3dmark99 MegaThread

Discussion about old graphics cards, monitors and video related things.

Re: 3dmark99 MegaThread

Postby eFatal2ty » 2014-12-10 @ 21:46

Try Final Reality instead of this, and from Where do you have DX7.1??? its only on WinME
*ASUS P3B-F *Intel Pentium!!! 450MHz Katmai@133fsb *Hynix 4x128MB SDR PC133 CL2 *Matrox G400MAX 32MB + Procomp Voodoo2 12MB SLi *Creative SB Live! CT4760 *3Com 3C905C-TX-M *2xSeagate 40GB 7200rpmn *EIZO T68 19"CRT * Creative FPS1000 *OS: MS Win 98SE
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Re: 3dmark99 MegaThread

Postby JayCeeBee64 » 2014-12-11 @ 03:27

eFatal2ty wrote:Try Final Reality instead of this

Will do, as soon as I have some more free time.

and from Where do you have DX7.1??? its only on WinME

You're right. It's a typo, sorry. Making corrections right now :sweatdrop:
Damn! These alien bastards are gonna pay for shoving their fetishes in my game.
But for now, Shake It Baby!
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Re: 3dmark99 MegaThread

Postby Standard Def Steve » 2015-1-07 @ 08:04

An older Toshiba laptop:
Mobile P4 532 (3.06GHz w/ hyper-threading, 1MB L2, 533MHz FSB, 88w TDP)
1GB PC2700/DDR333
Radeon 9000 IGP

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Re: 3dmark99 MegaThread

Postby AlphaWing » 2015-1-07 @ 13:46

Nice thread still going I see, keep it up!
Some point I'll post scores for the P-Pro, I finished lately.
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Pentium Pro 233mhz L2-256k

Postby AlphaWing » 2015-2-12 @ 18:27

My Recent Retro Restore
    Hardware
    Pentium Pro 200@233mhz L2 256K
    Intel 440FX Motherboard
    128mb EDO 60ns (32mb x4)
    E-vga Geforce 4 Mx 440 64mb PCI. Card is odd, it uses SDRAM instead of DDR, with the full 128-bit interface. 30.82
    Maxi Gamer 3d2 12mb - Voodoo II 12mb.
    Sil3512 sata controller - 2x 1TB 7200RPM
    Via USB 2.0 PCI controller
    ISA Soundblaster Awe 32 CT-2760
    ISA Intel Etherexpress 10/100
    Windows 98se\ Windows XP SP3
    Benchmark ran under 98se

Geforce 4 MX 440 = 1901 3dmarks : default 800x600
Code: Select all
3DMark Project:
   3DMark Build Version: 200
   Date: 2/12/15
   Time: 12:00:00 PM
   Project Name:Pentium Pro 233mhz 128mb Win98se
   Comments: Geforce 4 Mx 440 64mb PCI
   This is the SDRAM 128-bit interface variant.

Project Settings (Template):
   Rendering Platform: Internal (NVIDIA GeForce4 MX 440)
   Resolution: 800*600
   Color Depth: 16-bit Color
   CPU Optimization: Intel(r) processor
   Z-Buffer: 16-bit
   Frame Buffer: Triple buffering
   Refresh Rate: VSync Off
   Looping: Disabled
   Texture Format: 16-bit, 4444 RGBA
   Run Tests: Once
   Title Screen: Shown

Test Results:
   3DMark Result : 1,901 3DMarks
   Synthetic CPU 3D Speed : 2,285 CPU 3DMarks
   Rasterizer Score : 3,877 3DRasterMarks
   Game 1 - Race: 19.2 FPS
   Game 2 - First Person: 18.8 FPS
   Fill Rate : 321.3 MTexels/s
   Fill Rate With Multi-Texturing : 526.0 MTexels/s
   2MB Texture Rendering Speed: 272.0 FPS
   4MB Texture Rendering Speed: 182.2 FPS
   8MB Texture Rendering Speed: 110.2 FPS
   16MB Texture Rendering Speed: 67.9 FPS
   32MB Texture Rendering Speed: 41.8 FPS
   Bump Mapping Emboss, 3-pass: 105.0 FPS
   Bump Mapping Emboss, 2-pass: 135.6 FPS
   Bump Mapping Emboss, 1-pass: 174.3 FPS
   Point Sample Texture Filtering Speed: 100.7 %
   Bilinear Texture Filtering Speed: 100.0 %
   Trilinear Texture Filtering Speed: 91.2 %
   Anisotropic Texture Filtering Speed: Not Supported
   6 Pixel/individual: 248.2 KPolygons/s
   6 Pixel/strips: 769.9 KPolygons/s
   25 Pixel/individual: 245.0 KPolygons/s
   25 Pixel/strips: 749.2 KPolygons/s
   50 Pixel/individual: 237.3 KPolygons/s
   50 Pixel/strips: 717.7 KPolygons/s
   250 Pixel/individual: 221.1 KPolygons/s
   250 Pixel/strips: 729.2 KPolygons/s
   1000 Pixel/individual: 177.6 KPolygons/s
   1000 Pixel/strips: 214.2 KPolygons/s

System:
   Windows Version: Windows 4 A , Build 2222
   DirectX Version: 4.08.01.0881
   Bios Version: BIOS Version 1.00.18.CS1                 
   Bios Date: 08/28/98
   Total Physical Memory: 128 MB
   Free Physical Memory: 53 MB

Processor:
   Processor Type: Intel Pentium Pro
   Processor Speed: 233 MHz
   Processor Caps:
   L1 Cache Size: 16 KB
   L2 Cache Size: 256 KB

Desktop:
   2D Display Adapter Name: NVIDIA GeForce4 MX 440
   2D Display Adapter Driver Date: 07-16-2002
   Monitor Name: Default Monitor
   Monitor Driver Date: 4-23-1999
   Desktop Resolution: 1280*1024
   Desktop Color Depth: 16-Bit Color

