, something about them seems...........off. Can't quite put my finger on the reason why:

WrRxFvz.pngwyx10p1.pngWuHsYHj.png

Last edited by JayCeeBee64 on 2014-12-11, 03:29. Edited 1 time in total.

Ooohh, the pain......

Reply 173 of 332, by JayCeeBee64

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Now here's something I wasn't expecting to find in a yard sale: a Graphics Blaster Riva TNT 16mb PCI card with original software CD, manual and 2 bundled games. Of course, I installed it in my P166MMX build and ran 3DMark99 on it. Here are the results.

Pentium 166MMX, Asus TX97-XE, 64mb EDO ram, Creative Labs Graphics Blaster Riva TNT 16mb PCI, DirectX 7.0a, Windows 95A

3DMark Project:
3DMark Build Version: 200
Date: 10/12/14
Time: 4:26:15 PM
Project Name: CL Graphics Blaster Riva TNT 16mb PCI Test 1
Comments: Nvidia DX6 Win9x driver from original Creative Labs CD

Project Settings (Template):
Rendering Platform: Internal (Graphics Blaster RIVA TNT)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) processor
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 1,039 3DMarks
Synthetic CPU 3D Speed : 1,145 CPU 3DMarks
Rasterizer Score : 1,015 3DRasterMarks
Game 1 - Race: 9.7 FPS
Game 2 - First Person: 11.2 FPS
Fill Rate : 73.9 MTexels/s
Fill Rate With Multi-Texturing : 135.1 MTexels/s
2MB Texture Rendering Speed: 98.3 FPS
4MB Texture Rendering Speed: 77.0 FPS
8MB Texture Rendering Speed: 53.1 FPS
16MB Texture Rendering Speed: 16.9 FPS
32MB Texture Rendering Speed: Could Not Test - Not Enough System Memory
Bump Mapping Emboss, 3-pass: 35.1 FPS
Bump Mapping Emboss, 2-pass: 41.4 FPS
Bump Mapping Emboss, 1-pass: 55.2 FPS
Point Sample Texture Filtering Speed: 101.1 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 94.0 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 230.2 KPolygons/s
6 Pixel/strips: 480.3 KPolygons/s
25 Pixel/individual: 235.4 KPolygons/s
25 Pixel/strips: 385.9 KPolygons/s
50 Pixel/individual: 193.7 KPolygons/s
50 Pixel/strips: 350.1 KPolygons/s
250 Pixel/individual: 131.9 KPolygons/s
250 Pixel/strips: 190.4 KPolygons/s
1000 Pixel/individual: 58.8 KPolygons/s
1000 Pixel/strips: 67.9 KPolygons/s

System:
Windows Version: Windows 4, Build 950
DirectX Version: 4.07.00.0700
Bios Version: Award Modular BIOS v4.51PG
Bios Date: 06/12/98
Total Physical Memory: 64 MB
Free Physical Memory: 13 MB

Processor:
Processor Type: Intel Pentium
Processor Speed: 168 MHz
Processor Caps: MMX
L1 Cache Size: 32 KB
L2 Cache Size: None

Desktop:
2D Display Adapter Name: Graphics Blaster RIVA TNT
2D Display Adapter Driver Date: 8-24-1998
Monitor Name: Plug and Play Monitor (VESA DDC)
Monitor Driver Date: 7-11-1995
Desktop Resolution: 1024*768
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: Graphics Blaster RIVA TNT
Driver Name: GBTNTD32.DLL
Driver Version: 4.10.01.2100
Total Video Memory On Card: 16,256 KB
Total Texture Memory: 19,840 KB
Bus: PCI

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Table Fog
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending

Supported 3D Display Modes:
320*200, 16bit color
320*240, 16bit color
400*300, 16bit color
480*360, 16bit color
512*384, 16bit color
640*400, 16bit color
640*480, 16bit color
800*600, 16bit color
960*720, 16bit color
1024*768, 16bit color
1152*864, 16bit color
1280*1024, 16bit color
1600*1200, 16bit color
320*200, 32bit color
320*240, 32bit color
400*300, 32bit color
480*360, 32bit color
512*384, 32bit color
640*400, 32bit color
640*480, 32bit color
800*600, 32bit color
960*720, 32bit color
1024*768, 32bit color
1152*864, 32bit color
1280*1024, 32bit color
1600*1200, 32bit color

Supported Texture Formats:
15-bit, 555 RGB
16-bit, 5551 RGBA
16-bit, 4444 RGBA
16-bit, 565 RGB
24-bit, 888 RGB
32-bit, 8888 RGBA

EXyLKjk.png

Since the TNT has enough video memory, I also ran the benchmark in 32 bit color.

3DMark Project:
3DMark Build Version: 200
Date: 10/12/14
Time: 4:46:52 PM
Project Name: CL Graphics Blaster Riva TNT 16mb PCI Test 2
Comments: Nvidia DX6 Win9x driver from original Creative Labs CD

Project Settings (Template):
Rendering Platform: Internal (Graphics Blaster RIVA TNT)
Resolution: 800*600
Color Depth: 32-bit Color
CPU Optimization: Intel(r) processor
Z-Buffer: 24-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 32-bit, 8888 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 1,019 3DMarks
Synthetic CPU 3D Speed : 1,128 CPU 3DMarks
Rasterizer Score : 830 3DRasterMarks
Game 1 - Race: 9.6 FPS
Game 2 - First Person: 10.9 FPS
Fill Rate : 57.3 MTexels/s
Fill Rate With Multi-Texturing : 110.7 MTexels/s
2MB Texture Rendering Speed: 87.8 FPS
4MB Texture Rendering Speed: 67.5 FPS
8MB Texture Rendering Speed: 53.4 FPS
16MB Texture Rendering Speed: 1.6 FPS
32MB Texture Rendering Speed: Could Not Test - Not Enough System Memory
Bump Mapping Emboss, 3-pass: 22.9 FPS
Bump Mapping Emboss, 2-pass: 28.3 FPS
Bump Mapping Emboss, 1-pass: 39.9 FPS
Point Sample Texture Filtering Speed: 101.1 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 91.3 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 228.2 KPolygons/s
6 Pixel/strips: 428.4 KPolygons/s
25 Pixel/individual: 194.1 KPolygons/s
25 Pixel/strips: 330.4 KPolygons/s
50 Pixel/individual: 154.9 KPolygons/s
50 Pixel/strips: 250.0 KPolygons/s
250 Pixel/individual: 79.4 KPolygons/s
250 Pixel/strips: 99.2 KPolygons/s
1000 Pixel/individual: 32.7 KPolygons/s
1000 Pixel/strips: 36.3 KPolygons/s

System:
Windows Version: Windows 4, Build 950
DirectX Version: 4.07.00.0700
Bios Version: Award Modular BIOS v4.51PG
Bios Date: 06/12/98
Total Physical Memory: 64 MB
Free Physical Memory: 8 MB

Processor:
Processor Type: Intel Pentium
Processor Speed: 168 MHz
Processor Caps: MMX
L1 Cache Size: 32 KB
L2 Cache Size: None

Desktop:
2D Display Adapter Name: Graphics Blaster RIVA TNT
2D Display Adapter Driver Date: 8-24-1998
Monitor Name: Plug and Play Monitor (VESA DDC)
Monitor Driver Date: 7-11-1995
Desktop Resolution: 1024*768
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: Graphics Blaster RIVA TNT
Driver Name: GBTNTD32.DLL
Driver Version: 4.10.01.2100
Total Video Memory On Card: 16,256 KB
Total Texture Memory: 19,840 KB
Bus: PCI

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Table Fog
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending

Supported 3D Display Modes:
320*200, 16bit color
320*240, 16bit color
400*300, 16bit color
480*360, 16bit color
512*384, 16bit color
640*400, 16bit color
640*480, 16bit color
800*600, 16bit color
960*720, 16bit color
1024*768, 16bit color
1152*864, 16bit color
1280*1024, 16bit color
1600*1200, 16bit color
320*200, 32bit color
320*240, 32bit color
400*300, 32bit color
480*360, 32bit color
512*384, 32bit color
640*400, 32bit color
640*480, 32bit color
800*600, 32bit color
960*720, 32bit color
1024*768, 32bit color
1152*864, 32bit color
1280*1024, 32bit color
1600*1200, 32bit color

Supported Texture Formats:
15-bit, 555 RGB
16-bit, 5551 RGBA
16-bit, 4444 RGBA
16-bit, 565 RGB
24-bit, 888 RGB
32-bit, 8888 RGBA

6xGHwsh.png

Overall score is very close to the Voodoo 2. Image and rendering quality are very, very good (and much better than the ATI Rage Pro IMHO):

1FEHMGU.pngWyBtwXW.pngsUye3px.png

Last edited by JayCeeBee64 on 2014-12-11, 03:29. Edited 1 time in total.

Ooohh, the pain......

Reply 174 of 332, by eFatal2ty

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My 9xBEAST Build PC, Stock VGA Clocks
http://oi59.tinypic.com/29m8y84.jpg
2f058oi.jpg
My YT channel: https://www.youtube.com/user/FatalityOCC

*ASUS P3B-F *Intel Pentium!!! 450MHz Katmai@133fsb *Hynix 4x128MB SDR PC133 CL2 *Matrox G400MAX 32MB + Procomp Voodoo2 12MB SLi *Creative SB Live! CT4760 *3Com 3C905C-TX-M *2xSeagate 40GB 7200rpmn *EIZO T68 19"CRT * Creative FPS1000 *OS: MS Win 98SE

Reply 175 of 332, by Standard Def Steve

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Radeon 9800 Pro, Athlon64 3700+ @ 2.64GHz. Not quite as fast as Intel Dothan running at roughly the same frequency (30053 3DMarks, 63737 CPU Marks)
3D999800cat4123700264_zps118ee709.png

Radeon 9800 Pro, PIII-S @ 1585MHz
A little faster than the 6800GT/PIII combination in this entirely CPU limited benchmark.
PIII-S98003D99_zpsa241f645.png

94 MHz NEC VR4300 | SGI Reality CoPro | 8MB RDRAM | Each game gets its own SSD - nooice!

Reply 176 of 332, by eFatal2ty

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I cant run 3DM99 MAX on MS Windows 2000 SP4 🙁 It shows me, that i should install DX6.1 before running it, but i have DX8.1 on it

*ASUS P3B-F *Intel Pentium!!! 450MHz Katmai@133fsb *Hynix 4x128MB SDR PC133 CL2 *Matrox G400MAX 32MB + Procomp Voodoo2 12MB SLi *Creative SB Live! CT4760 *3Com 3C905C-TX-M *2xSeagate 40GB 7200rpmn *EIZO T68 19"CRT * Creative FPS1000 *OS: MS Win 98SE

Reply 177 of 332, by havli

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There is a patch for this issue. Works fine in winXP... so win 2000 should be ok as well. http://hw-museum.cz/data/3DMark_99_max_fix.zip

Oh, and here is my best 3DMark 99 score http://hwbot.org/submission/2305130_havli_3dm … _mb_83966_marks 😎

HW museum.cz - my collection of PC hardware

Reply 178 of 332, by eFatal2ty

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Thanks, you are CRAZY! 8800GTS get into 3DMark99 😁

*ASUS P3B-F *Intel Pentium!!! 450MHz Katmai@133fsb *Hynix 4x128MB SDR PC133 CL2 *Matrox G400MAX 32MB + Procomp Voodoo2 12MB SLi *Creative SB Live! CT4760 *3Com 3C905C-TX-M *2xSeagate 40GB 7200rpmn *EIZO T68 19"CRT * Creative FPS1000 *OS: MS Win 98SE