3D Accelerator:
   Name: NVIDIA GeForce4 MX 440
   Driver Name: NVDD32.DLL
   Driver Version: 4.13.01.3082
   Total Video Memory On Card: 65,344 KB
   Total Texture Memory: 79,168 KB
   Bus: PCI

   Supported Features:
      16-bit Rendering
      32-bit Rendering
      Point Sampling
      Point Sampling With Mip-Mapping
      Bilinear Filtering
      Bilinear Filtering With Mip-Mapping
      Trilinear Filtering
      Specular Gouraud Shading
      Vertex Fox
      Range-Based Fog
      Table Fog
      W-Fog
      Sub-Pixel Accuracy
      Edge Antialiasing
      Alpha Blending
      Addivitive Alpha Blending
      Multiplicative Alpha Blending
      Vertex Alpha Blending
      Vertex And Texture Alpha Blending
      S3 Texture Compression

   Supported 3D Display Modes:
      320*200, 16bit color
      320*240, 16bit color
      400*300, 16bit color
      512*384, 16bit color
      640*400, 16bit color
      640*480, 16bit color
      720*480, 16bit color
      720*576, 16bit color
      800*600, 16bit color
      848*480, 16bit color
      1024*768, 16bit color
      1152*864, 16bit color
      1280*720, 16bit color
      1280*768, 16bit color
      1280*960, 16bit color
      1280*1024, 16bit color
      320*200, 32bit color
      320*240, 32bit color
      400*300, 32bit color
      512*384, 32bit color
      640*400, 32bit color
      640*480, 32bit color
      800*600, 32bit color
      848*480, 32bit color
      1024*768, 32bit color
      1152*864, 32bit color
      1280*720, 32bit color
      1280*768, 32bit color
      1280*960, 32bit color
      1280*1024, 32bit color

   Supported Texture Formats:
      15-bit, 555 RGB
      16-bit, 5551 RGBA
      16-bit, 4444 RGBA
      16-bit, 565 RGB
      24-bit, 888 RGB
      32-bit, 8888 RGBA




Voodoo 2 = 1954 3dmarks :default 800x600

Code: Select all
3DMark Project:
   3DMark Build Version: 200
   Date: 2/12/15
   Time: 12:45:00 PM
   Project Name:Pentium Pro 233mhz 128mb Win98se
   Comments: Voodoo II PCI 12mb.
   3.02.02 Refrence Drivers
   Make\Model: Maxi Gamer 3d2.

Project Settings (Template):
   Rendering Platform: External (Voodoo2 3D Accelerator)
   Resolution: 800*600
   Color Depth: 16-bit Color
   CPU Optimization: Intel(r) processor
   Z-Buffer: 16-bit
   Frame Buffer: Triple buffering
   Refresh Rate: 61 Hz
   Looping: Disabled
   Texture Format: 16-bit, 4444 RGBA
   Run Tests: Once
   Title Screen: Shown

Test Results:
   3DMark Result : 1,954 3DMarks
   Synthetic CPU 3D Speed : 2,305 CPU 3DMarks
   Rasterizer Score : 967 3DRasterMarks
   Game 1 - Race: 19.9 FPS
   Game 2 - First Person: 19.2 FPS
   Fill Rate : 73.4 MTexels/s
   Fill Rate With Multi-Texturing : 143.8 MTexels/s
   2MB Texture Rendering Speed: 201.6 FPS
   4MB Texture Rendering Speed: 9.4 FPS
   8MB Texture Rendering Speed: 4.7 FPS
   16MB Texture Rendering Speed: 2.3 FPS
   32MB Texture Rendering Speed: 1.1 FPS
   Bump Mapping Emboss, 3-pass: 63.2 FPS
   Bump Mapping Emboss, 2-pass: 81.8 FPS
   Bump Mapping Emboss, 1-pass: Not Supported
   Point Sample Texture Filtering Speed: 101.3 %
   Bilinear Texture Filtering Speed: 100.0 %
   Trilinear Texture Filtering Speed: 71.9 %
   Anisotropic Texture Filtering Speed: Not Supported
   6 Pixel/individual: 522.6 KPolygons/s
   6 Pixel/strips: 807.5 KPolygons/s
   25 Pixel/individual: 518.4 KPolygons/s
   25 Pixel/strips: 793.3 KPolygons/s
   50 Pixel/individual: 528.1 KPolygons/s
   50 Pixel/strips: 819.8 KPolygons/s
   250 Pixel/individual: 234.0 KPolygons/s
   250 Pixel/strips: 237.0 KPolygons/s
   1000 Pixel/individual: 68.7 KPolygons/s
   1000 Pixel/strips: 68.7 KPolygons/s

System:
   Windows Version: Windows 4 A , Build 2222
   DirectX Version: 4.08.01.0881
   Bios Version: BIOS Version 1.00.18.CS1                 
   Bios Date: 08/28/98
   Total Physical Memory: 128 MB
   Free Physical Memory: 53 MB

Processor:
   Processor Type: Intel Pentium Pro
   Processor Speed: 233 MHz
   Processor Caps:
   L1 Cache Size: 16 KB
   L2 Cache Size: 256 KB

Desktop:
   2D Display Adapter Name: NVIDIA GeForce4 MX 440
   2D Display Adapter Driver Date: 07-16-2002
   Monitor Name: Default Monitor
   Monitor Driver Date: 4-23-1999
   Desktop Resolution: 1280*1024
   Desktop Color Depth: 16-Bit Color

3D Accelerator:
   Name: Voodoo2 3D Accelerator
   Driver Name: 3dfx32v2.dll
   Driver Version: 4.11.01.1151
   Total Video Memory On Card: 4,096 KB
   Total Texture Memory: 8,192 KB
   Bus: PCI

   Supported Features:
      16-bit Rendering
      Point Sampling
      Point Sampling With Mip-Mapping
      Bilinear Filtering
      Bilinear Filtering With Mip-Mapping
      Trilinear Filtering
      Specular Gouraud Shading
      Vertex Fox
      Table Fog
      W-Fog
      Sub-Pixel Accuracy
      Alpha Blending
      Addivitive Alpha Blending
      Multiplicative Alpha Blending
      Vertex Alpha Blending
      Vertex And Texture Alpha Blending

   Supported 3D Display Modes:
      512*384, 16bit color
      640*400, 16bit color
      640*480, 16bit color
      800*600, 16bit color
      1024*768, 16bit color

   Supported Texture Formats:
      16-bit, 565 RGB
      16-bit, 5551 RGBA
      16-bit, 4444 RGBA
      8-bit, 332 RGB





Yea the Voodoo2 beat the Gf4mx, but just barely lol .
This system is interesting, on alot of levels, to get these cards to work properly I have the PCI-Latency set to 128, one of the only systems I've ever had to set it so high. At 32, they would post scores a quarter of this, and the Gf4 would stutter with 2d direct draw apps.
Last edited by AlphaWing on 2015-8-13 @ 04:27, edited 2 times in total.
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Re: 3dmark99 MegaThread

Postby Artex » 2015-2-12 @ 22:04

System Specs:
Asus P2B-LS Rev.3 with 1014 Beta 003 BIOS
Intel Pentium III 450Mhz
1 x 256MB PC100 SDRAM
4GB CF Card
Win98 SE
No Sound Card
No NIC
Video Card: Intel i740 -> Real3D StarFighter PCI 24MB with original 0146 BIOS


Code: Select all
   3DMark Result : 1,758 3DMarks
   Synthetic CPU 3D Speed : 7,089 CPU 3DMarks


Screenshots:
Image
Image


3DMark Project:
3DMark Build Version: 200
Date: 1/12/15
Time: 12:08:34 AM
Project Name:Real3D StarFighter 24MB PCI 0146 BIOS
Comments: Artex's Test Bench
Benchmark Date - 02/12/15

Project Settings (Template):
Rendering Platform: Internal (Starfighter PCI Release 0323)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: 73 Hz
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 1,758 3DMarks
Synthetic CPU 3D Speed : 7,089 CPU 3DMarks
Rasterizer Score : 445 3DRasterMarks
Game 1 - Race: 19.1 FPS
Game 2 - First Person: 16.3 FPS
Fill Rate : 47.4 MTexels/s
Fill Rate With Multi-Texturing : 47.7 MTexels/s
2MB Texture Rendering Speed: 42.6 FPS
4MB Texture Rendering Speed: 36.8 FPS
8MB Texture Rendering Speed: 29.8 FPS
16MB Texture Rendering Speed: 2.4 FPS
32MB Texture Rendering Speed: 1.2 FPS
Bump Mapping Emboss, 3-pass: Not Supported
Bump Mapping Emboss, 2-pass: Not Supported
Bump Mapping Emboss, 1-pass: Not Supported
Point Sample Texture Filtering Speed: N/A
Bilinear Texture Filtering Speed: N/A
Trilinear Texture Filtering Speed: N/A
Anisotropic Texture Filtering Speed: N/A
6 Pixel/individual: N/A
6 Pixel/strips: N/A
25 Pixel/individual: N/A
25 Pixel/strips: N/A
50 Pixel/individual: N/A
50 Pixel/strips: N/A
250 Pixel/individual: N/A
250 Pixel/strips: N/A
1000 Pixel/individual: N/A
1000 Pixel/strips: N/A

System:
Windows Version: Windows 4 A , Build 2222
DirectX Version: 4.06.03.0518
Bios Version: Award Modular BIOS v4.51PG
Bios Date: 08/01/02
Total Physical Memory: 256 MB
Free Physical Memory: 191 MB

Processor:
Processor Type: Intel Pentium III
Processor Speed: 450 MHz
Processor Caps: MMX SSE
L1 Cache Size: 32 KB
L2 Cache Size: 512 KB

Desktop:
2D Display Adapter Name: Starfighter PCI Release 0323
2D Display Adapter Driver Date: 1-26-1999
Monitor Name: Plug and Play Monitor
Monitor Driver Date: 4-23-1999
Desktop Resolution: 1280*1024
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: Starfighter PCI Release 0323
Driver Name: R3Dd32pM.dll
Driver Version: 4.10.01.0323
Total Video Memory On Card: 24,190 KB
Total Texture Memory: 21,630 KB
Bus: PCI

Supported Features:
16-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
W-Fog
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending

Supported 3D Display Modes:
320*200, 16bit color
320*240, 16bit color
400*300, 16bit color
512*384, 16bit color
640*400, 16bit color
640*480, 16bit color
800*600, 16bit color
1024*768, 16bit color
1152*864, 16bit color
1280*1024, 16bit color

Supported Texture Formats:
16-bit, 5551 RGBA
16-bit, 565 RGB
16-bit, 4444 RGBA
Last edited by Artex on 2015-2-13 @ 13:41, edited 1 time in total.
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Re: 3dmark99 MegaThread

Postby JayCeeBee64 » 2015-2-13 @ 06:35

Here are the results of my Voodoo 2 in a Pentium 4 build, both single card and SLI.