Reply 179 of 332, by JayCeeBee64

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Got me a Diamond Monster 3D on eBay, gave it a run to see how it would do 😀

Pentium 166MMX, Asus TX97-XE, 64mb EDO ram, Diamond Monster 3D (Voodoo 1) 4mb PCI, DirectX 7.0a, Windows 95A

3DMark Project:
3DMark Build Version: 200
Date: 12/8/14
Time: 4:52:30 PM
Project Name: Diamond Monster 3D 4mb Test
Comments: Iceman Voodoo 1 Win9x 3.01.01 drivers

Project Settings (Template):
Rendering Platform: External (Voodoo Graphics 3D Accelerator)
Resolution: 640*480
Color Depth: 16-bit Color
CPU Optimization: Intel(r) processor
Z-Buffer: 16-bit
Frame Buffer: Double buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 824 3DMarks
Synthetic CPU 3D Speed : 1,125 CPU 3DMarks
Rasterizer Score : 330 3DRasterMarks
Game 1 - Race: 8.2 FPS
Game 2 - First Person: 8.3 FPS
Fill Rate : 38.8 MTexels/s
Fill Rate With Multi-Texturing : 39.6 MTexels/s
2MB Texture Rendering Speed: 18.1 FPS
4MB Texture Rendering Speed: 10.4 FPS
8MB Texture Rendering Speed: 5.2 FPS
16MB Texture Rendering Speed: 2.6 FPS
32MB Texture Rendering Speed: Could Not Test - Not Enough System Memory
Bump Mapping Emboss, 3-pass: Not Supported
Bump Mapping Emboss, 2-pass: Not Supported
Bump Mapping Emboss, 1-pass: Not Supported
Point Sample Texture Filtering Speed: 101.8 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 83.8 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 226.5 KPolygons/s
6 Pixel/strips: 257.8 KPolygons/s
25 Pixel/individual: 237.8 KPolygons/s
25 Pixel/strips: 259.6 KPolygons/s
50 Pixel/individual: 231.5 KPolygons/s
50 Pixel/strips: 242.8 KPolygons/s
250 Pixel/individual: 114.7 KPolygons/s
250 Pixel/strips: 118.4 KPolygons/s
1000 Pixel/individual: 34.8 KPolygons/s
1000 Pixel/strips: 35.0 KPolygons/s

System:
Windows Version: Windows 4, Build 950
DirectX Version: 4.07.00.0700
Bios Version: Award Modular BIOS v4.51PG
Bios Date: 06/12/98
Total Physical Memory: 64 MB
Free Physical Memory: 9 MB

Processor:
Processor Type: Intel Pentium
Processor Speed: 166 MHz
Processor Caps: MMX
L1 Cache Size: 32 KB
L2 Cache Size: None

Desktop:
2D Display Adapter Name: Graphics Blaster RIVA TNT
2D Display Adapter Driver Date: 8-24-1998
Monitor Name: Plug and Play Monitor (VESA DDC)
Monitor Driver Date: 7-11-1995
Desktop Resolution: 1024*768
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: Voodoo Graphics 3D Accelerator
Driver Name: mm3dfx32.dll
Driver Version: 4.10.01.0017
Total Video Memory On Card: 2,048 KB
Total Texture Memory: 2,048 KB
Bus: PCI

Supported Features:
16-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Table Fog
W-Fog
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending

Supported 3D Display Modes:
512*384, 16bit color
640*400, 16bit color
640*480, 16bit color
800*600, 16bit color

Supported Texture Formats:
16-bit, 565 RGB
16-bit, 4444 RGBA
8-bit, 332 RGB
16-bit, 5551 RGBA

vWbohnW.png

Last edited by JayCeeBee64 on 2014-12-11, 03:30. Edited 1 time in total.

Ooohh, the pain......