Pentium 4 2.4GHz Northwood, Soyo P4I-845PE, 512mb DDR-333 ram, 3dfx Voodoo 2 1000 12mb (single card), DirectX 8.1b, Windows 98SE

3DMark Project:
3DMark Build Version: 200
Date: 11/28/14
Time: 5:15:00 PM
Project Name: 3dfx Voodoo 2 1000 12MB Test 1 (single card)
Comments: Pentium 4 2.4GHz Northwood, FastVoodoo2 drivers, SLI disabled

Project Settings (Template):
Rendering Platform: External (3dfxzone.it FastVoodoo2 4.0 Gold Edition)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 3,425 3DMarks
Synthetic CPU 3D Speed : 32,375 CPU 3DMarks
Rasterizer Score : 993 3DRasterMarks
Game 1 - Race: 31.6 FPS
Game 2 - First Person: 37.4 FPS
Fill Rate : 74.5 MTexels/s
Fill Rate With Multi-Texturing : 147.8 MTexels/s
2MB Texture Rendering Speed: 205.9 FPS
4MB Texture Rendering Speed: 10.8 FPS
8MB Texture Rendering Speed: 5.4 FPS
16MB Texture Rendering Speed: 2.7 FPS
32MB Texture Rendering Speed: 1.3 FPS
Bump Mapping Emboss, 3-pass: 69.5 FPS
Bump Mapping Emboss, 2-pass: 92.8 FPS
Bump Mapping Emboss, 1-pass: Not Supported
Point Sample Texture Filtering Speed: 101.4 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 71.5 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 621.8 KPolygons/s
6 Pixel/strips: 630.6 KPolygons/s
25 Pixel/individual: 620.1 KPolygons/s
25 Pixel/strips: 630.6 KPolygons/s
50 Pixel/individual: 620.9 KPolygons/s
50 Pixel/strips: 629.1 KPolygons/s
250 Pixel/individual: 237.2 KPolygons/s
250 Pixel/strips: 236.6 KPolygons/s
1000 Pixel/individual: 68.8 KPolygons/s
1000 Pixel/strips: 68.8 KPolygons/s

System:
Windows Version: Windows 4 A , Build 2222
DirectX Version: 4.08.01.0881
Bios Version: )Phoenix - Award WorkstationBIOS v6.00PG
Bios Date: 12/10/02
Total Physical Memory: 512 MB
Free Physical Memory: 199 MB

Processor:
Processor Type: Unknown
Processor Speed: 2399 MHz
Processor Caps: MMX SSE
L1 Cache Size: None
L2 Cache Size: None

Desktop:
2D Display Adapter Name: NVIDIA GeForce4 Ti 4200 with AGP8X
2D Display Adapter Driver Date: 07-28-2003
Monitor Name: Default Monitor
Monitor Driver Date: 4-23-1999
Desktop Resolution: 1024*768
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: 3dfxzone.it FastVoodoo2 4.0 Gold Edition
Driver Name: 3dfx32v2.dll
Driver Version: 4.11.01.1150
Total Video Memory On Card: 4,096 KB
Total Texture Memory: 8,192 KB
Bus: PCI

Supported Features:
16-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Table Fog
W-Fog
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending

Supported 3D Display Modes:
512*384, 16bit color
640*400, 16bit color
640*480, 16bit color
800*600, 16bit color
1024*768, 16bit color

Supported Texture Formats:
16-bit, 565 RGB
16-bit, 5551 RGBA
16-bit, 4444 RGBA
8-bit, 332 RGB

Image

Pentium 4 2.4GHz Northwood, Soyo P4I-845PE, 512mb DDR-333 ram, 3dfx Voodoo 2 1000 12mb x2 (SLI), DirectX 8.1b, Windows 98SE

3DMark Project:
3DMark Build Version: 200
Date: 12/13/14
Time: 8:48:45 PM
Project Name: 3dfx Voodoo 2 1000 12MB Test 2 (dual cards)
Comments: Pentium 4 2.4GHz Northwood, FastVoodoo2 drivers, SLI enabled

Project Settings (Template):
Rendering Platform: External (3dfxzone.it FastVoodoo2 4.0 Gold Edition)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 6,083 3DMarks
Synthetic CPU 3D Speed : 32,233 CPU 3DMarks
Rasterizer Score : 1,953 3DRasterMarks
Game 1 - Race: 58.8 FPS
Game 2 - First Person: 63.0 FPS
Fill Rate : 148.3 MTexels/s
Fill Rate With Multi-Texturing : 292.8 MTexels/s
2MB Texture Rendering Speed: 395.8 FPS
4MB Texture Rendering Speed: 10.8 FPS
8MB Texture Rendering Speed: 5.4 FPS
16MB Texture Rendering Speed: 2.7 FPS
32MB Texture Rendering Speed: 1.3 FPS
Bump Mapping Emboss, 3-pass: 130.3 FPS
Bump Mapping Emboss, 2-pass: 173.5 FPS
Bump Mapping Emboss, 1-pass: Not Supported
Point Sample Texture Filtering Speed: 102.5 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 70.8 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 622.7 KPolygons/s
6 Pixel/strips: 631.3 KPolygons/s
25 Pixel/individual: 620.6 KPolygons/s
25 Pixel/strips: 630.4 KPolygons/s
50 Pixel/individual: 621.3 KPolygons/s
50 Pixel/strips: 628.2 KPolygons/s
250 Pixel/individual: 423.6 KPolygons/s
250 Pixel/strips: 424.6 KPolygons/s
1000 Pixel/individual: 131.6 KPolygons/s
1000 Pixel/strips: 131.7 KPolygons/s

System:
Windows Version: Windows 4 A , Build 2222
DirectX Version: 4.08.01.0881
Bios Version: )Phoenix - Award WorkstationBIOS v6.00PG
Bios Date: 12/10/02
Total Physical Memory: 512 MB
Free Physical Memory: 379 MB

Processor:
Processor Type: Unknown
Processor Speed: 2402 MHz
Processor Caps: MMX SSE
L1 Cache Size: None
L2 Cache Size: None

Desktop:
2D Display Adapter Name: NVIDIA GeForce4 Ti 4200 with AGP8X
2D Display Adapter Driver Date: 07-28-2003
Monitor Name: Default Monitor
Monitor Driver Date: 4-23-1999
Desktop Resolution: 1024*768
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: 3dfxzone.it FastVoodoo2 4.0 Gold Edition
Driver Name: 3dfx32v2.dll
Driver Version: 4.11.01.1150
Total Video Memory On Card: 8,192 KB
Total Texture Memory: 8,192 KB
Bus: PCI

Supported Features:
16-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Table Fog
W-Fog
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending

Supported 3D Display Modes:
512*384, 16bit color
640*400, 16bit color
640*480, 16bit color
800*600, 16bit color
1024*768, 16bit color

Supported Texture Formats:
16-bit, 565 RGB
16-bit, 5551 RGBA
16-bit, 4444 RGBA
8-bit, 332 RGB

Image

I know I got the results a while back, but got busy with other projects and forgot about them :sweatdrop: . This is also the last hurrah for my Pentium 4. I recently finalized a private deal and now own two Pentium 3 Asus boards (a Slot 1 and S370), two P3 CPUs, two Celerons, and a few other bits and pieces. I only have two ATX cases though, and one of the motherboards has to go in storage for the time being. But it won't be for long; as soon as I can find a suitable case for one of the Asus boards, the Pentium 4 will be reassembled back in working order.
Damn! These alien bastards are gonna pay for shoving their fetishes in my game.
But for now, Shake It Baby!
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Re: 3dmark99 MegaThread

Postby Putas » 2015-2-13 @ 06:55

740 PCI really rocks game 2. But I would like to see triangle tests most.
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Re: 3dmark99 MegaThread

Postby AlphaWing » 2015-2-13 @ 13:44

Voodoo II is capped with the p4.

I'm actually surprised the i740 with that much vram is so weak, its being fed by a decent enough cpu, yet its about the same speed as a voodoo II being under fed\limited on a pentium pro @ half the speed.
I always thought the AGP variants were so slow due to mostly lack of vram.
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Re: 3dmark99 MegaThread

Postby Artex » 2015-2-13 @ 13:48

AlphaWing wrote:I always thought the AGP variants were so slow due to mostly lack of vram.


Same here... I'm going to try my second card with the latest 0147 BIOS and see what kind of results I get. I used the PIII to make sure I wasn't CPU-limited in these tests. Surprising to say the least.. I have the following others to try as well:

Intel i740 - Real3D Starfighter (SFA-100M-B) 4+4MB AGP (1998)
Intel i740 - Real3D Starfighter (SFP-100-A) 12MB PCI (1998)
Intel i740 - Real3D StarFighter (SFP-130-A) 16MB PCI (1998)
Intel i740 - Real3D StarFighter (SFP-136) 16MB PCI (1998)
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Re: 3dmark99 MegaThread

Postby AlphaWing » 2015-2-13 @ 14:09

like said above the n pixel polygons\sec tests would be somewhat useful to see.
You need the full version to do them tho.
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Re: 3dmark99 MegaThread

Postby Putas » 2015-2-13 @ 14:17

Artex wrote:Intel i740 - Real3D Starfighter (SFA-100M-B) 4+4MB AGP (1998)

But AGP cards don't have texture memory.
Artex wrote:Intel i740 - Real3D Starfighter (SFP-100-A) 12MB PCI (1998)
Intel i740 - Real3D StarFighter (SFP-130-A) 16MB PCI (1998)
Intel i740 - Real3D StarFighter (SFP-136) 16MB PCI (1998)

Damn, when will I get my share.
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Re: 3dmark99 MegaThread

Postby eFatal2ty » 2015-3-01 @ 17:32

Pentium III 600B
512MB CL2 PC133
ASUS P3B-F
Matrox G400MAX 32MB (latest driver, ZBufer 32Bit on)
(USWC, 256M AGP Aperture Size)
SB Live! X-Gamer
MS Win98SE (DX7)

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*ASUS P3B-F *Intel Pentium!!! 450MHz Katmai@133fsb *Hynix 4x128MB SDR PC133 CL2 *Matrox G400MAX 32MB + Procomp Voodoo2 12MB SLi *Creative SB Live! CT4760 *3Com 3C905C-TX-M *2xSeagate 40GB 7200rpmn *EIZO T68 19"CRT * Creative FPS1000 *OS: MS Win 98SE
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Re: 3dmark99 MegaThread

Postby JayCeeBee64 » 2015-3-12 @ 06:04

Pentium 3 EB 800MHz, Asus CUSL2-C, 256mb PC133 ram, Voodoo 3 3000 16mb AGP, DirectX 8.1b, Windows 98SE

3DMark Project:
3DMark Build Version: 200
Date: 3/10/15
Time: 4:30:00 PM
Project Name: Voodoo 3 Test 1
Comments: x3dfx 1.08.03 beta Win9x drivers

Project Settings (Template):
Rendering Platform: Internal (Voodoo3 AGP)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 6,204 3DMarks
Synthetic CPU 3D Speed : 12,513 CPU 3DMarks
Rasterizer Score : 2,409 3DRasterMarks
Game 1 - Race: 70.7 FPS
Game 2 - First Person: 55.3 FPS
Fill Rate : 157.3 MTexels/s
Fill Rate With Multi-Texturing : 307.3 MTexels/s
2MB Texture Rendering Speed: 261.8 FPS
4MB Texture Rendering Speed: 252.4 FPS
8MB Texture Rendering Speed: 205.1 FPS
16MB Texture Rendering Speed: 9.1 FPS
32MB Texture Rendering Speed: 4.6 FPS
Bump Mapping Emboss, 3-pass: 135.7 FPS
Bump Mapping Emboss, 2-pass: 176.6 FPS
Bump Mapping Emboss, 1-pass: Not Supported
Point Sample Texture Filtering Speed: 102.4 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 56.6 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 1,629.7 KPolygons/s
6 Pixel/strips: 2,417.0 KPolygons/s
25 Pixel/individual: 1,587.5 KPolygons/s
25 Pixel/strips: 2,486.4 KPolygons/s
50 Pixel/individual: 1,497.6 KPolygons/s
50 Pixel/strips: 2,123.3 KPolygons/s
250 Pixel/individual: 550.5 KPolygons/s
250 Pixel/strips: 564.0 KPolygons/s
1000 Pixel/individual: 150.4 KPolygons/s
1000 Pixel/strips: 151.4 KPolygons/s

System:
Windows Version: Windows 4 A , Build 2222
DirectX Version: 4.08.01.0881
Bios Version: Award Medallion BIOS v6.0
Bios Date: 09/20/02
Total Physical Memory: 256 MB
Free Physical Memory: 185 MB

Processor:
Processor Type: Unknown
Processor Speed: 800 MHz
Processor Caps: MMX SSE
L1 Cache Size: 32 KB
L2 Cache Size: None

Desktop:
2D Display Adapter Name: X3dfX-C Voodoo3
2D Display Adapter Driver Date: 9-21-2001
Monitor Name: Plug and Play Monitor
Monitor Driver Date: 4-23-1999
Desktop Resolution: 1024*768
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: Voodoo3 AGP
Driver Name: 3dfx32v3.dll
Driver Version: 4.12.01.0666
Total Video Memory On Card: 15,172 KB
Total Texture Memory: 9,028 KB
Bus: PCI

Supported Features:
16-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Table Fog
W-Fog
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending

Supported 3D Display Modes:
320*200, 16bit color
320*240, 16bit color
400*300, 16bit color
512*384, 16bit color
640*400, 16bit color
640*480, 16bit color
720*480, 16bit color
720*576, 16bit color
800*600, 16bit color
960*720, 16bit color
1024*768, 16bit color
1152*864, 16bit color

Supported Texture Formats:
16-bit, 565 RGB
16-bit, 5551 RGBA
16-bit, 4444 RGBA
8-bit, 332 RGB

Image

3DMark Project:
3DMark Build Version: 200
Date: 3/11/15
Time: 10:30:00 AM
Project Name: Voodoo 3 Test 2
Comments: x3dfx 1.08.03 beta Win9x drivers

Project Settings (Template):
Rendering Platform: Internal (Voodoo3 AGP)
Resolution: 1024*768
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 4,578 3DMarks
Synthetic CPU 3D Speed : 12,528 CPU 3DMarks
Rasterizer Score : 2,318 3DRasterMarks
Game 1 - Race: 47.3 FPS
Game 2 - First Person: 44.4 FPS
Fill Rate : 161.2 MTexels/s
Fill Rate With Multi-Texturing : 314.5 MTexels/s
2MB Texture Rendering Speed: 185.2 FPS
4MB Texture Rendering Speed: 167.9 FPS
8MB Texture Rendering Speed: 137.7 FPS
16MB Texture Rendering Speed: 9.1 FPS
32MB Texture Rendering Speed: 4.6 FPS
Bump Mapping Emboss, 3-pass: 93.3 FPS
Bump Mapping Emboss, 2-pass: 124.4 FPS
Bump Mapping Emboss, 1-pass: Not Supported
Point Sample Texture Filtering Speed: 101.9 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 57.1 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 1,635.7 KPolygons/s
6 Pixel/strips: 2,440.2 KPolygons/s
25 Pixel/individual: 1,609.7 KPolygons/s
25 Pixel/strips: 2,501.0 KPolygons/s
50 Pixel/individual: 1,542.8 KPolygons/s
50 Pixel/strips: 2,114.3 KPolygons/s
250 Pixel/individual: 561.5 KPolygons/s
250 Pixel/strips: 578.2 KPolygons/s
1000 Pixel/individual: 149.4 KPolygons/s
1000 Pixel/strips: 153.4 KPolygons/s

System:
Windows Version: Windows 4 A , Build 2222
DirectX Version: 4.08.01.0881
Bios Version: Award Medallion BIOS v6.0
Bios Date: 09/20/02
Total Physical Memory: 256 MB
Free Physical Memory: 154 MB

Processor:
Processor Type: Unknown
Processor Speed: 800 MHz
Processor Caps: MMX SSE
L1 Cache Size: 32 KB
L2 Cache Size: None

Desktop:
2D Display Adapter Name: X3dfX-C Voodoo3
2D Display Adapter Driver Date: 9-21-2001
Monitor Name: Plug and Play Monitor
Monitor Driver Date: 4-23-1999
Desktop Resolution: 1024*768
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: Voodoo3 AGP
Driver Name: 3dfx32v3.dll
Driver Version: 4.12.01.0666
Total Video Memory On Card: 15,172 KB
Total Texture Memory: 9,028 KB
Bus: PCI

Supported Features:
16-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Table Fog
W-Fog
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending

Supported 3D Display Modes:
320*200, 16bit color
320*240, 16bit color
400*300, 16bit color
512*384, 16bit color
640*400, 16bit color
640*480, 16bit color
720*480, 16bit color
720*576, 16bit color
800*600, 16bit color
960*720, 16bit color
1024*768, 16bit color
1152*864, 16bit color

Supported Texture Formats:
16-bit, 565 RGB
16-bit, 5551 RGBA
16-bit, 4444 RGBA
8-bit, 332 RGB

Image
Damn! These alien bastards are gonna pay for shoving their fetishes in my game.
But for now, Shake It Baby!
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Re: 3dmark99 MegaThread

Postby Darkman » 2015-3-16 @ 18:44

decided to run 3Dmark99 on my Pentium 133 machine.

Gateway socket 7 board (standard OEM Intel design) with the 430TX chipset.
Pentium 133Mhz
64Mb SDRAM
Sparkle branded S3 Virge DX 4MB
Diamond Monster 3dfx voodoo 4MB
Windows 95 with DX6

first off the S3 Virge
Image

most tests failed to display correctly whether its due to the 3D awesomeness of the Virge or drivers , Im not sure , one of the tests for instance looked like this

Image

now for the Voodoo

Image

all of the tests displayed correctly of course (not to mention that games like Tomb Raider or Mechwarrior's Glide versions run significantly faster than the S3 versions)
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Re: 3dmark99 MegaThread

Postby JayCeeBee64 » 2015-3-16 @ 20:14

Darkman wrote:most tests failed to display correctly whether its due to the 3D awesomeness of the Virge or drivers , Im not sure

If you're using the MS DX6 drivers, try to lower test settings to 640x480 and double buffer; you'll get better visuals, but your score will drop like a rock.

Voodoo 1 score looks pretty close to mine :happy:
Damn! These alien bastards are gonna pay for shoving their fetishes in my game.
But for now, Shake It Baby!
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Re: 3dmark99 MegaThread

Postby Darkman » 2015-3-16 @ 20:52

JayCeeBee64 wrote:
Darkman wrote:most tests failed to display correctly whether its due to the 3D awesomeness of the Virge or drivers , Im not sure

If you're using the MS DX6 drivers, try to lower test settings to 640x480 and double buffer; you'll get better visuals, but your score will drop like a rock.

Voodoo 1 score looks pretty close to mine :happy:



Ive been thinking of upgrading this to a P166 non MMX, as long as games like DOTT and Monkey Island dont start acting up due to the increased speed.

and actually those are the settings I used, at the end of the day its not a big deal of course, the card does what it says on the tin , it plays 2D DOS games .

Although I have to say Im not a fan of it , the output (at least on this card) is blurry in comparison to the Matrox Mystique or even the ATI Rage and its not quite as fast as the Matrox either, along with some centring problems it has on my Apple Studio Display (shame on it for making this monitor look bad) only reason Im using it is for compatibility with Commander Keen particularly (could also use a Rendition based Diamond S220, but that comes with its own issues of course).
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Re: 3dmark99 MegaThread

Postby JayCeeBee64 » 2015-3-17 @ 03:26

Give the CPU upgrade a test run, if DOTT and Monkey Island work as before then you're set.

Have to agree with the Virge video quality and speed at high resolutions, my Diamond Stealth 3D 2000 looks soft and faded above 640x480; granted, the Voodoo 1 does influence video quality as well, but even when I connect my Acer LED monitor directly to the Stealth 3D 2000 the output still looks somewhat "flat". The S3 Virge does appears to be good at just one thing: playing DOS games.

I also have been looking for a video card that's as good as the Virge in DOS and Matrox Millennium II in Windows, and probably may have found it. I've been trying out an Nvidia Riva TNT 16mb PCI card from Creative Labs on my P166MMX build for a few months now, and so far everything looks great - very good compatibility with DOS games and really good video quality and speed in Windows 95A. I still have some more tests to run, but if the TNT passes them with flying colors then it's very likely I'll keep it as my video card of choice.
Damn! These alien bastards are gonna pay for shoving their fetishes in my game.
But for now, Shake It Baby!
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Re: 3dmark99 MegaThread

Postby Darkman » 2015-3-17 @ 09:44

JayCeeBee64 wrote:Give the CPU upgrade a test run, if DOTT and Monkey Island work as before then you're set.

Have to agree with the Virge video quality and speed at high resolutions, my Diamond Stealth 3D 2000 looks soft and faded above 640x480; granted, the Voodoo 1 does influence video quality as well, but even when I connect my Acer LED monitor directly to the Stealth 3D 2000 the output still looks somewhat "flat". The S3 Virge does appears to be good at just one thing: playing DOS games.

I also have been looking for a video card that's as good as the Virge in DOS and Matrox Millennium II in Windows, and probably may have found it. I've been trying out an Nvidia Riva TNT 16mb PCI card from Creative Labs on my P166MMX build for a few months now, and so far everything looks great - very good compatibility with DOS games and really good video quality and speed in Windows 95A. I still have some more tests to run, but if the TNT passes them with flying colors then it's very likely I'll keep it as my video card of choice.



Ive actually been tempted to just run Commander Keen (or any other incompatible game) on my Athlon 1400 machine, given that its not a speed sensitive game and only has basic Sound Blaster music (meaning it should be fine with the SB Audigy's DOS emulation) , and just use the Matrox card (Id have to imagine the fact its made by a brand like Sparkle doesnt help )In fact Ive thought of putting the Rendition card in that machine next to the V5500 and just using it for some DOS and rendition specific games, switching cards in the BIOS as necessary)
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Re: 3dmark99 MegaThread

Postby JayCeeBee64 » 2015-4-23 @ 02:56

A quick P3 1GHz/GF3 Ti 200 run in XP, just for kicks ^^.

Pentium 3 EB 1GHz, Asus CUSL2-C, 512mb PC133 ram, NVIDIA GeForce 3 Ti 200 64mb AGP, DirectX 9.0c, Windows XP SP3

3DMark Project:
3DMark Build Version: 200
Date: 4/22/2015
Time: 3:56:15 PM
Project Name: Pentium 3 Coppermine Test 1
Comments: XP SP3, 30.82 WHQL driver

Project Settings (Template):
Rendering Platform: Internal (NVIDIA GeForce3 Ti 200)
Resolution: 1024*768
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 6,964 3DMarks
Synthetic CPU 3D Speed : 14,237 CPU 3DMarks
Rasterizer Score : 8,240 3DRasterMarks
Game 1 - Race: 77.6 FPS
Game 2 - First Person: 63.1 FPS
Fill Rate : 551.5 MTexels/s
Fill Rate With Multi-Texturing : 1,122.3 MTexels/s
2MB Texture Rendering Speed: 771.7 FPS
4MB Texture Rendering Speed: 565.9 FPS
8MB Texture Rendering Speed: 374.7 FPS
16MB Texture Rendering Speed: 255.6 FPS
32MB Texture Rendering Speed: 162.6 FPS
Bump Mapping Emboss, 3-pass: 255.3 FPS
Bump Mapping Emboss, 2-pass: 328.9 FPS
Bump Mapping Emboss, 1-pass: 467.5 FPS
Point Sample Texture Filtering Speed: 100.5 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 88.8 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 2,411.4 KPolygons/s
6 Pixel/strips: 6,203.9 KPolygons/s
25 Pixel/individual: 2,146.1 KPolygons/s
25 Pixel/strips: 5,784.2 KPolygons/s
50 Pixel/individual: 1,839.6 KPolygons/s
50 Pixel/strips: 5,191.0 KPolygons/s
250 Pixel/individual: 1,123.0 KPolygons/s
250 Pixel/strips: 1,790.8 KPolygons/s
1000 Pixel/individual: 440.7 KPolygons/s
1000 Pixel/strips: 488.8 KPolygons/s

System:
Windows Version: Windows 4, Build 2222
DirectX Version: 4.07.00.0700
Bios Version: Not detected
Bios Date: Not detected
Total Physical Memory: 512 MB
Free Physical Memory: 388 MB

Processor:
Processor Type: Unknown
Processor Speed: 1000 MHz
Processor Caps: MMX SSE
L1 Cache Size: 32 KB
L2 Cache Size: None

Desktop:
2D Display Adapter Name: NVIDIA GeForce3 Ti 200
2D Display Adapter Driver Date: 7-16-2002
Monitor Name: Not detected
Monitor Driver Date: Not detected
Desktop Resolution: 1024*768
Desktop Color Depth: 32-Bit Color

3D Accelerator:
Name: NVIDIA GeForce3 Ti 200
Driver Name: nv4_disp.dll
Driver Version: 0.00.00.0000
Total Video Memory On Card: 64,896 KB
Total Texture Memory: 125,312 KB
Bus: AGP

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Edge Antialiasing
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression

Supported 3D Display Modes:
640*480, 16bit color
800*600, 16bit color
848*480, 16bit color
1024*768, 16bit color
1152*864, 16bit color
1280*720, 16bit color
1280*768, 16bit color
640*480, 32bit color
800*600, 32bit color
848*480, 32bit color
1024*768, 32bit color
1152*864, 32bit color
1280*720, 32bit color
1280*768, 32bit color

Supported Texture Formats:
15-bit, 555 RGB
16-bit, 5551 RGBA
16-bit, 4444 RGBA
16-bit, 565 RGB
24-bit, 888 RGB
32-bit, 8888 RGBA

Image

3DMark Project:
3DMark Build Version: 200
Date: 4/22/2015
Time: 4:07:30 PM
Project Name: Pentium 3 Coppermine Test 2
Comments: XP SP3, 30.82 WHQL driver

Project Settings (Template):
Rendering Platform: Internal (NVIDIA GeForce3 Ti 200)
Resolution: 1024*768
Color Depth: 32-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 24-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 32-bit, 8888 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 7,032 3DMarks
Synthetic CPU 3D Speed : 14,371 CPU 3DMarks
Rasterizer Score : 7,451 3DRasterMarks
Game 1 - Race: 83.0 FPS
Game 2 - First Person: 61.0 FPS
Fill Rate : 450.1 MTexels/s
Fill Rate With Multi-Texturing : 1,020.8 MTexels/s
2MB Texture Rendering Speed: 655.8 FPS
4MB Texture Rendering Speed: 490.2 FPS
8MB Texture Rendering Speed: 389.7 FPS
16MB Texture Rendering Speed: 287.2 FPS
32MB Texture Rendering Speed: 218.8 FPS
Bump Mapping Emboss, 3-pass: 201.3 FPS
Bump Mapping Emboss, 2-pass: 252.1 FPS
Bump Mapping Emboss, 1-pass: 360.2 FPS
Point Sample Texture Filtering Speed: 100.3 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 89.2 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 2,427.3 KPolygons/s
6 Pixel/strips: 6,225.7 KPolygons/s
25 Pixel/individual: 2,160.0 KPolygons/s
25 Pixel/strips: 5,810.0 KPolygons/s
50 Pixel/individual: 1,831.4 KPolygons/s
50 Pixel/strips: 5,155.5 KPolygons/s
250 Pixel/individual: 1,014.4 KPolygons/s
250 Pixel/strips: 1,571.1 KPolygons/s
1000 Pixel/individual: 384.9 KPolygons/s
1000 Pixel/strips: 420.2 KPolygons/s

System:
Windows Version: Windows 4, Build 2222
DirectX Version: 4.07.00.0700
Bios Version: Not detected
Bios Date: Not detected
Total Physical Memory: 512 MB
Free Physical Memory: 387 MB

Processor:
Processor Type: Unknown
Processor Speed: 1000 MHz
Processor Caps: MMX SSE
L1 Cache Size: 32 KB
L2 Cache Size: None

Desktop:
2D Display Adapter Name: NVIDIA GeForce3 Ti 200
2D Display Adapter Driver Date: 7-16-2002
Monitor Name: Not detected
Monitor Driver Date: Not detected
Desktop Resolution: 1024*768
Desktop Color Depth: 32-Bit Color

3D Accelerator:
Name: NVIDIA GeForce3 Ti 200
Driver Name: nv4_disp.dll
Driver Version: 0.00.00.0000
Total Video Memory On Card: 64,896 KB
Total Texture Memory: 125,312 KB
Bus: AGP

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Edge Antialiasing
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression

Supported 3D Display Modes:
640*480, 16bit color
800*600, 16bit color
848*480, 16bit color
1024*768, 16bit color
1152*864, 16bit color
1280*720, 16bit color
1280*768, 16bit color
640*480, 32bit color
800*600, 32bit color
848*480, 32bit color
1024*768, 32bit color
1152*864, 32bit color
1280*720, 32bit color
1280*768, 32bit color

Supported Texture Formats:
15-bit, 555 RGB
16-bit, 5551 RGBA
16-bit, 4444 RGBA
16-bit, 565 RGB
24-bit, 888 RGB
32-bit, 8888 RGBA

Image
Damn! These alien bastards are gonna pay for shoving their fetishes in my game.
But for now, Shake It Baby!
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